Multiplayer
In Gears of War, multiplayer will have up to eight players (four COGs vs four Locust Horde) engaging in battle throughout several maps. Three modes have been developed: War Zone, Execution, and Resurrection [2]. War Zone is similar to a Deathmatch in other games, except that each player gets one life. This limit changes the focus of the game from large-scale firefights to more tactical search and destroy gameplay. Bleszinski noted that he "doesn't really want the game to devolve into a deathmatch...if you have no fear of death, then you just run at each other." In Execution, teams win by killing the other team's designated leader while protecting their own. The leader is the only player that can pick up weapons during play. In Resurrection, you need to kill an opponent with an up-close-and-personal move, such as the chainsaw or a close-range headshot. Otherwise, the opposing player respawns after a thirty-second wait. Cover, like the single-player game, will be necessary for this mode if the player wishes to survive. Each team starts out with their standard weapons, but there will be more powerful weapons laid out across the level such as sniper rifles and rocket launchers.