[quote name='Rodimus']MvC2 has become a contest of who can out chesse who. I have fun with it as a casual player, but I never understood the fascination of all the tournament hype that surrounds it, or why tourneys are still held for a broken ass game.[/QUOTE]
[quote name='nil']Exactly. How many Sentinel/Cable/Storm matches must we suffer?

[/QUOTE]
Sure, it's broken. Or rather, there seems to be so much stuff in there that's unintended.
But in the end, it's exciting and fun and balanced.
Yes, I called MvC2 balanced. Among the top tier+related assists, it's really balanced. Imagine if MvC2 didn't include 50-something characters and only had the top tier, it'd still be fun. And it's like picking those characters is an auto-win, I can scrape a few victories with low-tier against people who don't know how to use top-tier.
And arguably, though there's a lot of technical stuff to master like doing ROM/unfly/refly/guard break/double snapback/tri-dashing, the game really rests on the fundamentals. Who cares if you can ROM if you don't know how to set it up? Who cares if you know how to do refly combos if you get hit every time you go airborne?
Plus, the fighting game scene was practically born on the shoulders of MvC2. It formed the basis for so many players because of its rise along with the internet. It saw the debut of Justin Wong. Whereas back then, we had local arcade scenes if that and we had no idea what was good. You think any of us knew about crouch canceling in SFA3 without the internet?
Let's not forget that the vs. series opened up a new sub-type of fighting game with magic series/chain combo and that MvC2 was the pinnacle, and you can see how games like MB and GG were influenced.
Ya'll need to respect your roots. =)