[quote name='corrosivefrost']If GTAIV was supposed to be the blockbuster film of the genre, SR1.5 was like... the b-movie spoof of the genre that goes goes for the cheap laughs and has no substance.
I think it generally tends to appeal to people who didn't like GTAIV because GTAIV was so different from GTA:SA. SR1.5 was basically like the HD/next-gen sequel to GTA:SA.
Annoying gameplay mechanics (respect system?
. no.) just helped to bring it down.
And on the PS3, it's a baffling move that no trophy support was included or patched. It's not like MGS4, where at least that was PS3 only from day 1, and was probably long before trophy APIs were available. Combine this with whatever marketing they did (I don't even remember most of it...), and it's not surprising to me that they failed.
On a whim, I decided to grab 2 copies for $5 when BB had that deal. I'm hoping a year away from it and playing coop will make it a better experience the second time around.[/QUOTE]
The movie "The Goods" with Jeremy Piven was a crass, classless, tasteless piece of film shit.
It was also completely hilarious. I wasn't expecting "Ben Hur" when I rented it.
SR2 is this way for me - it's really corny at times, but it doesn't take itself too seriously (which was harder to discern in the first game). It doesn't do everything right, but the fundamental game is excellent. I do agree that the respect system (that's the thing that forces you to play the goofy minigames in order to "afford" to play the main missions, right?) was convoluted and took away from the game.
As fro no trophy support, I figure Volition cut their losses - they weren't going to go in and put more time/work/effort into a game that wasn't selling well. Sucks, but them's the breaks.