Jesus_S_Preston
CAGiversary!
I still that TMK is just a character/alt account by, IDK, Chac or someone.
The demo -- an actual demo, rather than just a retail version of the game booting up from a save point -- starts off with series' hero Kazuma Kiryu arriving in Kamiyacho and remarking how little things have changed since his last visit. In the distance, he spots his old Stardust host club just as a drunk yakuza gets rough with a couple of girls and tosses them out of the place.
That's when you're given control. We immediately tried to explore the area, but Kiryu kept on suggesting that we go see what the fuss was all about at Stardust. Following his wishes, we entered Stardust and were treated with a cinema scene in which Kiryu finds himself and two friends being confronted by about a dozen-or-so yakuza. Cinema scenes have always been Yakuza's strong point, but thanks in part to the added detail for part 3, they're now even more involving!
Following the cinema scene, the game switches into battle mode. Your task is to work with your two buddies to defeat the entire lot of yakuza scum. This is not an easy task, because one of the guys midway through the fight gets enraged at the fact that he's losing and pulls out a sword. Thankfully, you've got the entire Stardust, both lower and upper lounge areas, to use as your battle ground, and can also pick up all varieties of furniture from the ground to use as weapons.
As with Kenzan, Yakuza 3 offers a far more immersive experience compared to the two PS2 titles. The camera is now zoomed in on Kiryu's back as opposed to the three-quarter overhead views of the PS2 games. There are no transitions between sections of the map now. Yakuza 3 feels like a modern behind-the-back adventure game.
One of the biggest improvement to the series with Yakuza 3 is in load times. A major complaint for the PS2 titles was the lengthy loading that preceded those random battle encounters on the street. The encounters are in Yakuza 3 as well, but there's absolutely no loading. You'll be talking to some thug, he'll threaten you, the camera will pan back a bit, and all of a sudden, you're fighting. After the fight, the camera will zoom back in a bit, and you'll be instantly roaming the streets once again as Kiryu. If the experience throughout Yakuza 3 is as smooth as the demo version suggested, we're in for a treat!
There's plenty to the yakuza experience that, while not getting to try out for ourselves, we saw other players sample. In typical Yakuza style, the game has a number of mini-games, including golf, arcade games, and a rhythm-based karaoke game complete with actual voiced songs. We saw one player sampling an arcade game that looked like a 2.5D shooter.
All this represents what we saw in just 15-or-so minutes playing and watching the game while waiting for the line to clear up so that we could get Nagoshi's signature. If that fifteen minutes is an indication, Yakuza 3's Japanese release on the 26th is going to be one of the PS3's finest moments yet. We'll be sure and let you know all about it.