[quote name='pete5883']Having played them only months apart, it felt just like 1 to me. Can't believe how many weapons/armor/environment/character assets they reused. I don't think anyone could get away with that in 2009.[/quote]
I was fine with the game looking like its predecessor, though the fact that they reused some of the more unique set-pieces from the original (the blades sign in the first city, for example) irked me. They actually increased the number of weapons by a
huge amount - something that I would normally support whole-heartedly - but so many of the guns are useless/incredibly same-y. At least they made melee and hand-to-hand viable options.
They also really tried to improve AI, but they

ed it up entirely. Quest-related NPCs can walk off the map, stray gunshots can create all-out, city-spanning wars for no real reason (How does one of my allies accidentally hitting a prostitute in the middle of a huge gunfight turn the entire

ing area against me?), and the orders that you give to NPCs are at best ignored, and at worst contradicted at every opportunity (do
not tell Sulik never to run, whatever you do). Someone on QA was a dog

er there...
And yeah, I didn't like the story, either.