[quote name='gcorlett']Very poorly. This game is almost unplayable in 2010.
I'm sorry if I sound like I'm hating on this game. I don't mean to tread on toes. I'm sure that many people have great memories of playing this game. I personally was a big fan of Ion Storm; I played the Thief games but somehow never got around to Deus Ex.
When I finally bit on this game during a Steam sale last year, I was brutally reminded how much has changed in computer gaming in 10 years. It's ugly, the interface is confusing. I played for about 3-4 hours and found it more work than entertainment. The story line and game play are not the least bit immersive, by modern standards.
I put it away, but tried again 6 months later. I tried it on "easy" difficulty this time, thinking that I'd maybe enjoy the story and the "solve it your way" aspect of the game I wasn't dying constantly because of interface issues. It didn't help. The game made me bored and angry.
You know, I had the same experience with SiN, although my expectations were lower.
For the record, I am an old-school PC gamer, 41. Not some kid trying to slum through the back catalogs. I grew up on Zork, man. I lived through years of terrible graphics and poor interfaces. But there are many games from the 90s that I find are still playable: Half-Life, Thief 1/2, Quake 2, Baldur's Gate, Grim Fandango. This, unfortunately, isn't one of them.
It is, however, an important milestone in PC gaming. Non-linear FPS gameplay was new, and stealth gameplay was in it's infancy. If you can enjoy it for anything, enjoy it for it's historical importance. There would be no Bioshock today without Deus Ex in 2000.[/QUOTE]
I had never played Deus Ex until last year. It's a lot better then Bioshock. Sorry bud.
Deus Ex's interface is easy as
. The only thing that could be confusing to gamers is some of the bigger levels I guess. I was able to jump in and get right into it. It's probably one of the few games to do "choice" correctly in games where your choices of exploring or upgrading actually pan out into gameplay paths. The sequel sucked hard though.