Ghost Squad - Gen. Discussion & Info

[quote name='Zen Davis']$29.99 @ Gamestop.

http://www.gamestop.com/product.asp?cookie%5Ftest=1&product_id=230176&affID=77777&sourceID=FKSJxY2VJAk-L.Q1FXfrV_d6eFCptOzpGw\

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Hell yeah, all that and a Value price! I am double in, I know my wife likes to play light gun games, so we are definitely getting all of the ones heading to the Wii.
 
[quote name='The Crotch']Can't say my wallet's all that happy with me at the moment, though.[/quote]
It'll forgive you. It always does.
 
I just found out that Sega removed the Z button trigger from this game making the Zapper useless. So don't buy the Zapper for this game. Buy a third party gun like the brando.

In fact don't buy the zapper for any game since no game that "supports" the zapper properly uses it.
 
[quote name='Scrubking']I just found out that Sega removed the Z button trigger from this game making the Zapper useless. So don't buy the Zapper for this game. Buy a third party gun like the brando.

In fact don't buy the zapper for any game since no game that "supports" the zapper properly uses it.[/QUOTE]

Meh. $20 is good for the Link's Crossbow game. I like the way the Zapper looks anyway :razz:
 
[quote name='Scrubking']I just found out that Sega removed the Z button trigger from this game making the Zapper useless. So don't buy the Zapper for this game. Buy a third party gun like the brando.

In fact don't buy the zapper for any game since no game that "supports" the zapper properly uses it.[/QUOTE]

Why does it show the Zapper in promo videos for the game then?
 
[quote name='Scrubking']I just found out that Sega removed the Z button trigger from this game making the Zapper useless. So don't buy the Zapper for this game. Buy a third party gun like the brando.

In fact don't buy the zapper for any game since no game that "supports" the zapper properly uses it.[/quote]
Source? That just seems like an impossibly stupid move (yes, I realize we are talking about Sega, here, but still). Check out the Japanese trailer starting at second 33: http://www.gametrailers.com/player/24832.html. Why would they remove it? Is it just for the American audience?
 
[quote name='guessed']Source? That just seems like an impossibly stupid move (yes, I realize we are talking about Sega, here, but still). Check out the Japanese trailer starting at second 33: http://www.gametrailers.com/player/24832.html. Why would they remove it? Is it just for the American audience?[/QUOTE]

http://www.siliconera.com/2007/10/31/joining-sega’s-ghost-squad/

This is the Japanese version, but I hold little hope that Sega will change it for the US - especially, as you pointed out, the feature was in but then removed.

You cannot freely assign buttons to make the Z button for firing, at least in the Japanese version.
 
[quote name='Scrubking']http://www.siliconera.com/2007/10/31/joining-sega’s-ghost-squad/

This is the Japanese version, but I hold little hope that Sega will change it for the US - especially, as you pointed out, the feature was in but then removed.[/quote]

My mistake, I was thinking you were talking about the Wiimotes B button, which I had always assumed would be the trigger (and it is). Allowing customization would be nice, but I think B-Trigger will be good enough for most people.
 
You guys are going to freaking love this game! The controller feels straight up wonderful in your hands! I'm going to guarantee that Ghost Squad will be start of a plethora of light gun games making their way towards the Wii. It feels wonderful guys. Like seriously.
 
[quote name='Zen Davis']You guys are going to freaking love this game! The controller feels straight up wonderful in your hands! I'm going to guarantee that Ghost Squad will be start of a plethora of light gun games making their way towards the Wii. It feels wonderful guys. Like seriously.[/quote]
Great to hear! I hope we get Virtua Cop 3, like at the same price point. Wii can certainly handle it, it's another Sega Chihiro title so if they could port Ghost Squad, why not port VC3.

Maybe if Ghost Squad is at least somewhat a success, they'll take that route.
 
You guys in the know.. How long of a game is it? Does it have branching paths like the Sega light gun games on DC?
He loves them but has a projectiona nd cant use them on his big screen. This would rectify that issue!

I might pick this one up for the Father In Law at Christmas.
 
[quote name='Zen Davis'] The controller feels straight up wonderful in your hands! [/QUOTE]

I find that hard to believe seeing how all the games that use it force you to hold it backwards.

2312_wiizappergrip01.gif
 
[quote name='Scrubking']I find that hard to believe seeing how all the games that use it force you to hold it backwards.

2312_wiizappergrip01.gif
[/quote]

I can't help but think we'll get over it after playing a bit.

Mainly because the main point of focus will be the right hand and that right handle, almost as if it were a pistol, with our left hands being almost 'forgotten' after a while. Does that at all make sense, the fact that the trigger not being in the rear of the gun won't really matter once we position our focus on the primary handle. I'm just imagining it in my head, it seems like it'll work just fine.

I might be off, though - I've yet to actually use one, obviously.
 
[quote name='Scrubking']I find that hard to believe seeing how all the games that use it force you to hold it backwards.

2312_wiizappergrip01.gif
[/quote]

Anyone who uses the zapper is an idiot. Everyone at IGN hates that thig. I played it with the Wiimote. Pitch perfect accuracy! Head-shots galore! Nunchuck not necessary.

Multiple paths with each counting towards percentages. Best pick up and play game on the Wii. Easily worth the $30. I believe they might even have 4 player co-op but we didn't have 4 controllers available to us.
 
The purpose of a light gun game is to play it with a light gun. Playing with the wiimote I'm sure is great, but it's not the same. The zapper was designed to give us that experience that only a gun can, but Nintendo failed when they made it backwards and developers failed when they refused to implement a control scheme that let us hold it like a real light gun.

People say the zapper doesn't feel good, but it doesn't for all of the reasons I'm stating. Why they can't put two and two together and realize the same is beyond me. If developers would allow us to use the Z button as the trigger everything would be fine since the way you hold the thing is a major part of its performance.
 
[quote name='Scrubking']The purpose of a light gun game is to play it with a light gun. Playing with the wiimote I'm sure is great, but it's not the same. The zapper was designed to give us that experience that only a gun can, but Nintendo failed when they made it backwards and developers failed when they refused to implement a control scheme that let us hold it like a real light gun.

People say the zapper doesn't feel good, but it doesn't for all of the reasons I'm stating. Why they can't put two and two together and realize the same is beyond me. If developers would allow us to use the Z button as the trigger everything would be fine since the way you hold the thing is a major part of its performance.[/quote]

You know not what of what I speak BOY! I have felt its POWER! You have only seen! Feeling is believing! DO NOT DOUBT!!!

Zen Davis has spoken!
 
Remember guys, Ghost Squad is a solid game, but it lacks seriously in the meat department. The replay schema is all good and quality (Magnums, SMGs, shotties, costumes, paths), but, while, the three levels themselves really fight for it, but just aren't anywhere near as cool as any three Time Crisis levels. You'll like this if you like lightgun games, but HotD or TC this simply is not.
 
[quote name='Masterkyo']Now! If Namco Bandai put Point Blank Anthology on Wii :)[/quote]

That'd be awesome. There are several arcade light gun shooters that I'd love to see get this treatment, especially at budget prices. Hopefully RE: UC, Ghost Squad, MoH, and most importantly the Zapper are decent success stories this holiday season, to spur developers to maybe keep this trend up.
 
[quote name='Ravenous']Cant wait!

Any guesses on how many hours of game play were getting for 1 run through? Im hoping at least 6 hours.[/quote]

Run through time? 30 minutes. To run through every single possibility - a bit longer.

Just setting your expectations into check.
 
I just wanna unlock Bikini mode. That looks just TOO funny.

"GIRLS. IN YOUR SWANS. LET'S MOVE 'EM OUT LADIES!"
*Chases in Swans*
:rofl:
 
[quote name='Zen Davis']Run through time? 30 minutes. To run through every single possibility - a bit longer.

Just setting your expectations into check.[/quote]

Yep, these arcade shooters are shoooooooort.

But the fact is that they're a blast to play through time and time again, especially a game like Ghost Squad where they've tossed in a bunch of fun extras to mix things up on future plays. But even beyond that, these games themselves are just plain fun to experience time and time again.
 
[quote name='Zen Davis']Run through time? 30 minutes. To run through every single possibility - a bit longer.

Just setting your expectations into check.[/quote]

Bummer.

This wont stop me from buying it, but Im guessing after the holidays itll be found dirt cheap used. I may have to wait.
 
Really, light gun games with stuff like Time Crisis 3's MASSIVE PS2 exclusive mode are rare. You're always just looking forward to replaying the arcade mode.

It'd be damn nice if we could get TC3 for the Wii. Point Blank would work, though, too.
 
Strangely enough, GameSpy's preview from Friday says you CAN re-map the trigger.

http://wii.gamespy.com/wii/ghost-squad/834173p1.html

During our time with the game, we noticed that the Wii Zapper insists on us using the front trigger for firing, but fortunately Ghost Squad enables you to remap the controls to the rear trigger in order to better mimic a standard submachine gun grip. Regardless of how you choose to play, Ghost Squad delivers the classic light-gun style of gameplay that has made similar games like Virtua Cop such successes.

Could they merely be talking about their time with an older build earlier this year?
 
[quote name='Oops! I did it again.']Strangely enough, GameSpy's preview from Friday says you CAN re-map the trigger.

http://wii.gamespy.com/wii/ghost-squad/834173p1.html



Could they merely be talking about their time with an older build earlier this year?[/QUOTE]

I don't know. I know that more than 3 people (including Siliconera), confirmed the Jp version did not let you do that. I also don't see Sega allowing button config in the US, but not in Jp. I hope I am wrong.

In any case I've realised that the most important aspect of these Wii light gun games is getting the zapper to act like a traditional gun via a calibration screen. It is yet to be determined how well this can be done with the current Wii hardware. I tried playing with my 3rd party gun and it's clear that any light gun peripheral is useless without calibration. Without it you might as well just use the Wiimote in your hand because it's the same thing.
 
[quote name='The Crotch']I really want to get a rail shooter for some Christmas-season multiplayer, but it's very hard for me to justify spending money on something with such minimal single-player. Knowing that I could re-map the buttons would help greatly, but right now, I think I'm leaning towards Resident Evil.[/QUOTE]

That's why you need to join freebie sites and get this game for free like I did.. :lol:

And hey, at LEAST they ARE charging $30 for it! They could of very well charged us $50 for such a short game. $30 for good times and 4 player co-op IS a win. But I hear ya, I'm getting RE too. Hopefully that's long and fun!
 
I like this game. Gameplay looks great. Graphics, not bad. Hell, gameplay is what I'm looking for. 4 player co-op mode shooting people. Nice. That's a real party shooter right there. Doesn't matter what you say. You can have four people! :O

Unfortunantly, it's short. 30 Minutes. It's doubtful you'll actually go back and play it again in the same day. Repetitive. Price, $30. Eh. I'd shoot for $20 to be honest. For 30 minutes of gameplay, or actually like an hour if you go through it, it's not that long to be honest. For the price, it's pretty expensive.
 
Can you play with just the wiimote? If so, omfg.. my "Poor Man's Zapper" could come into effect right here. Best of all, it's free and effective. Check it out:



First, hold wiimote sideways like shown in picture. With right hand, Place index finger and middle finger on the back of Wiimote. Your Right hand Thumb should be over the "1" and "2" buttons. Your ring finger and pinky should be under the wiimote (unless you have bigger fingers). Then, wrap left hand around like shown in picture. Your left thumb should be over "A" button.



Using your Left thumb, shooting = A button. The pretty nice thing is if you have the Wii Jacket, it's mighty comfy. Moreover, it's fast. If needed, special action move can be executed with Left index finger on "B" button.



I heard that you can customize the buttons on the Wiimote for Ghost Squad. Hopefully this might come into effect; that'd be sweet.
 
That wouldn't work because the cursor doesn't register where you aim. Hence the need for a calibration screen to make the cursor appear where you actually aim.

I already tested it with my Pega gun and to get the cursor on screen I had to aim at the roof or the floor while standing in my typical light gun position.
 
[quote name='Scrubking']Without it you might as well just use the Wiimote in your hand because it's the same thing.[/quote]

Not in the Tommy Gun stance, though. When it's at your 'hip' (or, in most cases, in your lap), the reticule should be A-OK while still giving you the same immersive feeling of 'aim' that you'd feel holding a gun in that position. Basically, yeah, it's the same thing - but the intent is not direct aim, it's approximate aim via a reticule WHILE maneuvering with a gun in your hand. So I do think it should work just fine.
 
http://media.wii.ign.com/media/903/903769/vid_2202532.html

New trailer. Not that big of a deal, it's funny though - features the costumes and the actors kinda demonstrate some playing poses (trying to aim with the Zapper, holding the Zapper down a bit, playing sans-Zapper, etc).

I'm a heck of a lot more pumped about this since cancelling my Time Crisis 4 pre-order (just looks signiciantly worse than I expected - $80 is a lot when Arcade Mode is all I care about, 'cause FPS mode looks really unpleasant, and along with the other flaws that seem to have made the PS3 version, I'm sure MoH and Ghost Squad with the Zapper will fill TC4's void...but I digress!).

It can't be stated enough: hopefully Ghost Squad does well enough to warrant even more ports for some of these long-overdue arcade shooters.
 
http://wii.ign.com/articles/836/836873p1.html

7.5 from Bozon on IGN. Nice score for a game like this, especially when you read the review.

Everything we EXPECT it to do right is done right. Naturally, points have to be deducted for some aspects (the shortness, the graphics) but he notes, as Japanese gamers noted last month, that the game itself is a strong arcade light gun experience (and better than RE: UC in that regard).

Hope Amazon ships my copy soon, this is my most anticipated non-Galaxy title of the Fall.
 
Before I buy Ghost Squad I am waiting until someone gets the game and is able to comfirm that the trigger button can be remapped to the Z or C button
 
I will be getting this day one, since I just picked up MOH:Heroes (good so far), and my friend is getting Umbrella Chronicles.

It's a great time to own a Wii.
 
[quote name='Friend of Sonic']I played this in the arcade recently. Very, very fun shooter. It was amazing how long you could last on one token, too.[/quote]

Hence, sixteen difficulty variations for each of the game's three missions. ;)

You know, if they just had better boss battles, I'd be HAPPY to throw away HotD2 and elevate this to the best non-Time Crisis lightgun arcade game...
 
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