Gran Turismo 5 - 1000+ Cars! - 1/6: GT5 XL Edition w/DLC & Spec 2.0 - 1/17 - $39.99

[quote name='VipFREAK']I'm not certain since it's been so long, but I think I always went with an MR-2. Light with a lot of Powah![/QUOTE]

Thats usually pretty high on my list too. I like the first gen supercharged ones. I think for GT4 I ended up going with a mid 90s Evo. Although, a couple of times, Ive just gone with whatever the license test award was and then spent the money on upgrades.

I do really like the beginning of the GT games. I think I might start out normal and then import after I open up the whole game, assuming progression works like GT4.
 
I'm glad gaystop finally put in some preorder bonus cars although the gamestop logo on that nascar is rather ugly. I hope we can do custom paintjobs on the cars!!!
 
[quote name='Mr. 420']I'm glad gaystop finally put in some preorder bonus cars although the gamestop logo on that nascar is rather ugly. I hope we can do custom paintjobs on the cars!!![/QUOTE]
I highly doubt we will see exterior customization other than the regular Spoilers and Rims. Gran Turismo is all about tuning your car for performance rather than spending two hours painting a mural on your cars hood. I actually like the bonus cars from Gamestop though. Nice to get a free Nascar car and a Mclaren. :bouncy:
 
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[quote name='kurrptsenate']I bet they WILL add exterior paints and decals/liveries. They want to compete with Forza and its rampant in that game[/QUOTE]

buahahaha oooh, that was funny.
 
Went ahead and preordered this from Amazon last week. I had been waiting on a release date and we finally got one at E3. I am really excited for the NASCAR stuff, I just hope we can have full races with 43 cars in a field but I'm a little skeptical of that. After my Amazon credits I only have to pay $5 for this so that makes it that much better!
 
Man if that's true it will almost completely kill my enthusiasm for the NASCAR part of this game. Eight cars would be pathetic, sixteen has been rumored as well....not a whole lot better. In case anyone hasn't noticed NASCAR races have 43 cars in the field normally. However I would be happy with around 30 or so but less than that is a major bummer for me.
 
What kills me is if they did have 30 then someone would be complaining about the AI. If the AI is as bad as Prologue too... Yikes.
 
Expecting 30 will disappoint you. At most there'll be 16. Don't expect this to be a full Nascar racing game replacement. It's there mostly for show imo
 
[quote name='ssjmichael']Expecting 30 will disappoint you. At most there'll be 16. Don't expect this to be a full Nascar racing game replacement. It's there mostly for show imo[/QUOTE]

The game has always been said to support "up to" 16 cars per race. So I'm not expecting anymore than that for NASCAR.
 
I'm just saying in the early NASCAR footage in the game trailers they were showing WAY more than 16 cars on the track at Daytona and Indy. If you can't do more than 16 then don't jack me around and show more than 16. I was thinking if they put so much work into the little things about NASCAR like pit stops and stuff then they might want to make it as close to an authentic experience as possible. It may be a super realistic representation of the cars and the sport in everything except numbers, which I will just live with, can't change it. There just hasn't really been a good NASCAR game in years and I was hopeful this could fill the bill. And maybe it will time will tell.
 
[quote name='cgarb84']I'm just saying in the early NASCAR footage in the game trailers they were showing WAY more than 16 cars on the track at Daytona and Indy. If you can't do more than 16 then don't jack me around and show more than 16. I was thinking if they put so much work into the little things about NASCAR like pit stops and stuff then they might want to make it as close to an authentic experience as possible. It may be a super realistic representation of the cars and the sport in everything except numbers, which I will just live with, can't change it. There just hasn't really been a good NASCAR game in years and I was hopeful this could fill the bill. And maybe it will time will tell.[/QUOTE]

I was never expecting a full field in NASCAR for GT5. I would like to see them follow through with the footage we've seen, as you said. 16 would be enough to have some fun, imo.
 
Yeah 16 cars at once is most disappointing on the super speedways, Daytona and Talladega. On the other tracks 16 won't be so bad. I just need to readjust my expectations for the NASCAR part of this game now, overall I still feel the game will be great. Well, it better be after about 6 years in development lol.
 
[quote name='cgarb84']Yeah 16 cars at once is most disappointing on the super speedways, Daytona and Talladega. On the other tracks 16 won't be so bad. I just need to readjust my expectations for the NASCAR part of this game now, overall I still feel the game will be great. Well, it better be after about 6 years in development lol.[/QUOTE]

The truly sad part about all of this is that PD obviously tacked this on as an afterthought, and yet it'll likely still play better (and we know it looks better) than EA's games. Even with a limited field and very few official tracks.
 
I think Nascar would have been better as a DLC expansion for GT5. That way they would have more time to put a more robust package together, and the game itself would probably have been released earlier. They'll probably still release some DLC stuff for Nascar anyway. We're all speculating anyway, but I don't expect Nascar to be there for much more than just show.
 
GT often has races where you don't have the full amount of cars so there's still a chance we see 16 per race in some/most races for Nascar.

[quote name='ssjmichael']I think Nascar would have been better as a DLC expansion for GT5. That way they would have more time to put a more robust package together, and the game itself would probably have been released earlier. They'll probably still release some DLC stuff for Nascar anyway. We're all speculating anyway, but I don't expect Nascar to be there for much more than just show.[/QUOTE]

No way. Give me the full game when I buy it on disc, don't make me pay more for digital add ons. Finish the game and have your core team start working on the next title you plan to create instead of adding stuff to the current one.

[quote name='VipFREAK']What kills me is if they did have 30 then someone would be complaining about the AI. If the AI is as bad as Prologue too... Yikes.[/QUOTE]

It's been said that the AI has been improved since that release. We'll see how much it has.
 
Have they given an official number of copies that the CE will be limited to? I've preordered the CE but might switch to the regular edition if there's going to be millions of copies floating around out there.

The definition of a CE varies greatly it seems. I don't consider it to be a CE if there are millions of copies out there. On the other hand, if they're limiting it to just 100,000 or something like that it would be great and well worth the $100...
 
[quote name='tcatsninfan']Have they given an official number of copies that the CE will be limited to? I've preordered the CE but might switch to the regular edition if there's going to be millions of copies floating around out there.

The definition of a CE varies greatly it seems. I don't consider it to be a CE if there are millions of copies out there. On the other hand, if they're limiting it to just 100,000 or something like that it would be great and well worth the $100...[/QUOTE]

Same dilemma here... I never bought a CE in the Turismo series (there were a few in the PS2 days), so I don't know how hard is to get one of those editions. GT5 is the first in the series for PS3 that's announced with a CE. The Prologue is just a regular edition, not even a trophy patch.

The only item I like in the CE is the book about cars... But man, it's $100!
 
http://blog.us.playstation.com/2010/08/19/gran-turismo-5s-gamescom-announcements/

Guten Tag Gran Turismo fans! We’re coming to you semi-live and sort-of on-location from ze lovely German city of Cologne, site of this year’s gamescom, with a quick update on the latest news on Gran Turismo 5 and some of the features we’ll have ready for you come November 2nd. Below are some brief notes on these features, but for a more detailed break down, brand new screenshots and some cool historical bits, visit the official Gran Turismo website.



Single Player Career Modes: A-Spec and B-Spec

In A-Spec, you are the driver and it will be your driving skills that decide where you stand on the grid.

B-Spec, you are the Team Director, and your job is to study the competition and properly play to your driver’s strengths to come out on top. Winning will be a team effort, with every race a chance to improve your driver’s technique and help him develop into a top-tier driver. This is a brand new style of racing.



Garage: A Virtual Rolodex for Your Rides

Gran Turismo 5 gives you the chance to own over 1000 hyper-detailed cars, and the Garage section will be their home, complete with numerous easy-to-use categorizing tools that would make Melvil Dewey rethink his system.



Your personal collection will come from a couple of different areas, two of the main ones being Dealers (for new cars) or Used Car Dealers. But regardless of where you purchased, every car will be more than welcome to enter the Tuning Shop for body and suspension kits, exhaust systems and more performance parts than you can shake a stick at.

My Lounge: Virtual Track Days, Anytime, Anywhere.
Gran Turismo 5’s new revamped online system takes the essence of spending a day at the track and recreates the same level of excitement and competition in your game room (minus the smell of burnt rubber and bald tires).



Course Maker: Unleash your Inner-Architect

Be inspired by Gran Turismo’s 70 track variations to generate a super-hybrid course or come up with a dream course the likes that no one has ever seen before …



Kart Racing: A Pro-Driver’s Training Wheels

A large majority of real-life professional drivers had their start on karts, as they are a perfect way for first time drivers to learn racing theory and seasoned pros to hone their skills … and the same goes for Gran Turismo drivers. Gran Turismo’s Kart racing mode gives you a chance to experience this kind of training (virtually of course ) … click here for a preview of what is in store for you.

The items above are brief blips on a much more robust breakdown (complete with screenshots) available on the official Gran Turismo website.
See you online! Tschüs!
It's nice to see at least a few of the things on that long list of rumored features and things being confirmed.
 
Hopefully there is more tuning parts compared to Gran Turismo 4, Carbon fiber hoods are welcomed if they actually add to performance. Good to see the course maker is actually confirmed but its not something you would find in other games like Modnation, B-spec looks better, and kart races may be fun. ;)

Can't wait any longer.
 
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[quote name='FroMann']Hopefully there is more tuning parts compared to Gran Turismo 4, Carbon fiber hoods are welcomed if they actually add to performance. Good to see the course maker is actually confirmed but its not something you would find in other games like Modnation, B-spec looks better, and kart races may be fun. ;)

Can't wait any longer.[/QUOTE]

you have few stages of making the car lighter. No need for swapping metal hoods for fiber hoods, that's a ricer thing.
 
Still can't believe Kart Racing is real. Still I wonder if it'll even be that fun to play. It's one of those things people will play a few times, then go back to real race courses. It would have been amazing if they could have put some sort of power-ups and such in there, to make it like a real life Mario Kart, but GT is a sim racer afterall.

I don't get why PD doesn't release this kind of stuff as a DLC pack though. That's how you keep people coming back to your game down the road, and get new customers later on, not by throwing everything in at launch. It's good for the consumer sure, but in terms of a business move, a DLC pack would probably bring in more money. I'm sure they'll be plenty of DLC regardless.
 
[quote name='ssjmichael']Still can't believe Kart Racing is real. Still I wonder if it'll even be that fun to play. It's one of those things people will play a few times, then go back to real race courses. It would have been amazing if they could have put some sort of power-ups and such in there, to make it like a real life Mario Kart, but GT is a sim racer afterall.[/QUOTE]

It does seem gimmicky but the hard core racers will enjoy this feature.

I don't get why PD doesn't release this kind of stuff as a DLC pack though. That's how you keep people coming back to your game down the road, and get new customers later on, not by throwing everything in at launch. It's good for the consumer sure, but in terms of a business move, a DLC pack would probably bring in more money. I'm sure they'll be plenty of DLC regardless.

Have you forgotten the backlash Sony/Polyphony received when they first announced that GT5 would be an episodic/DLC style game? They would have killed their franchise and I am glad they didn't go that route. Give me everything AND the kitchen sink and I will be your loyal customer through thick and thin. That's been Gran Turismo's MO for 5 versions now and it has worked every time. There's zero reason to change a formula that works.
 
Looks like Gamestop has its "exclusive DLC."

* McLaren F1 Stealth Model - Custom tuned for improved performance, including weight reduction, and increased power. Also features custom carbon fiber “Stealth” paint scheme with Gran Turismo racing logos.
* GameStop NASCAR Car with Gran Turismo design - Joey Logano's #20 Nationwide NASCAR featuring Gran Turismo 5 racing logos.


Guess all the rednecks will be buying GT5 from Gamestop.

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=78225&loc=ps3carousel

Amazon:

I think I like Amazon's offering better. :)

Pre-order Gran Turismo 5 Collector's Edition and get an in-game Mercedes-Benz SLS AMG Stealth Model car. Offer valid when shipped and sold by Amazon.com, while supplies last. Limit one per customer. See details

http://www.amazon.com/Gran-Turismo-..._1?s=videogames&ie=UTF8&qid=1282593466&sr=1-1

Best Buy:

No pre-order bonus.

http://www.bestbuy.com/site/Gran+Tu...685&skuId=1144567&st=Gran Turismo 5&lp=3&cp=1
 
[quote name='daphatty']Looks like Gamestop has its "exclusive DLC."

Guess all the rednecks will be buying GT5 from Gamestop.

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=78225&loc=ps3carousel

Amazon:

I think I like Amazon's offering better. :)

http://www.amazon.com/Gran-Turismo-..._1?s=videogames&ie=UTF8&qid=1282593466&sr=1-1

Best Buy:

No pre-order bonus.

http://www.bestbuy.com/site/Gran+Tu...685&skuId=1144567&st=Gran Turismo 5&lp=3&cp=1[/QUOTE]

Welcome to the internet. We knew this months ago ;) Hoping they add more NASCAR liveries before (or shortly after) the game releases.
 
Ahh... This better be better than that Prologue they released... I mean, was that like paying for a Beta of the game, so they can get more cash to spend on the game or something? If so, I'm glad to be a supporter of the Gran Turismo 5 campaign. It looks awesome, and should be fun to play.
 
The kart racing looks like a lot of fun. I'm reserving my from amazon I'm want the SLS AMG.

Here is a fun video to enjoy!

http://www.youtube.com/watch?v=NQ0srnvzsWw

GT5_Stealth.jpg
Amazon exclusive.
 
Finally I can stop playing shooting again and back to my games of roots, racing. I grew up playing the race and actually buying devices to realize a simulated race or drive. I pre-ordered GT5 so I can't wait for it to come out well I think all the sacrifices that made me not buy aion gold for a month just to save and have this will be all worth it, but I’m sure it do!
 
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http://g4tv.com/thefeed/blog/post/706989/Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.html

G4 has some more info on the modes/features that were announced at GamesCom:
Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.jpg

New Course
There's a new course coming to GT5, and that's the Autodromo Nazionale di Monza. It is one of the most historic racing course in the world, and it doesn't have as many corners. The corners that do exist are high speed, so it's enjoyable for both novice and experts.

New Cars
What's an announcement about a racing game without the mention of some new cars? Supposedly GT5 is going to have almost 1,000 cars in the game, which just staggers the mind. All that modeling work! Some people just, really, really love cars.

Pagani Zonda R '09
Zondas have been produced since 1999, and they put out about 10 cars per year. Only 106 have been made so far, making them very collectible. Recently a Zonda R recorded a Nurburgring Nordschleife lap-time of 6:47. This is better than the 6:58 lap time Ferrari recently achieved in a 599XX, and a record.

Subaru Impreza Sedan WRX STI '10
Subaru created the STI (Subaru Tecnica International) division in the 1980s to coordinate motorsport developments, and now the Subaru World Rally team uses a version of the WRX STI in all of their races.

Lexus IS-F Racing Concept '08
At Lexus, the F designation denotes their high-powered class of cars, and this a race-tuned, high performance concept car based on the Lexus IS. This one was built with the Deutsche Tourenwagen Meisterschaft (German Touring Car Championship) or DTM in mind. And debuted as the Tokyo Auto Salon in 2008.

Lamborghini Miura P400 Prototype '67
Two prototypes of this car were actually built, and one was destroyed in an accident. J.W. Marriott owns the other one, and the development team was able to visit the car in order to recreate it. It is not very well know that this car still exists.

These next three cars are very special to Kaz, and there's a story that goes along with them. In 1963, Enzo Ferrari was about to sign a deal that would give the Ford Motor Company 50% of Ferrari. But, he pulled the plug at the last minute. Ford wasn't too happy about that, and they decided to try and beat Ferrari at the racing game. This led to Ferrari and Ford dominating the 24 Hours of LeMans from 1960 to 1969.

Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.jpg

Ferrari 330 P4 '67

One of Kaz's favorite cars in the world, it actually finished in first, second, and third place at the 1967 24 Hours of Daytona race. You can probably imagine what a slap in the face that was to Ford, and you can see the classic curves and lines that would influence car designs around the world. And Speed Racer as well.

Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.jpg

Ford Mark IV Race Car '67

This was the car the defeated Ferrari at the 1967 LeMans race, and remains the only all-American victory at the event with an American-built car, prepared by an American team and driven by American drivers. It's estimated that Ford's war against Ferrari cost the company $72 million dollars. Is that the price of victory?

Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.jpg

Jaguar XJ13 Race Car '67

This car was being secretly being built at Jaguar to compete in 1967 LeMans race, but the project was canceled just before the race and it never made it onto the track. Now you can stage your own "What If" race with all 3 cars on the track to see who might have won.

The Red and Blue of Gran Turismo
A-Spec/The Real Driving Simulator
This is the classic A-Spec that you've come to expect from Gran Turismo. Features include:

  • Evolution of Physics: tires, suspension geometry
  • Wide variety of tuning and settings
  • Racing Kart / Production Car / Racing Car / Rally Car / Formula Car
  • Something for everyone from the novice to advanced drivers
B-Spec / The Racing Simulation RPG
This is the deep career mode that lets you nurture drivers and manage a racing team. Features include:

  • Commands are given to the drivers in a race
  • Each driver has a unique personality: nervous, hot-headed, etc.
  • Nurture your driver from novice to professional: at first you have only one, but eventually you can have up to six. You need a minimum of 4 drivers to enter a 24 hour race
  • The start of a new GT Life
Back in 2001, Sony released Gran Turismo 3: A-Spec, and Kaz had planned on producing B-Spec immediately afterwards, but that didn't happen because of a number of problems. It took the team nearly ten years to get the two Spec versions on an equal level. B-Spec was included experimentally in GT4, and it is now completely balanced with the A-Spec side of the game. The same amount of races exist for both A-Spec and B-Spec.

Kaz demonstrated the B-Spec mode for us, which is far above and beyond the B-Spec in GT4. Commands are given to the drivers in a race via a headset icon, and you can tell them to speed up, slow down, keep the pace with your opponents, overtake, pit in, or don't pit. Depending on how "hot" or upset your driver is, he might ignore your orders. The "Command Mode" in B-Spec shows leaderboards, the track, video of the race, physical and mental graphs for your driver, a hot and cool gauge showing his attitude, a visual representation of car locations, conditions of tires, brakes, and damage.

It's a bit like an RTS for the racing crowd, and to be honest it didn't look very exciting. You're just telling a driver what to do, and you're not driving yourself. When I play a racing game, I want to race. I want to slam on the accelerator, bank turns, and slipstream behind my fellow racers. Not click on a headset button. But hey, that's just me. You might enjoy this mode immensely. It gets much deeper, and becomes a statistician's best friend.

Course Maker
Course Maker is a bit of a misnomer for this mode, since it's not a full track editor. You select a theme, adjust the parameters (number of corners, how sharp they are, etc), and then you generate a course automatically. It's robust, to be sure, but it's not pure track creation, which is what a lot of race fans are going to want. As the press notes said, "The course generated will be a surprise." The surprise for me is that there's no track editor.

Kaz did explain that they eventually would like to give players a tool to recreate something from scratch, but that would involve a full CGI tool, so this is the route the took instead. Basically, it just wasn't possible in this version of the game. On the plus side, you can share your generated tracks with friends and race them online.

3D Photo Mode
One confusing quote that came out of this event was from Kaz himself, when he said "3D actually looks the best as stills" while demonstrating GT5's 3D integration. With as much money that Sony is throwing behind their self-created 3D revolution, it's surprising to hear him say that. There's no actual 3D racing in this game. What you get instead is their Photo Mode, which was announced at E3.

"Photo Travel, where you take your car to visit fantastic sights around the world. Stroll about the stage on foot and photograph your cars." You can set different options for the car: lights on, lights off, different suspension settings and so on, and positon it any way you like before you walk around it. Once you're set, you take a snapshot and the game renders it as a 3D view, which actually looks very impressive with Sony's 3D glasses. You can move your head left or right, and the perspective of the car changes.

It's fairly dramatic, and looks fantastic ... but aren't we purchasing Gran Turismo 5, and not Gran Turismo: The Photo Experience?

Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.jpg

Racing Kart

According to Kaz, "We were saving this for GT6, but the information leaked, so we decided to include it." This mode recreates the dynamic movements that are speciic to karts, and is great for beginners. Then they showed us a Kart Movie which was almost laughable. I mean, you have these incredibly detailed, photorealistic ... go-karts. With fully-modeled, full-size drivers sitting in them. It looks a bit ridiculous.

What's more than ridiculous is that they've managed to cram this mode into the game, yet the standard car models will not have a cockpit view. Kaz said that they tried to implement the black frame cockpits for all of the standard cars, but realized that they wouldn't be able to finish in time. So, you get karts instead of cockpit views.

But, will you care? With nearly 1,000 cars and over 70 tracks, chances are that you aren't going to miss the cockpit view from a Toyota Prius. Yes, there are actually Priuses in the game, because they're built for conservation and speed. Gran Turismo 5 looks like it has a long way to go, and the lack of a 3D racing mode, no cockpits views for some cars, and the lackluster Course Maker are a hindrance, but at the heart of it all, this is still the Gran Turismo you've been waiting for.
Not really a fan of the snarky comments on every feature.
 
Kinda old news, but thanks for bringing the info in Frisky. I'm surprised G4 still does game coverage. I really love the 60s race cars. :drool:
 
Thanks for the update, particularly on the car inclusions.

I find the reaction to the inclusion of Karts kind of funny. Kart racing is real and a serious sport, as it is where most of the top level drivers get their starts.

http://www.youtube.com/watch?v=jR6WvS8WbHU&feature=related

I think most still think it is some kind of appeasement of the cartoon kart racing fans, but if anything, it is just making GT5 an even more realistic sim.
 
[quote name='FriskyTanuki']http://g4tv.com/thefeed/blog/post/706989/Gran-Turismo-5-Gets-New-Cars-Modes-and--Karts.html

G4 has some more info on the modes/features that were announced at GamesCom:

Not really a fan of the snarky comments on every feature.[/QUOTE]

They only making those comments because that's what they think people want to hear. People talk about how developers cranking out crap for people to buy and here's polyphony putting what seems to every bit of labor money and heart they have into this game and people try to talk trash about it. They could have made GT3, GT4, 5 and 6 but no they try to put one great product and yet people try to piss on it.
 
I'm very, very excited for GT5, but a 5 year development cycle is unreal. Forza 1,2, and 3 were not rushed or shoddy. Same story with God of War 2 and 3, same with Final Fantasy 12 and 13, etc.

I worry that PD has literally no way to turn a profit with GT5 simply because they've been paying too many people for too many years. We shall see. I look forward to over-tuning my CRX and making it unsafe at any speed.
 
[quote name='Halo05']I'm very, very excited for GT5, but a 5 year development cycle is unreal. Forza 1,2, and 3 were not rushed or shoddy. Same story with God of War 2 and 3, same with Final Fantasy 12 and 13, etc.

I worry that PD has literally no way to turn a profit with GT5 simply because they've been paying too many people for too many years. We shall see. I look forward to over-tuning my CRX and making it unsafe at any speed.[/QUOTE]
Polyphony already made profit from Gran Turismo 5 Prologue selling nearly 5 million copies, and about 2 million for PSP. I don't think Gran Turismo 5 is going to be much of a problem. I got a PS3 just for this game alone, and that was two years ago.
 
[quote name='Thomas96']They only making those comments because that's what they think people want to hear. People talk about how developers cranking out crap for people to buy and here's polyphony putting what seems to every bit of labor money and heart they have into this game and people try to talk trash about it. They could have made GT3, GT4, 5 and 6 but no they try to put one great product and yet people try to piss on it.[/QUOTE]

It's not cool to like anything on the internet .
 
Can anyone provide some insight on the 300-page book that's coming with the Collector's Edition? I'm trying to understand whether it's a "this is how we made the game" kind of book or more of a "these are some tips on racing and tuning cars" kind of book.

Honestly, I've heard enough about how they made the game and how much detail they put into it. I only want the book if it helps teach non-gearheads a little bit about tuning the cars or provides tips on racing.
 
[quote name='Halo05']I'm very, very excited for GT5, but a 5 year development cycle is unreal. Forza 1,2, and 3 were not rushed or shoddy. Same story with God of War 2 and 3, same with Final Fantasy 12 and 13, etc.

I worry that PD has literally no way to turn a profit with GT5 simply because they've been paying too many people for too many years. We shall see. I look forward to over-tuning my CRX and making it unsafe at any speed.[/QUOTE]

I just like the fact that the devs were willing to put this amount of work into one single product when they could have easily have spanned this work out across multiple titles. No knock against the other titles and sequels. I hope sony pushes this game hard. If they do that, then they should be able to make enough money to cover their expenses.
 
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