Gran Turismo or Forza?

ninjaraiden14

CAG Veteran
I've played both, and i am just curious to see what the consensus is over which series if better. What's you guys' take on it?
 
I have more fun with Forza 3 because it gives you more concrete goals combined with a good deal of variety.

GT5 looks better, and might play better with a wheel but that's moot. All my controller money goes towards arcade sticks.
 
Forza's got the whole customization thing going, but I'd probably have to go with GT5 as well. It's got tons more cars, rally racing, and weather. Eh, maybe Turn10 will step it up in Forza 4.
 
Forza 3 all the way. It's a great racer, feels fast/realistic and it's cheap by now. I've put about 120 hours in and still haven't beaten the entire game yet. Yeah, it doesn't have the number of cars that GT5 does, but over half of the cars in GT5 are pure garbage. The damage model in Forza actually does damage to a car, where in GT5 it has very little effect on performance.
 
I feel like GT5 just has a better driving experience, which for a simulator is important. Damage is irrelevant since you naturally restart a race the moment you wipe out. At least for me.

Disappointed they didn't try to push the game further though, I was hoping for something more impressive. Forza is good but it's the same deal -- typical race campaign with added shit that really has no effect on the game.

I understand driving is driving, but all these years you would think either franchise would be doing cooler things at this point.
 
GT5 is fantastic for the 200 or so premium cars... I loved being able to drive my car in the game and it was exactly as it is in real life.

Outside of that though, GT5 was pretty disappointing. Forza 3 has a better menu/interface and mostly cars you want to drive.
 
Forza. The actual racing was better for me. I felt more like I was competing in a real race. Plus the car options were just right. A good portion of the GT cars are nothing I was interested in driving, plus the difference between Standard and Premium cars cut down my enjoyment of the available cars, too. The Premium car interiors are so gorgeous and interactive, it kinda sucks having to go back to other cars that don't have it.
 
Forza is consistently good in all aspects. GT5 can be better than Forza, but in many ways it can be far worse. GT5 is all over the place and really serves to highlight how out of touch with the mainstream Japanese developers have gotten.

I will say that GT5 has had several significant updates that addressed alot of the complaints people had, and the developer is comitted to consistent releases to imprive the game.

I own both, and as a fan of both series, I see no reason to choose on over the other.
 
[quote name='panzerfaust']I feel like GT5 just has a better driving experience, which for a simulator is important. Damage is irrelevant since you naturally restart a race the moment you wipe out. At least for me.

Disappointed they didn't try to push the game further though, I was hoping for something more impressive. Forza is good but it's the same deal -- typical race campaign with added shit that really has no effect on the game.

I understand driving is driving, but all these years you would think either franchise would be doing cooler things at this point.[/QUOTE]

Seriously? You restart a race because you wipe out? I can't see how you play any race events longer than 3 laps by doing this. Forza has races with 10+ laps and there is no way I would restart just because I hit someone. The damage affects your car as it should be. To ignore that and say it's irrelevant is ignorant at best. If you hit a wall at 130mph in Forza, you will feel the effect of it on your car.

Typical race campaign? Forza has racing, pure and simple. It's a racing simulator. What is the "added shit" that has no effect on the game? Not everyone wants a mario kart style racer.

Have you even played Forza?
 
Forza. Both series are good, but I'm a casual racing fan and Forza is much more approachable. It also has better UI, as Vinny noted.
 
[quote name='mtxbass1']Seriously? You restart a race because you wipe out? I can't see how you play any race events longer than 3 laps by doing this. Forza has races with 10+ laps and there is no way I would restart just because I hit someone. The damage affects your car as it should be. To ignore that and say it's irrelevant is ignorant at best. If you hit a wall at 130mph in Forza, you will feel the effect of it on your car.

Typical race campaign? Forza has racing, pure and simple. It's a racing simulator. What is the "added shit" that has no effect on the game? Not everyone wants a mario kart style racer.

Have you even played Forza?[/QUOTE]

0_o

I was referring to things like painting where Forza 2 in particular earned most of it's publicity from. That added "shit" goes for GT as well, don't see why you're getting super defensive. Both GT and Forza clearly don't have much creative juice behind their campaigns IMO, it all depends on what interface you prefer and what you think of the courses/driving.

And I'm sorry, I don't hit walls at high speeds, let alone 130 mph. If I wipe out, I'm playing on a hard enough difficulty that it would mean there's no way I'm catching up. The damage in Forza is cool, and I often check to see how fucked up my vehicle for a few seconds before restarting -- but GT or Forza, I'm restarting right there.

I guess it would only apply to endurance races where toughing out the last few laps may be worth the risk. Wiping out is such a rare occurrence though, and I would think most people restart -- so it really doesn't weigh heavily on me if it's in a game or not.
 
Forza 2 was probably the worst of the racing sims I've played as far as making me want to restart races quickly because of the terrible penalty system. It made me want to restart if I made too many mistakes because I can't race perfectly every single time, which I'm glad Forza 3 mostly got rid of it to go back to the pure fun that it's racing can offer.
 
[quote name='panzerfaust']0_o

I was referring to things like painting where Forza 2 in particular earned most of it's publicity from. That added "shit" goes for GT as well, don't see why you're getting super defensive. Both GT and Forza clearly don't have much creative juice behind their campaigns IMO, it all depends on what interface you prefer and what you think of the courses/driving.

And I'm sorry, I don't hit walls at high speeds, let alone 130 mph. If I wipe out, I'm playing on a hard enough difficulty that it would mean there's no way I'm catching up. The damage in Forza is cool, and I often check to see how fucked up my vehicle for a few seconds before restarting -- but GT or Forza, I'm restarting right there.

I guess it would only apply to endurance races where toughing out the last few laps may be worth the risk. Wiping out is such a rare occurrence though, and I would think most people restart -- so it really doesn't weigh heavily on me if it's in a game or not.[/QUOTE]

So how would you expect someone to know that you were referring to painting from your previous comments? It adds a great sense of community to the game and there are some fantastic looking cars on there. I don't see how "creative" you need a racing game to be. Forza lays out season events, you pick a race, and you race. Why do you need more than that? There is no need for any fluff beyond what they've provided. It's a racing sim, pure and simple.

I also play Forza on Hard, with many of the assists turned off, but I don't see how you can just ignore the effect that collisions have on your car just by saying "I'll just restart". Those endurance races take upwards of an hour each and I'll be damned if I'm going to restart because someone clipped me. Odds are you can come back and still win.

What more are you expecting from Forza that it doesn't have, keeping in mind that it's a racing sim?
 
Having never played Forza and being a GT fan for a while, I'd say GT5. People complaining about damage and how it works simply haven't unlocked damage fully or aren't using the features available to them. Mechanical damage has 3 settings in online races, Off/Light/Real with Light being temporary and regenerative after a few moments and real being damage sticks until you pit stop and get fixed.

As for there only being 200 Premium cars and that ruins it for people... really? Unless you're racing in third person, you will never see the outside of your car except for replays. Not all standard models are bad, some are but that's just not enough to ruin the experience. You get a different kind of racer in GT5, some people are all about how their car looks and that's great but all of the GT5 racers I play with are great guys who are drivers first rather than ricers first.
 
[quote name='Puffa469']Can't you just rewind your crashes in Forza? Why would you start the entire race over?[/QUOTE]
This is exactly what I was thinking, and if it was in GT5 I'm sure they would have made the damage cause more of an impact.
 
I laugh when people call Forza the ultimate driving simulator when you can rewind your mistakes.

I'm preparing to be disappointed with GT5 when I get around to playing it, though.
 
GT5 is a grind, much like real racing. The only goal is to keep winning and further your racing technique. People that have never played a Gran Turismo believed or felt that they were betrayed on some idea that GT5 was going to be a great game. It is not a game, but an amazing simulator that I have yet to scratch the surface of.

There is no difficulty setting in GT5, just a progression level. The training mode for GT5 is the license system, which pits the driver against trails that test your driving ability. In older GT games the license system served as a testing tool, to basically see if you had improved your driving abilities for the next set of races. This was a changed in GT5 as there is no limiter, but for advanced drivers GT5 provided the GT Academy (online tournament, the best could become a driver for Nissan).

The finer details of GT5 are not visible, they are underneath the car in form of numbers and percentages. You can change downforce, weight distribution, braking power, LSD, etc. Most of the finer details I barely understand but I have been learning about them and testing their influence. Driving your car is one thing, but feeling your car's abilities is another.

GT5 does not hold your hand, they teach you through repetition. If you failed, go do it again. Great you won, go do it faster. You won A-Spec, now test your abilities online. There is no end to GT5. It is a simulator on a game console with many great details that is constantly being improved on.

I think it is pretty clear that I prefer GT5. Forza is less a simulator and more a game. A rewind feature and lack of car details makes it an easy ride. As a game Forza provides great racing and a great car coloring editor. GT5 provides a simulator with an endless amount of races and features for car enthusiasts. If you just want to look at your favorite car, get Forza, but if you want to race your favorite car and understand the art that is motorsport, get GT5.

GT5 have given me a found respect for all professional drivers and enthusiasts. What they do with a moving piece metal is not just amazing, but mostly borderline impossible for the average person.

A few of us on CAG have a GT5 race night (currently Sundays @6pm PST http://www.cheapassgamer.com/forums/showthread.php?t=279852 ). It is open for everyone of any skill (race with us and you will get better). We know GT5 is a grind, but everyone has been helping one another out through remote racing, car sharing/gifting and details on how to overcome certain races. Come in with an open mind and you will enjoy its time.

Short Version: GT5, because it is a simulator that is a challenge.
 
You can't really say one is better than the other; Gran Turismo is a driving simulator (much like Microsoft Flight Simulator) and Forza is more of a casual pick up and play game. Both games have their strengths and weaknesses. Altogether, I say neither party wins or loses this battle
 
[quote name='j-cart']GT5 is a grind, much like real racing. The only goal is to keep winning and further your racing technique. People that have never played a Gran Turismo believed or felt that they were betrayed on some idea that GT5 was going to be a great game. It is not a game, but an amazing simulator that I have yet to scratch the surface of.

There is no difficulty setting in GT5, just a progression level. The training mode for GT5 is the license system, which pits the driver against trails that test your driving ability. In older GT games the license system served as a testing tool, to basically see if you had improved your driving abilities for the next set of races. This was a changed in GT5 as there is no limiter, but for advanced drivers GT5 provided the GT Academy (online tournament, the best could become a driver for Nissan).

The finer details of GT5 are not visible, they are underneath the car in form of numbers and percentages. You can change downforce, weight distribution, braking power, LSD, etc. Most of the finer details I barely understand but I have been learning about them and testing their influence. Driving your car is one thing, but feeling your car's abilities is another.

GT5 does not hold your hand, they teach you through repetition. If you failed, go do it again. Great you won, go do it faster. You won A-Spec, now test your abilities online. There is no end to GT5. It is a simulator on a game console with many great details that is constantly being improved on.

I think it is pretty clear that I prefer GT5. Forza is less a simulator and more a game. A rewind feature and lack of car details makes it an easy ride. As a game Forza provides great racing and a great car coloring editor. GT5 provides a simulator with an endless amount of races and features for car enthusiasts. If you just want to look at your favorite car, get Forza, but if you want to race your favorite car and understand the art that is motorsport, get GT5.

GT5 have given me a found respect for all professional drivers and enthusiasts. What they do with a moving piece metal is not just amazing, but mostly borderline impossible for the average person.

A few of us on CAG have a GT5 race night (currently Sundays @6pm PST http://www.cheapassgamer.com/forums/showthread.php?t=279852 ). It is open for everyone of any skill (race with us and you will get better). We know GT5 is a grind, but everyone has been helping one another out through remote racing, car sharing/gifting and details on how to overcome certain races. Come in with an open mind and you will enjoy its time.

Short Version: GT5, because it is a simulator that is a challenge.[/QUOTE]

That's a damn good point. The thing I like about GT5 the simulator is that it will make you respect each and every corner of a track.

http://www.youtube.com/watch?v=O2bZWQNbCN4

This is a track from GT5, and it can be tough. The same way people crash in the video is the same way that you'll crash if you over accelerate. Forza is a fun racing game. But when you want to learn to Race and appreciate the sport of racing you play GT5.
 
Speaking of wheels, have you guys seen the price of the Thrustmaster T500? 600!!! Who really has the money to spend on what is basically, let's be honest, a specialized gaming controller? I mean it would be nice, but unless you own an arcade or something, it's pretty infeasible.
 
I really like both games, they both have some pros and cons. I still like GT5 better, it feels more like racing. I wish it had the customization that Forza does. The way the racing feels and the variety of race types along with tons of cars gives it the edge for me anyway.
 
[quote name='ninjaraiden14']Speaking of wheels, have you guys seen the price of the Thrustmaster T500? 600!!! Who really has the money to spend on what is basically, let's be honest, a specialized gaming controller? I mean it would be nice, but unless you own an arcade or something, it's pretty infeasible.[/QUOTE]


For racing enthusiasts, $600 is a small price to pay when looking at the grand scale of things. A person that buys it most likely will be putting in well over 100 hours into just GT5.
I can tell you that just from using the DFGT, GT5 has been a whole different experience. Even now I find myself itching for a better racing wheel. Maybe not a $600 racing wheel, but one of the Fanatec wheels that could be used across all platforms.

Currently level 24 A-Spec and level 33 B-Spec. GT5 still has much to offer me in terms of content.
 
[quote name='ninjaraiden14']Speaking of wheels, have you guys seen the price of the Thrustmaster T500? 600!!! Who really has the money to spend on what is basically, let's be honest, a specialized gaming controller? I mean it would be nice, but unless you own an arcade or something, it's pretty infeasible.[/QUOTE]Some people really enjoy racing simulators and like to get the best of the best. It is still cheaper than buying a car, car maintenance, paying for gas, tracks fees, etc.

http://www.youtube.com/watch?v=agtP0uo5vWA&feature=related
http://www.youtube.com/watch?v=zsO8yVCEeKw
 
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