[quote name='jrutz']
http://www.spotanime.com/2006/11/17/greg-canessa-must-go/
Just a few examples.[/QUOTE]
While I am no fan of Canessa (no reason to be). Those examples are pretty poor. Let me tell you why.
Lumines - Do I even need to elaborate? $15 for demo game modes and a gimped Challenge mode (only 12 skins available with the base pack). Even though the news was leaked [link broken] months before the game was released, Microsoft never informed, or should I say warned, consumers before they spent their hard-earned points.
The developer pushed for that pricing structure. Blame them.
Street Fighter II - Announced in January 2006 for an “early 2006″ release. This thing didn’t even get released until August 2006, and the promised online multiplayer mode was barely playable in the final product. It’s as if Microsoft just dumped it to the Marketplace in its unfinished state, instead of having to field questions about when would it eventually be released. All that for a fifteen year-old arcade title which probably saw a better home version on the 16-bit SNES than the triple-core Xbox 360.
Again, blame Capcom and Sensory Sweep if you didn't like the quality of the port. It's true Microsoft could have said "It's just not playing as well as we'd like it to on live". But there comes a point where, as a developer, you run out of $ and MS can either scrap the whole project or put it up anyway. But honestly, would there be any less fanboy whining if they had scraped it instead of releasing it as it was?
Texas Hold ‘em - Garnered press in March 2006 because it was announced as a free Xbox Live Arcade title. Fast forward to late July 2006, and my main man Greg quietly let it slip the game wasn’t going to be free, for no apparent reason. Mass hysteria ensues, and Microsoft appeases the horde by making the game free for the first 48 hours of availability on the Marketplace. I would venture to guess those who have it got it for free, the others who had to pay probably didn’t even bother. Especially since it kinda sucks.
This is the big one that you can't blame Canessa for. It was originally going to be free because of a major sponsor (a Casino, as I remember it). That sponsor pulled out. MS still gave it for free for 48 hours, taking a
LOSS because it had been said it would be free before, even though there was nobody to pay for it anymore.
He Said/She Said - Worms is finished, says Team17. Introversion is willing to pimp Darwinia on the service. Space Giraffe and Alien Hominid are rumored as ready to roll. Yet Microsoft is so desparate for consistent releases, they end up dumping said retro classics on a weekly basis. Yes that sounds like a bottleneck to me, one that only a management change can address.
I can't comment on Worms. But Space Giraffe, as many of you know, was just submitted last week to MS for APPROVAL. That means MS hasn't even said they would put the game on XBLA yet. This is almost unheard of, since most games get approved before anyone works on it. Go
here to see Jeff Minters blog as proof. He says the game is now just entering alpha. Your link was written in November so whoever wrote it is seriously misinformed.