Groupees: [NEW] Build a Greenlight Bundle 33 + Oktoberfest + MiniBundle 7

speedwerd

CAGiversary!
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Build A Greenlight Bundle 33

Buy it here: https://groupees.com/bagb33

Must spend at least $1/pick 2 games

Gamelist:


Oktoberfest Bundle

Buy it here: https://groupees.com/oktoberfest

For the minimum of $2, you get the following:

Mini Bundle 7

Buy it here: https://groupees.com/mini7

For a minimum of $2, you get the following:


Other Non-Gaming Bundles:


Icon Guide

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= Steam Key
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= Steam Greenlight
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= Desura Key
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= GoG Code (Click To Redeem/Enter Code)

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= GamersGate Serial Key
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= DRM Free Download

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= Steam Trading Cards Available
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= Playable On PC
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= Playable on MAC
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= Playable on Linux

 
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Most CAGs don't have it, and I don't really consider it a repeat since its from a bundle with a high priced/crappy tier.. but it's probably not a good game. Have Radical Roach and Super Killer Hornet taught you guys anything??
The scary thing is that roach games are the games most likely to survive a nuclear fallout

 
<pats Fox on the head>

Don't worry about it dear.

Not an issue, if you kickstart seasoned & experienced devs that have their reputation at stake.
Anything can be qualified after the fact. You were making blanket statements about KS vs. EA. I think they are both really hit or miss and am selective about both. That said, I've EA'd several games with positive results. Never KS'd a game though I know stuff like Wasteland 2 and a few others have been very successful.

 
Journey of a Roach was pretty good for a point-and-click. Played it for about an hour before remembering my tolerance for point-and-click puzzles is about an hour.

Thought the ability to walk up walls and on the ceiling was a fun little roachy mechanic.
 
Anything can be qualified after the fact. You were making blanket statements about KS vs. EA. I think they are both really hit or miss and am selective about both. That said, I've EA'd several games with positive results. Never KS'd a game though I know stuff like Wasteland 2 and a few others have been very successful.
So far the deadbeat rate on Early Access is much higher than Kickstarter.

 
So far the deadbeat rate on Early Access is much higher than Kickstarter.
I don't have any numbers for one or the other, but anecdotal evidence suggests its about the same for both. KS has the advantage in that if something looks really shady, it probably won't get funded in the first place, but again most devs seem to be migrating to the EA program instead of KS. Last time I checked KS there didn't really seem to be too many decent/legit looking games on there.

 
The big KS bonanza is over as far as games go.  Enough people have pulled what the Nekro developers pulled such that gamers will just wait it out until the devs get desperate and put their game into a bundle.  Why pay full price for something that will be 75% off or more before it even hits 'release' state?  Then there's the 'KS isn't for consumers' argument.  Horseshit.  The whole 'doing it so a game gets off the ground' thing only goes so far.  Obviously some people do it for that but another significant segment do it with pricing in mind.  If these guys said 'by the way, you can pay $20 now or just wait another two years -- game won't be ready anyway -- and pay effectively $0.50 for it since it'll be in a $4 bundle)... do you think they would have gotten funded on KS?  Not a chance.

Only Early Access game I paid 'full price' for was Starbound and that was in a Russian 4 pack.  The developers grossly exaggerated how close the game was to completion.  Aside from that, it's 75% off or bust if you want me to buy your unfinished game.

Re: EA vs. KS.  One thing to consider is fees.  Not sure how much KS takes versus Steam.  Might be the same.  That said, Steam has the advantage of marketing/promotion.  With KS you have to go out and market it yourself.

 
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lol...do you know how easy it is to make a business plan? I hardly consider a few paragraphs of empty dreams and some crude concept art any form of "vetting" for these things. At least with EA, they are required to deliver something, even if it is a shitty Alpha, it takes more work to make that than any business plan. Also, at least for EA you actually get something at the time of payment other than a dream and a wish. I'm pretty sure the EA program has seen more success than KS and less spectacular failures. I don't think a dev can burn digital copies of games distributed through EA.
I'm no expert, but I will say that I like that Kickstarter games (the majority of those I've seen, anyway) tend to have a fairly open plan and milestones. Early Access is just a little murky and I don't view them at all the same way. I'd only consider kickstarting stuff I really believe in and I'd only buy EA stuff in bundles. The only EA game I'd consider buying at full price is Killing Floor 2.

 
I'm no expert, but I will say that I like that Kickstarter games (the majority of those I've seen, anyway) tend to have a fairly open plan and milestones. Early Access is just a little murky and I don't view them at all the same way. I'd only consider kickstarting stuff I really believe in and I'd only buy EA stuff in bundles. The only EA game I'd consider buying at full price is Killing Floor 2.
For me it comes down to experience. I kickstarted 1 project for a CD and not only was it delayed for over a year, but then when I also purchased one of the upper tiers (in addition to the CD) what was sent out was not what was promised. All they did was change the tier after the fact (they sent out a Vinyl single when what we "backed" was a pressing of the entire album on vinyl).

I've EA'd way too many games and the only one that has really disappointed me was The Dead Linger, but to their credit I just saw zombies (as I usually do) and EA'd for the hell of it without even reading the page or reviews etc. So that one falls squarely on me.

Its just preference for me. I'd rather have a shitty SOMETHING in my hand when I "back" a project than an empty promise for something in the future.

 
Good point. I do wish EA games were a little better about detailing their plans though. It seems like far too much of the store page is nothing more than a vague sales pitch.
Yeah, that's the main problem with both of them (KS and EA) - lack of accountability. KS tends to be better about laying out plans/stretch goals, etc., but again after it is funded there is nobody but the dev to make sure anything happens. Steam is also completely hands off about EA and doesn't require any set plans/goals/timelines and most devs don't lay out the information well when they should.

With Steam, at least with have user reviews if you wait to give you a good idea of what to expect. Most of the EA games I got have overwhelmingly positive reviews and the games reflect that. Dead Linger has 50/50 negative and positive reviews and even that is a stretch since that game is far from playable IMO.

That said, KS has led to some great games. I even EA'd 7 Days to Die, which was a successfully funded KS project, and a pretty good game even in its current form, I was just much more comfortable supporting it once it was already on Steam and had something I could play.

 
Sounds like you should buy my spare The Secret World promo shirt that the Amazon EA rep sent me. Y'know, if you don't have the right size, send the guy two giant ones to make up for it. -_-
Amazon has an early access program? Wait, do they sell the same stuff that's on steam?

 
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The big KS bonanza is over as far as games go. Enough people have pulled what the Nekro developers pulled such that gamers will just wait it out until the devs get desperate and put their game into a bundle. Why pay full price for something that will be 75% off or more before it even hits 'release' state? Then there's the 'KS isn't for consumers' argument. Horseshit. The whole 'doing it so a game gets off the ground' thing only goes so far. Obviously some people do it for that but another significant segment do it with pricing in mind. If these guys said 'by the way, you can pay $20 now or just wait another two years -- game won't be ready anyway -- and pay effectively $0.50 for it since it'll be in a $4 bundle)... do you think they would have gotten funded on KS? Not a chance.

Only Early Access game I paid 'full price' for was Starbound and that was in a Russian 4 pack. The developers grossly exaggerated how close the game was to completion. Aside from that, it's 75% off or bust if you want me to buy your unfinished game.

Re: EA vs. KS. One thing to consider is fees. Not sure how much KS takes versus Steam. Might be the same. That said, Steam has the advantage of marketing/promotion. With KS you have to go out and market it yourself.
Mobby admited to buying out-of-region Steam game.. where is the Steam death squad when we need one?

I'm bored of this argument.

Hey look, free T-shirt!
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Most of the EA games I got have overwhelmingly positive reviews and the games reflect that.
Most of the EA games I got have overwhelmingly positive reviews and the games reflect that.
Most of the EA games I got have overwhelmingly positive reviews and the games reflect that.
Most of the EA games I got have overwhelmingly positive reviews and the games reflect that.
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:rofl: :D/ EA rep detected

 
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3,500 more bundles? Yeah, I could see that happening by Saturday. Though they're probably just trying to sucker in a few more buyers before Dollar Days, those sneaky sumbitches :censored:

 
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Groupees has become so disappointing. It makes me sad.
They really fucked themselves over with those dollar days. Otherwise I could see this bundle already meeting the first goal and even hitting 15K already. They've also gotten greedy with stretching the goals too far. 7K to 12K is basically asking for sales to double before unlocking a game and makes no sense.

 
They really fucked themselves over with those dollar days. Otherwise I could see this bundle already meeting the first goal and even hitting 15K already. They've also gotten greedy with stretching the goals too far. 7K to 12K is basically asking for sales to double before unlocking a game and makes no sense.
Yep, I would've bought BM13 on day one if they never did dollar days on previous bundles. I'll be waiting for the possibility of running dollar days for every bundle higher than $1 now.

 
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Groupees has become so disappointing. It makes me sad.
Is BM13 really that disappointing? It was an instabuy for me.

Yep, I would've bought BM13 on day one if they never did dollar days on previous bundles. I'll be waiting for the possibility of running dollar days for every bundle higher than $1 now.
Idk why you guys complain about dollar days so much. It happened twice on cheaper bundles and hasn't happened again, right? Not to mention you can just buy in early and then help CAGs who missed it out buy selling them bundles for $1.50 each and you make back you money really easy (or make a little profit).

No matter which route you go, waiting or buying early, the result is pretty much the same.

 
Is BM13 really that disappointing? It was an instabuy for me.

Idk why you guys complain about dollar days so much. It happened twice on cheaper bundles and hasn't happened again, right? Not to mention you can just buy in early and then help CAGs who missed it out buy selling them bundles for $1.50 each and you make back you money really easy (or make a little profit).

No matter which route you go, waiting or buying early, the result is pretty much the same.
I'm not really complaining about dollar days, just pointing out it's led to this slow revealing of bonuses due to the hesitance of people buying the bundle. I like to know what all the unlocks are before I decide and I really don't have much incentive to buy right away especially with the specter of dollar days.

 
Waiting for a better price is one thing, but do not miss The Longest Journey.  I won't say it's indisputably the best point and click adventure game out there, because some people do prefer the Myst style.  But if you've ever liked a point and click adventure, or ever wanted to like a point and click adventure, you owe it to yourself to try The Longest Journey.  It's pretty unique in that voiced with a pretty large cast of characters, and it's got a real plot instead of just a setup for some silly comedy.  The writing is top notch too.  I would try to give a summary of the plot, but I think it works better as an experience if you let the game drag you into the story in its own way.  The developers seem to agree, since the steam store summary is wonderfully vague on the subject.

The only real flaw is that the puzzles do require some of that famous adventure game logic, and the hardest one is pretty early on.  If you google "TLJ duck puzzle", you'll find the one pretty quickly.  But the rest of the game is absolutely worth it even if you end up using a walkthrough.  And if you're into that kind of thing, the duck puzzle regularly makes it onto lists like "The 6 Most Absurdly Difficult Video Game Puzzles" and "10 Most Difficult Puzzles in Games."

The sequel is good too.  It added some questionable mechanics that earned it a bad reputation, but if you like the world they build up in The Longest Journey, I don't see how you could hate Dreamfall.  If that gets added to the bundle like the rumors are saying, I'm picking up spares.  Multiple spares.

 
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