[quote name='Roufuss']From a business perspective, it makes perfect sense.
Why would you release something for $40 that will sell a shitload at $50?
They are out to make money, not appease a very small demographic who balk at paying an extra $10.
This thing will hit the charts running, I predict it'll be at #2 or #3 the month it's released, even though it only comes out halfway through. Top 5, definitely. $50 makes sense.
From a gamer perspective, it blows, but when do companies care about people like us, especially with a game with huge mainstream appeal?[/quote]
Actually, you don't. We don't have the market research that they do, but it's obvious they're unsure how well this "genre" version will sell. When you realize that they have to pay royalties/licensing fees to the song owners, and the work that goes into creating 4 sets of fret charts for each song, it's understable as to why it costs $50. The game itself is a proven seller, but there's unpredictability in knowing whether all guitar hero fans are interested in playing 80's songs. Also, expansions tend to never sell as well as real sequels. (what was the last game expansion that sold really well?)
Take that fact and add in the fact that many people probably have moved on from Guitar Hero, and others are banking on getting next gen release versions of the Guitar Hero franchise to go along with their HDTVs that lag when they try to play standard def games (this is not including you Wii gamers)...and you have a smaller demand for the game. What's the law of supply and demand from a seller's viewpoint? Lower demand = higher price to recoup costs. Of course, the opposite is true in that lower prices will sell more, but from a seller's perspective, that's just gambling, and you never release a product for cheaper than it costs to produce unless you have another way to recoup the cost.
In other words, if $50 is too much for you, don't buy it now. You KNOW it will drop in price eventually. Why complain to other CAG's when no one can do anything about it?