Guitar Hero III - General Discussion: First Tracks Revealed/First Video Posted!!

[quote name='Scorch']I think he means one for all GH games for ALL consoles, not just PS2.[/quote]
Nobody's going to kill you for talking about Guitar Hero or Guitar Hero II in that thread, or GHIII on any other console.

Just having one thread isn't going to be enough, as your Linkin Primes (no offense) will create their own threads in their own forums and not worry about the other forums. I'm just updating that one with any news of new tracks or features for the two upcoming GH games when it comes out. I'd be up for moving my thread to this forum, but it just seems like it's not going to solve anything.
 
[quote name='mykevermin']we aren't going to see Danzig's "Her Black Wings" (much to my chagrin). When they were included, there was no doubt it would be "Mother." Can't the same be said for other bands?[/QUOTE]
Mother was the worst song in GHII...because that guy singing was a motherfucking abomination. I'm almost glad they used that song instead of something else because at least we got some comedic value out of it. Yes, Twist of Cain would have been an excellent low-level song, Am I Demon or Dirty Black Summer would have been a decent low/intermediate tunes...but hearing that guy they have singing them would have made me put a foot in my television.
 
The Pearl Jam track is by far the worst cover in any Guitar Hero game, IMO. The guy they used sounds NOTHING like Eddie Vedder.
 
[quote name='radjago']The Metal isn't bad. Someone made a custom track for it on Guitar Hero II. Master Exploder would be so much better.[/QUOTE]

That's pretty much the best song on The Pick of Destiny.
 
[quote name='javeryh']The Pearl Jam track is by far the worst cover in any Guitar Hero game, IMO. The guy they used sounds NOTHING like Eddie Vedder.[/QUOTE] Which is funny because so many have tried to emulate him over the past decade. :lol:
 
[quote name='sblymnlcrymnl']Which is funny because so many have tried to emulate him over the past decade. :lol:[/quote]

Seriously - it's not like Scott Stapp was busy. They could have easily afforded him too - what's a bottle of Grey Goose and a box of tissues go for these days?
 
No one posted updates?

The new guitar has been revealed..

http://xbox360media.ign.com/xbox360/image/article/792/792801/guitar-hero-iii-20070530022642261.jpg

First video that was posted then pulled by IGN:

[media]http://www.youtube.com/watch?v=053XPMeHWeM[/media]

It looks like more of the same minus the HUD, but one thing really, really irks me. For stuff like Weezer, if you miss a note, it just muffles the Guitar noise.. so basically, it feels like you're lip synching (for the lack of a better word) on the guitar. Like you hear it on the radio and you're playing air guitar.. Versus GH1 and GH2 where I felt like I was actually playing the song. Lame.
 
Do you guys think that they will eventually add an "open string" feature to the game? Like a black or white note that meant just strum and don't hold anything down. It would be a way to sort of squeeze an extra button out of the standard layout and up the difficulty (not that they need to). I've always been curious as to why they haven't done this since you can't play the guitar without playing open strings.
 
[quote name='javeryh']Do you guys think that they will eventually add an "open string" feature to the game? Like a black or white note that meant just strum and don't hold anything down. It would be a way to sort of squeeze an extra button out of the standard layout and up the difficulty (not that they need to). I've always been curious as to why they haven't done this since you can't play the guitar without playing open strings.[/quote]

Sounds like a pretty good idea actually. Maybe you should pitch it to them :)
 
I also found this puppy

[MEDIA]http://www.youtube.com/watch?v=XFmpRdqXKSI[/MEDIA]

I'm not impressed with the news thus far, save for the tracklist. The Les Paul mockup really lacks that instant recognition that the SG and the X-Plorer had. The characters look more like Tony Hawk create-a-skaters, not surprisingly. But, it's still early, and I'm sure these will be minor nitpicks and I'll become obsessed with the game once it hits. :lol:

IGN preview for the lazy. They have a look at the wireless controller too: http://gear.ign.com/articles/792/792876p1.html
 
I just wanna know how different the PS2/Wii version will be from the 360/PS3 versions, beside the obvious. I can't imagine the differences being too big, though.

This quote from the IGN article makes me happy:

For those that worry Guitar Hero III will be too hard (and let's face it, Guitar Hero II was hard!), Neversoft has assured us that they're not aiming to make the game even harder. Instead, they're aiming for a difficulty level somewhere between the first and second Guitar Hero Games.
 
What I don't like from the video previews in the games current build is when you miss a note it just seems the track gets quiet instead of actually sounding like you f'ed up the notes.

I do like the new guitar but not sure if I am going to buy it or not.
 
[quote name='flybrione']What I don't like from the video previews in the games current build is when you miss a note it just seems the track gets quiet instead of actually sounding like you f'ed up the notes.[/quote]After watching the Slowride video a few times, it actually does seem like the notes aren't played, rather than the track getting quieter. But, it's still hard to tell, so I could be wrong. Maybe we're just hearing the rhythm guitar playing in the background when a note is missed in the Weezer song? Just a thought.
 
[quote name='evanft']This quote from the IGN article makes me happy:[/QUOTE]

I hope they don't make the game easier.

GH2 has the difficulty just about right. There's a reason there's 4 difficulty levels. Something for all skill levels. If you aren't that good at the game, you aren't going to be able to beat expert. And that's how it should be.
 
[quote name='buttasuperb']I hope they don't make the game easier.

GH2 has the difficulty just about right. There's a reason there's 4 difficulty levels. Something for all skill levels. If you aren't that good at the game, you aren't going to be able to beat expert. And that's how it should be.[/quote]

Even though I suck on Expert, I totally agree. Practice WILL make you better at GHII. If you don't want to put in the time then tough titties.
 
For those that worry Guitar Hero III will be too hard (and let's face it, Guitar Hero II was hard!), Neversoft has assured us that they're not aiming to make the game even harder. Instead, they're aiming for a difficulty level somewhere between the first and second Guitar Hero Games.


LAME! That sucks balls. Like was said, there are 4 different difficulties for a reason. Those of us who beat GH2 on Expert don't want anything easier. =\


Edit: That video was balls. The new UI just looks horrible. Why they had to go and fuck with it is beyond me. Also, why the hell did they change the combo level from 10 notes in a row to 5 notes?

I'm starting to get a bad feeling about this.
 
I think it's still 10 notes for the combo multiplyer. There's 5 lights next to the display, but I think every 2 notes fills up one light.

And I wouldn't be too worried about the game just yet. This is a very early build and lots can be changed and tweaked.
 
[quote name='buttasuperb']I hope they don't make the game easier.

GH2 has the difficulty just about right. There's a reason there's 4 difficulty levels. Something for all skill levels. If you aren't that good at the game, you aren't going to be able to beat expert. And that's how it should be.[/QUOTE]

Dude, Guitar Hero 2 was clearly made for the people who were able to breeze through GH1 and now wanted something more challenging. The problem, though, is that the game's difficulty curve was awful and many of the hardest songs just weren't fun to play. They put difficulty ahead of fun, and that really soured the game for me.
 
I hope in GIII characters/guitars/levels would have a more significant role in gameplay. In II/I there were just used as cosmetics, which was pretty lame.

A story for each character would nice, too.
 
[quote name='evanft']I want the other band members to move around a lot more, especially the lead singer.[/QUOTE]

and to be able to play as the hippie bassist when your playing solo.
 
MORE INFO!!

IGN had the opportunity to fly down to Neversoft's studios and give a few of these songs a test run. You can check out Slow Ride and My Name is Jonas for yourself in the video gallery below. We'll fill you in on a few others.

Paint it Black is a master track, brought into the game from the original four track recording. Playing along with the ghostly sitar riff laid down by Brian Jones over 40 years ago is simply awesome. Sabotage is also a master track and is pretty much designed around the co-op experience. The song is fairly repetitive and easy, which isn't too surprising given the song. Still, with the volume turned up, the classic is fun nonetheless.

The Living Colour song, Cult of Personality, is a track that people have been wanting in Guitar Hero for a long time. There was a slight hitch with it though. The master track was nowhere to be found. Instead of getting a cover, Living Colour came in and re-recorded the song just for the game. And they threw in a wicked solo that makes this song on expert just plain ridiculous.

Two new tracks are also being announced today, exclusively on IGN. They are:

Evenflow: Pearl Jam
Lay Down: Priestess


Evenflow is a much more fun song to play than the previous Pearl Jam song we've seen, Life Wasted, which was one of the 10 new tracks included on the Xbox 360 iteration of Guitar Hero II. It's also a master track, so you won't have to wonder how it will turn out other than note placement.

Lay Down is also a master track and it's one of those nice surprises that Guitar Hero games are known for. Priestess isn't a member of the rock pantheon so you might not have heard about them yet, but this metal song is a ton of fun to play. It's fairly fast and has a great riff to it. It isn't the toughest song to play, but the fast nature of it make it a nice choice for a Guitar Hero III battle.

2 new songs and the Living Colour song is rerecorded by the actual band to make it more awesome? YES!!!
 
Just wow on the Living Colour news. Although I don't really like the fact that there is going to be a new solo, it's extremely cool that they came in and recorded the song again.
 
[quote name='mykevermin']javeryh will wake up and go right into a coma tomorrow morning after reading the Pearl Jam news.[/quote]

HOLY SHIT!!!! Coma here I come! This is a dream come true. The MASTER TRACK?!?!?!? *passes out*

The only thing I need before I die is Guitar Hero: Pearl Jam Edition
 
[quote name='javeryh']The only thing I need before I die is Guitar Hero: Pearl Jam Edition[/QUOTE] No mention of seeing your second child born, I see. :shame: ;)
 
[quote name='sblymnlcrymnl']No mention of seeing your second child born, I see. :shame: ;)[/quote]

True, what I meant to say was "the only video game related thing I need before I die is Guitar Hero: Pearl Jam Edition." ;)
 
Battle Mode Info

June 1, 2007 - Much of the Guitar Hero franchise's success is due to its well known status as a natural party game. Grab a few friends, a case of your favorite beverage, and Guitar Hero I or II and you have one killer night. The first Guitar Hero game had a limited face-off mode, but that didn't stop the parties. GH II expanded the multiplayer fun with co-op play and pro face-off. Guitar Hero III adds more. A lot more.

The co-op play from Guitar Hero II is being extended into its own career mode. Online play is being added. And then there's the new battle mode. Inspired by the 1986 Ralph Macchio "classic" Crossroads, this mode is about facing off against a competitor and matching whatever they can throw at you. By the way, if you haven't seen Crossroads, you should. It ends with Ralph Macchio facing off against Steve Vai, who plays the devil's guitarist, in a guitar battle for eternal souls. Hell yeah.

While it isn't possible to trade off improvised licks in Guitar Hero like a real guitar duel, the new battle mode does keep you on your toes. Here's how it works. Star power doesn't exist in battle mode. Instead, matching every "star" note in a lick gives you a power-up to use against your opponent. These attacks only last a brief moment, but they do wonders towards throwing your adversary off his or her game. Up to three power-ups can be stored to use at the right moment and tilting your guitar vertically (just like activating star power) uses one of your attacks.

When we first heard had this mode explained to us, it sounded a bit cheesy. Then we gave it a shot and realized it's flat out fun. Sending over a few attacks at the right moment, whether it's when they're trying to snatch up an attack themselves or in the midst of a tricky solo, is so deviously satisfying that you can't help but grin.

Here's a rundown of the attacks we got a chance to try out. They may change in name or function before the game comes out and others may get tossed into the mix, too.

Broken String: When an opponent breaks one of your strings, that button on the guitar controller won't work until you fix it. To do so you'll have to rapidly tap that "string" until it is repaired.

Difficulty Up: This one won't appear if both players have the difficulty set to expert. If you're playing on hard or lower and this gets sent your way, then you'll find yourself playing up a difficulty level for a brief period of time.

Amp Overload: This attack causes the scrolling fret board on screen to shake and blur, making it extremely difficult to read which notes are approaching.

Whammy Bar: If you get attacked with this bad boy, you'll have to get your whammy bar moving and fast before you can play notes again.

Steal Power: This one is self-explanatory. Use it to steal an attack from your opponent before they can use it. If they don't have one to steal and you activate this power, you'll lose it.

Double Notes: Make your opponent double up on how many notes they have to play for a short period of time: Devastating in the midst of a crazy solo.

Lefty Flip: The attack to end all attacks. Putting lefty flip on your opponent forces them to either transcribe the music or actually flip their guitar over and play left handed. Used at the right moment, it can not be stopped.

The game continues until one person fails out. If both people make it to the end, a sudden death sequence will play out, though it hasn't been implemented in the build of the game we played. Right now, the team is working on balancing each song so that they have the right number of power-ups so that the game doesn't always end in a sudden death face-off, though with really good players that conclusion seems inevitable. Both players can choose their own difficulty, so choosing a difficulty below one's skill level seems like a cheap way to guarantee a sudden death ending. Neversoft assured us that it is doing a lot of play testing to balance everything out.

We played a bunch of different songs and found some to work in battle mode better than others. One thing was consistent though; the tension level is higher than any other multiplayer mode we've played for Guitar Hero. Perpetually being on the verge of failing out, and having somebody at your side to blame it on, is great fuel for trash talking and rematch challenges. So far, this looks like a very welcome addition to the Guitar Hero world.

WHY CAN'T THE WII VERSION HAVE ONLINE PLAY?!?!?!?!?! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!
 
[quote name='javeryh']True, what I meant to say was "the only video game related thing I need before I die is Guitar Hero: Pearl Jam Edition." ;)[/QUOTE] Riiiiiiight. ;)


I hope your wife doesn't see that. I don't think she'd buy that excuse. :lol:
 
Man, people on the Score Hero and official GH forums are bitching already. Apparently, the slight changes in the HUD and character design makes the game crap. Yeah, cause it really fucking matters what the characters look like or what color the star power meter is. Oh, and apparently the song list sucks, too. I guess everyone thinks Neversoft and Activision will ruin the game and turn it into a THPS situation, releasing one every year with marginal improvements.

Of course, the irony is that Rock Band is being published by EA. Now if that shit doesn't scare you, nothing will.
 
[quote name='evanft']Man, people on the Score Hero and official GH forums are bitching already. Apparently, the slight changes in the HUD and character design makes the game crap. Yeah, cause it really fucking matters what the characters look like or what color the star power meter is. Oh, and apparently the song list sucks, too. I guess everyone thinks Neversoft and Activision will ruin the game and turn it into a THPS situation, releasing one every year with marginal improvements.

Of course, the irony is that Rock Band is being published by EA. Now if that shit doesn't scare you, nothing will.[/QUOTE]

Yea noticed that over at scorehero. It's hilarious, but not surprising, people will complain about anything.

And they could release one every 3 months with no improvements and I'd be fine with it. The more songs the better.
 
OK, in addition to my idea to use an "open" string on the guitar I also think they should place 5 more buttons at the base of the neck. These buttons should be the same colors as the ones up top but smaller and a little closer together and used for solos in songs. I think it would add to the feel of playing a real guitar and they wouldn't have to reprogram any of the existing songs - they could make it optional to use the "solo" buttons but maybe worth a little more point-wise.

Thoughts?
 
[quote name='javeryh']OK, in addition to my idea to use an "open" string on the guitar I also think they should place 5 more buttons at the base of the neck. These buttons should be the same colors as the ones up top but smaller and a little closer together and used for solos in songs. I think it would add to the feel of playing a real guitar and they wouldn't have to reprogram any of the existing songs - they could make it optional to use the "solo" buttons but maybe worth a little more point-wise.

Thoughts?[/QUOTE]

I thought an open string should have been in place the whole time. It just makes sense, especially with a lot of the metal songs.
 
[quote name='javeryh']OK, in addition to my idea to use an "open" string on the guitar I also think they should place 5 more buttons at the base of the neck. These buttons should be the same colors as the ones up top but smaller and a little closer together and used for solos in songs. I think it would add to the feel of playing a real guitar and they wouldn't have to reprogram any of the existing songs - they could make it optional to use the "solo" buttons but maybe worth a little more point-wise.

Thoughts?[/QUOTE]

One of the third-party guitars has that exact feature. I forget which one, though.
 
Will the characters from GH/GH2 still be playable or are they retired?

Also, what would be really cool is if you not only picked your guitar player, but also if you could pick the singer, bassist, and the drummer.

Yes I know RockBand whatever its called is coming out, but like I said it would be cool to pick all the characters in the band.
 
[quote name='javeryh']OK, in addition to my idea to use an "open" string on the guitar I also think they should place 5 more buttons at the base of the neck. These buttons should be the same colors as the ones up top but smaller and a little closer together and used for solos in songs. I think it would add to the feel of playing a real guitar and they wouldn't have to reprogram any of the existing songs - they could make it optional to use the "solo" buttons but maybe worth a little more point-wise.

Thoughts?[/QUOTE] More buttons = More expensive.
 
[quote name='D_Icon']Will the characters from GH/GH2 still be playable or are they retired?

Also, what would be really cool is if you not only picked your guitar player, but also if you could pick the singer, bassist, and the drummer.

Yes I know RockBand whatever its called is coming out, but like I said it would be cool to pick all the characters in the band.[/quote]
I doubt it, because it looks like they're not adding new models for the other band members. That son of Steven Tyler singer is still around.

As for the guitarists from the first two games, watch the video and you'll see that they're returning, but have been given a makeover.
 
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