[quote name='lolwut?']Can't share healing items, can't share nades; this causes items to be left behind unnecessarily. In 5 you and your partner could carry things for each other, should still be the case in 6.[/QUOTE]
[quote name='lolwut?']Count me and my partner. It doesn't matter that we can both pick one up if my partner is out of room. There's no reason to keep me from being able to hold some of his herbs or grenades, especially when the mechanic was already in the last game.
If you don't use it, fine, but that doesn't mean it shouldn't be there.[/QUOTE]
[quote name='lolwut?']I'm not quite sure the game even has a balance, and you want to keep relating this to the AI which I don't even think is that relevant. I disagree that the feature was there to "babysit" the AI but then again I only ever played one chapter of 5 solo, and I just gave Sheva the stun gun and used her for storage.
It was valuable back then, and while it might be somewhat less valuable now with ammo being more character based, it would've still been a good thing to have in the game.
Edit: Basically what Ink said. I'm also not quite sure about arguing against things being in the game for the purpose of co-op, because that's how the game is supposed to be played.[/QUOTE]
[quote name='lolwut?']That's funny, cause nearly every complaint I've read about this game is spot on. I'm sure everyone (including me) wants to like this game, but Capcom is making it so hard.
Halo and CoD don't get as much flak (if that's even true) because they don't

up their series with each title; debatable, sure, but when Halo adds sprinting or CoD adds some retarded killstreak, somehow they still manage to
feel like CoD and Halo. This doesn't feel like Resident Evil, be it the old ones, 4, or even 5. I punched less playing a career in Fight Night than I did in the RE6 demo. This a mediocre action game that has taken some friendly faces and slapped the name of a franchise we loved on the cover, in an attempt to hide their shortcomings.
The movement is shit, the camera is questionable, the enemies are bullet sponges (though not quite as bad as ORC), the inventory/menus are cumbersome and unintuitive, and it's just

ing mediocre. Combine that with the Mercenaries map pre-order BS, the Versus modes being DLC AGAIN, and you have one giant unpromising release. The only thing that will save this game is co-op.
Capcom should take notes from Dead Space, or just remake RE2/3 like RE4.[/QUOTE]