Halo: Reach

[quote name='dastly75']So did anyone start the CAG Reach gamertag? Or perhaps there's a CAG Halo already around.[/QUOTE]

Haven't heard anything, but it's a great idea!
 
Here's a fantastic, crystal clear stream of multiplayer. The chat is saying she's playing a retail copy. No spoilers from multiplayer obviously, but I've seen a few in chat so proceed at your own risk (I think you might be able to turn off the chat on Justin.tv?).

http://www.justin.tv/godstruassassin03#/w/378546208/2

EDIT: She's currently playing the first Campaign mission. Definite spoilers for a little while.
 
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What is the big deal on getting all of the Nameplate images?

I have the Spartan Helmet unlocked and that is all that I plan on using, so why does it matter what else one has?
 
[quote name='BrolyB593']What is the big deal on getting all of the Nameplate images?

I have the Spartan Helmet unlocked and that is all that I plan on using, so why does it matter what else one has?[/QUOTE]
How do you get the Spartan Helmet?
 
[quote name='Fjordson']How do you get the Spartan Helmet?[/QUOTE]

You need at least four of the following:

Halo 1 PC Key Required
Halo 2 Registered
Halo 3
Halo ODST
Halo Reach Beta Registered


If you missed getting Halo 2 AND Halo Reach Beta registered, then you can't get the Spartan Helmet icon ever. Here's probably the best explanation (with pictures) so far:

http://www.bungie.net/Account/nameplates.aspx


I actually have the helmet too. It didn't show up a few days ago but it's there now. The only one from the list above that I'm missing is Halo 1 PC since I've since lost my key for it god knows how long ago. Damn you OEM freebie games!


EDIT: Fixed wording a little to make it more clear.
 
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Halo 2 for Xbox or PC?

And what is the Spartan helmet for? A new feature in Reach or something?

I should have all those requirements, though I no longer own Halo 1 on PC (and I doubt I ever played it with stats tracking on Bungie.net).
 
[quote name='lolwut?']Halo 2 for Xbox or PC?

And what is the Spartan helmet for? A new feature in Reach or something?

I should have all those requirements, though I no longer own Halo 1 on PC (and I doubt I ever played it with stats tracking on Bungie.net).[/QUOTE]

You had to have games played on your gamertag on Bungie.net on Halo 2. And you have to input your Halo PC CD key for the PC requirement.

The Spartan helmet is just another nameplate that you can use in Reach.
 
I have Halo 2 games played on Bungie.net, but no PC code. Always amazes me how I can look back at games in 2007 and see where everyone died on the map, lol.

So are these nameplates sort of like the titles in CoD?
 
[quote name='lolwut?']I have Halo 2 games played on Bungie.net, but no PC code. Always amazes me how I can look back at games in 2007 and see where everyone died on the map, lol.

So are these nameplates sort of like the titles in CoD?[/QUOTE]

They are the same as the ones in Halo 2 and 3. The Bungie.net thing for H2 and the Septagon for H3 that you see next to peoples names, except this time you can choose/unlock different kinds by playing different games.
 
Oh duh, I see what you guys are talking about now; well now I know what mine means, but I really don't give a shit about those, haha. Thanks dude
 
[quote name='Draekon']
If you missed getting Halo 2 AND Halo Reach Beta registered, then you can't get the Spartan Helmet icon ever. Basically you need four of those five. Here's probably the best explanation (with pictures) so far:
[/QUOTE]

Oh wow that's awesome, I'm in the same boat as you with Halo 1 PC. I really wanted the MC helmet, but am definitely not going to go out and buy Halo 1 PC just for it. Thanks for the heads up!
 
[quote name='tgk2044']Oh wow that's awesome, I'm in the same boat as you with Halo 1 PC. I really wanted the MC helmet, but am definitely not going to go out and buy Halo 1 PC just for it. Thanks for the heads up![/QUOTE]

I actually found my CD Key. I checked my storage space for all things PC and there it was, the second thing I pulled out. Not that it really mattered since I have four of the five granting me a Spartan Helmet anyways.

Now if only Marathon would go on sale for 400 points, I'd be tempted to pick it up simply because the icon looks pretty cool and I wouldn't mind playing it at that price. It's the last one I don't have, heh. No local friends who bought it either, so I can't leech off of them.
 
Got my email from Wal-Mart saying mine was shipped so should be here by Tues. I'm kinda underwhelmed by everything that I have seen so far. I am picking it up to play through the campaign with some friends. I'm afraid this will be a 3 month game and then to ebay.
 
[quote name='Dr.Zoidberg']Got my email from Wal-Mart saying mine was shipped so should be here by Tues. I'm kinda underwhelmed by everything that I have seen so far. I am picking it up to play through the campaign with some friends. I'm afraid this will be a 3 month game and then to ebay.[/QUOTE]

Lol at buying Halo for its campaign.

3 months is a gross over estimate if you are buying it for only co-op/ singleplayer.
 
I think I played Halo 2 once before it was killed, so not sure if it registered. We will see. Otherwise I have 3/4 of the requirements. Anyone feeling charitable? :D
 
I guess that I should have said "bought it to play the campaign and some multi-player with friends"...yea, doesn't make any sense to buy a Halo game that usually has a one day campaign.
 
[quote name='Draekon']You need at least four of the following:

Halo 1 PC Key Required
Halo 2 Registered
Halo 3
Halo ODST
Halo Reach Beta Registered


If you missed getting Halo 2 AND Halo Reach Beta registered, then you can't get the Spartan Helmet icon ever.[/QUOTE]
Whoa, nice. Thanks man, I'm rockin' that one now. I was confused since in the original Weekly Update talking about updates the Spartan helmet's requirements were just listed as "CLASSIFIED".
 
Introduction

Hello everybody on Cheapassgamer.com! I'm a new member here, and as a new member I tend to make mistakes. So if this thread shouldn't be here, please feel free to move it to where it should be. If this thread shouldn't even be on this website, then please feel free to lock it and forget all about it. Basicaly this thread serves as a type of "Hub" for everything Halo Reach that some of you might already know about, and some of you might not know about. Here we go...

__________________________________________________


Game Editions

First let's go through what each version of Halo Reach will provide us with. We've got a choice between the Standard Edition, Limited Edition, Legendary Edition, and Limited Edition Halo Reach Xbox 360 S.

__________________________________________________


Standard Edition

This edition of Halo Reach comes with the standard game case, a game manual, and the game disk. No exclusive armor permulations come with this edition of Halo Reach.

haloreach_boxshot.png


__________________________________________________


Limited Edition

In addition the Halo: Reach, the Limited Edition comes with game disc housed in recovered ONI “black box,” an exclusive Elite armor set for use in multiplayer modes and an artifact bag containing Dr. Halsey’s personal journal and other classified documents and effects that unravel long held secrets from the Halo universe.

limitedEdition.png


__________________________________________________


Legendary Edition

The complete Halo: Reach collection. In addition to the game disc and the complete contents of the Limited Edition, the Legendary Edition includes a Noble Team statue expertly crafted by the artisans at McFarlane Toys. In addition to this, the statute is placed in UNSC-themed custom packaging exclusive and the game includes an exclusive, multiplayer Spartan armor effect – a flaming helmet!

ledgendaryEdition.png


__________________________________________________


Xbox 360 Limited Edition Halo: Reach Bundle

The Xbox 360® Limited Edition Halo: Reach Console. Custom designed with artwork inspired by Halo: Reach, in a brand new, leaner machine with Wi-Fi built-in for easier connection to the world of entertainment on Xbox LIVE. This limited offer also includes a copy of the game Halo: Reach, two custom-designed Xbox 360 wireless controllers and a 250GB hard drive.

halo360.jpg


__________________________________________________


Halo Reach General Information

Halo Reach is an upcoming first-person shooter set in the Halo universe and direct prequel to Halo: Combat Evolved, developed by Bungie, and published by Microsoft Game Studios for the Xbox 360 console. Reach is set to release on the 14th of September in North America, Europe, Australia, Asia, and Japan.

The game focuses on a squad of Spartan supersoldiers, known as Noble Team, as they fight across the Human colony of Reach to prevent the destruction of the military stronghold from a collective of alien species known as the Covenant. The player assumes the role of the team's newest replacement member, Noble Six, a Spartan-III from Beta Company.

__________________________________________________


Characters and Setting

Halo: Reach takes place in late 2552, during the Covenant invasion of the Human colony world Reach, which also serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of one Spartan-II and five Spartan-III commandos. The player assumes the role of the team's newest member, Spartan-B312 or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant.

Over the course of the campaign, the players will visit various locales on and above planet Reach, including remote civilian homesteads, high-tech ONI facilities such as Sword Base, the metropolitan city of New Alexandria, as well as a segment of space combat in a Sabre fighter. The player will also encounter interactive indigenous creatures such as the Moa and the Gueta.

__________________________________________________


Plot

Halo Reach takes place on the UNSC fortress world of Reach weeks prior to Halo: Combat Evolved. Noble Team; a group of Spartan supersoldiers, is called in to investigate the sudden loss of transmission from a communication relay. Expecting Insurrectionists, the team is baffled to discover that it is the work of the Covenant, and an invasion force becomes apparent. As Covenant begin their assault on the planet, the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders.

__________________________________________________


Gameplay

Halo Reach will feature many new additions to the Halo sandbox while still retaining the core gameplay. The player damage system will be similar to that of Halo: Combat Evolved and Halo 3: ODST. The HUD will highlight environmental features and overlay information about them, and the motion sensor display will be three-dimensional. Halo: Reach also introduces a refined equipment system known as "Armor Abilities." Pieces of equipment can now be selected upon respawning (or picked up of the ground for certain gametypes and campaign); armor abilities will be reusable with a recharge time between uses. A new assassination system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply tapping the melee button allows for the old-instant-kill assassination.

The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. The magnum, for example, is now almost as powerful as the M6D Pistol in Halo: CE, and has an even higher rate of fire.

Players will be able to personalize their character's armor with a greater variety of customization options, and the appearance will be consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches. Like in Halo 3, the armor permutations will only be cosmetic and will not affect gameplay. The design of multiplayer models in Halo: Reach differs than those previously used in Halo 3; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model are physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them much noticeable target.

While the rest of Noble Team will accompany the player for most of the game, Halo: Reach will not feature any kind of tactical squad mechanic. Much like the Arbiter Thel 'Vadam in Halo 3, the rest of the squad will fight alongside the player, but will not interact with the player, other than certain scripted actions and dialogue. The levels will be more open and teleportation in co-op will be far less strict.

As seen in the E3 2010 Trailer, a small section of the Halo: Reach campaign level Long Night of Solace will involve space combats, a new element to the game. This space battle above Reach will be the first and only space combat level played in the saga.

__________________________________________________


Campaign

The campaign in Halo Reach consists of ten levels, nine of which are playable.

1.) Noble Actual
2.) Winter of Contingency
3.) Unknown
4.) Nightfall
5.) Tip of The Spear
6.) Long Night of Solace
7.) Unknown
8.) Unknown
9.) Unknown
10.) Unknown

__________________________________________________


Multiplayer Maps

  • Boardwalk
  • Boneyard
  • Countdown
  • Forge World
  • Powerhouse
  • Reflection
  • Spire
  • Sword Base
  • Zealot
__________________________________________________


Firefight Maps

  • Beachhead
  • Corvette
  • Courtyard
  • Glacier
  • Holdout
  • Outpost
  • Overlook
  • Waterfront
__________________________________________________


Features

This is a pretty large sub-section with all the characters, vehicles, events, locations, weapons, organizations, equipment, and species in Halo Reach.

__________________________________________________


Features - Characters

  • Auntie Dot
  • Avery Junior Johnson
  • Carter-A259
  • Catherine-B320
  • Catherine Elizabeth Halsey
  • Cortana
  • Edward Buck
  • Emile-A239
  • John-117
  • Jorge-052
  • Jun-A266
  • Pete Stacker
  • Spartan-B312
  • Urban Holland
__________________________________________________


Features - Vehicles

  • Anchor 9
  • Assault Carrier
  • C709 Longsword
  • CCS-Class Battlecruiser
  • Civilian vehicles
  • Covenant Corvette
  • Dropship 77-Troop Carrier
  • Halcyon-class Cruiser
  • Marathon-class Cruiser
  • M12 Light Reconnaissance Vehicle
  • M12G1 Light Anti-Armor Vehicle
  • M274 Ultra-Light All-Terrain Vehicle
  • M808B Main Battle Tank
  • M831 Troop Transport
  • Rocket Warthog
  • Orbital Insertion Pod
  • S-2 Traxus Cargo Transporter
  • Sabre
  • Seraph-class Starfighter
  • Type-25 Assualt Gun Carriage
  • Type-25 Troop Carriage
  • Type-26 Ground Support Aircraft
  • Type-32 Rapid Assault Vehicle
  • Type-47 Ultra Heavy Assault Platform
  • Type-48 Light Assault Gun Carriage
  • Type-52 Anti-Aircraft Artillery
  • Type-52 Troop Carrier
  • UH-144 Falcon
  • Unidentified flatbed truck
  • UNSC Frigate
__________________________________________________


Features - Events

  • Operation - TORPEDO
  • Operation - GUARDIAN LANCE
  • Fall of Reach
__________________________________________________


Features - Locations

  • Reach
  • Eposz
  • Longhorn Valley
  • Manassas
  • New Alexandria
  • Unnamed Saber Launch Facility
  • Utkozet
  • Visegrad
__________________________________________________


Features - Weapons

  • Combat Knife
  • Landmine
  • M6G Personal Defense Weapon System
  • M9 High-Explosive Dual-Purpose Grenade
  • M247H Heavy Machine Gun
  • M41 Light Anti-Aircraft Gun
  • M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon
  • M45 Tactical Shotgun
  • M319 Individual Grenade Launcher
  • M392 Designated Marksman Rifle
  • MA37 Individual Combat Weapon System
  • MG460 Automatic Grenade Launcher
  • Sniper Rifle System 99 Anti-Materiel
  • Target Locator
  • Type-1 Antipersonnel Grenade
  • Type-1 Energy Weapon/Sword
  • Type-2 Energy Weapon/Hammer
  • Type-25 Carbine
  • Type-25 Directed Energy Pistol
  • Type-25 Directed Energy Rifle
  • Type-31 Rifle
  • Type-33 Guided Munitions Launcher
  • Type-33 Light Anti-Armor Weapon
  • Type-50 Directed Energy Rifle/Heavy
  • Type-51 Directed Energy Rifle/Improved
  • Type-52 Directed Energy Support Weapon
  • Type-52 Special Applications Rifle
  • Type-52 Guided Munitions Launcher/Explosive
  • Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle
__________________________________________________


Features - Organizations

  • AMG Transport Dynamic
  • Covenant Empire
  • Jotun Heavy Industries
  • Traxus Heavy Industries
  • United Nations Space Command
__________________________________________________


Features - Equipment

  • Active Camouflage
  • Antigravity Pack
  • Drop Shield
  • Hologram
  • MJOLNIR Powered Assault Armor/Mark IV
  • MJOLNIR Powered Assault Armor/Mark V
  • MJOLNIR Powered Assault Armor/Mark VI
  • ODST Ballistic Battle Armor
  • Sangheili Combat Harness
  • Sprinting
  • Jetpack
  • Unnamed Shielding Attachment
__________________________________________________


Features - Species

  • Guta
  • Human
  • Huragok
  • Jiralhanae
  • Kig-yar
  • Mgalekgolo
  • Moa
  • Sangheili
  • Unggoy
  • Yanme'e
__________________________________________________


Features - End

__________________________________________________


Development

Reach has been in development since the completion of Halo 3, in the tradition of a full three year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.

The Halo Reach Multiplayer Beta, used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The Zero-bug release milestone in Halo: Reach's development was reached on June 24, 2010, and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010. As of August 5, 2010, Halo: Reach has "gone gold", meaning all development of the game has been completed and mass manufacturing of the game has begun. The game is currently on target for its September 14, 2010 release date

__________________________________________________


Design

Bungie has taken a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. The more serious tone is also reflected in camera angles; instead of long, sweeping shots, the cinematic camera angles are actually made to look as if shot with actual cameras.

In many ways, the character designs, especially those of Sangheili and human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety, such as each soldier having an individual name tag in their BDUs. Bungie made an effort to make the Covenant feel more alien and threatening; for example, the Covenant will speak in their own languages instead of English.

__________________________________________________


Engine

Bungie is using a completely redone version of the Halo engine for Halo: Reach, with no component left untouched.

The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with "imposters" systems; this allows very cheap textures far away, and moving closer will make them improve. This was proved with the map, Forge World. Rain and fogging effects will also be improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around.

Halo: Reach's engine will be able to support up to 40 active AI characters and 20 vehicles with AI characters on screen at once, twice as many as in Halo 3. In addition, distant battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.

__________________________________________________


Matchmaking

Halo: Reach's matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from Halo 3; instead of having experience and rank as two separate features, Halo: Reach combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher military rank, and are able to buy armor permulations to customize their SPARTAN and Elites character model. A new matchmaking system called the Arena is introduced for hardcore/competitive players where they will play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Steel, depending on how well they play. Along with this, Bungie has announced that Campaign will also have matchmaking support as well, though there are not many details on how this will work.

The multiplayer mode features standard multiplayer gametypes such as Slayer, Capture the Flag and King of the Hill, as well as reintroducing Race, a gametype that was once made exclusive only to Halo: Combat Evolved. Firefight mode, a cooperative gameplay mode that was made present in Halo 3: ODST, will be featured in Halo: Reach with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. Halo: Reach also introduces new gametypes to multiplayer such as Invasion, Stockpile, and Headhunter.

The character models in Halo: Reach differs significantly than their previous architecture in Halo 3; both character models are now composed of different hitboxes and have different gameplay properties. The Elite character model are formidably larger, physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds overtime unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.

__________________________________________________


Forge World - Object List


Weapons, Human
  • Assault Rifle​
  • Designated Marksman Rifle​
  • Frag Grenade​
  • Grenade Launcher​
  • Magnum​
  • Rocket Launcher​
  • Shotgun​
  • Sniper Rifle​
  • Spartan Laser​
Weapons, Covenant
  • Concussion Rifle​
  • Energy Sword​
  • Fuel Rod Cannon​
  • Focus Rifle​
  • Gravity Hammer​
  • Needler​
  • Needle Rifle​
  • Plasma Grenade​
  • Plasma Launcher​
  • Plasma Pistol​
  • Plasma Repeater​
  • Plasma Rifle​
  • Spiker​
  • The target designator didn't make it into Forge World. Ferrix is sorry...
Armor Abilities
  • Active Camoflage​
  • Armor Lock​
  • Drop Shield​
  • Evade​
  • Hologram​
  • Jet Pack​
  • Sprint​
Vehicles
  • Banshee​
  • Falcon​
  • Ghost​
  • Revenant​
  • Scorpion​
  • Shade Turret​
  • Mongoose​
  • Warthog​
  • Wraith​
  • Civilian Vehicles didn't make it into Forge World. Ferrix is very sorry...
Gadgets
  • Explosives
  • Fusion Coil
  • Land Mine
  • Health Station
  • The Health Station is a standalone object and can be placed anywhere.
  • Powerups
  • *Custom Powerup​
  • *Active Camo
  • *Overshield
  • Cannons Men
  • Vehicle Cannon, Man - the vehicle cannon, man is larger and more powerful than the regular cannon, man. Confirmed by Ferrix.
  • Cannon, Man - the cannon, man is smaller and less powerful than the vehicle cannon, man. Confirmed by Ferrix.
  • One Way Shield 2
  • One Way Shield 3
  • One Way Shield 4
  • Special FX
  • Colorblind
  • Next Gen
  • Juicy
  • Nova
  • Olde Timey
  • Pen and Ink
  • Purple
  • Green
  • Orange
  • Shield Door, Small
  • Shield Door, Medium
  • Shield Door, Large
  • Teleporters
  • Reciever Node
  • Sender Node
  • Two Way Node
  • Each node can be set up to either allow heavy vehicles, players, light vehicles, or air vehicles to pass through. The area of effect can also be changed. Unlike in Halo 3, there is no set point for where you exit a reciever node or a two way node. Whichever direction you pass through the sender node of the two way node is the same direction you will come out of the reciever node of two way node.
  • Toys
  • Die
  • Golf Ball
  • Golf Club
  • Kill Ball
  • Soccer Ball
  • Tin Cup
  • Lights
  • Light, Red
  • Light, Blue
  • Light, Green
  • Light, Orange
  • Light, Purple
  • Light, Yellow
  • Light, White
  • Light, Red, Flashing
  • Light, Blue, Flashing
  • Light, Green, Flashing
  • Light, Orange, Flashing
  • Light, Purple, Flashing
  • Light, Yellow, Flashing
  • Light, White, Flashing
  • Barricades
  • Camping Stool
  • Crates
  • Sandbags
  • Street Cone
Spawning
  • Initial Spawn
  • Respawn Point
  • Initial Loadout Camera
  • Respawn Zone
  • Respawn Zone, Weak
  • Respawn Zone, Anti
  • Safe Area Boundaries
  • Kill Area Boundaries
Objectives
  • *Infection Safe Area
  • *Headhunter Score Areas
  • *King of The Hill; Hill
Scenery
  • No known objects at this time...
Structure

- Building Blocks
  • Block, 1x1​
  • Block, 1x1, Flat​
  • Block, 1x1, Short​
  • Block, 1v1, Tall​
  • Block, 1x1, Tall and Thin​
  • Block, 1x2​
  • Block, 1x4​
  • Block, 2x1, Flat​
  • Block, 2x2​
  • Block, 2x2, Flat​
  • Block, 2x2, Short​
  • Block, 2x2, Tall​
  • Block, 2x3​
  • Block, 2x4​
  • Block, 2x4, Flat​
  • Block, 3x3​
  • Block, 3x3, Flat​
  • Block, 3x3, Short​
  • Block, 3x3, Tall​
  • Block, 3x4​
  • Block, 4x4​
  • Block, 4x4, Flat​
  • Block, 4x4, Short​
  • Block, 4x4, Tall​
  • Block, 5x1, Short​
  • Block, 5x5, Flat​
- Bridges and Platforms
  • Bridge, Small​
  • Bridge, Medium​
  • Bridge, Large​
  • Bridge, XLarge​
  • Bridge, Diagonal​
  • Bridge, Diag, Small​
  • Dish​
  • Dish, Open​
  • Corner, 45 Degrees​
  • Corner, 2X2​
  • Corner, 4X4​
  • Landing Pad​
  • Platform, Ramped​
  • Platform, Large​
  • Platform, XL​
  • Platform, XXL​
  • Platform, Y​
  • Platform, Y, Large​
  • Sniper Nest​
  • Staircase​
  • Walkway, Large​
- Buildings

  • Bunker, Small​
  • Bunker, Small, Covered​
  • Bunker, Box​
  • Bunker, Round​
  • Bunker, Ramp​
  • Pyramid​
  • Tower, 2 Story​
  • Tower, 3 Story​
  • Tower, Tall​
  • Room, Double​
  • Room, Triple​
- Decorative
  • Antenna, Small
  • Antenna, Satellite
  • Brace
  • Brace, Large
  • Brace, Tunnel
  • Column
  • Cover
  • Cover, Crenellation
  • Cover, Glass
  • Glass Sail
  • Railing, Small
  • Railing, Medium
  • Railing, Long
  • Teleporter Frame
  • Strut
  • Large Walkway Cover
- Doors, Windows, and Walls
  • Door
  • Door, Double
  • Window
  • Window, Double
  • Wall
  • Wall, Double
  • Wall, Corner
  • Wall, Curved
  • Wall, Coliseum
  • Window, Coliseum
  • Tunnel, Short
  • Tunnel, Long
- Inclines
  • Bank, 1X1
  • Bank, 1X2
  • Bank, 2X1
  • Bank, 2X2
  • Ramp, 1X2
  • Ramp, 1X2, Shallow
  • Ramp, 2X2
  • Ramp, 2X2, Steep
  • Ramp, Circular, Small
  • Ramp, Circular, Large
  • Ramp, Bridge, Small
  • Ramp, Bridge, Medium
  • Ramp, Bridge, Large
  • Ramp, XL
  • Ramp, Stunt
- Natural
  • Rock, Small
  • Rock, Flat
  • Rock, Medium 1
  • Rock, Medium 2
  • Rock, Spire 1
  • Rock, Spire 2
  • Rock, Seastack
  • Rock, Arch
- Grid
  • The grid is a standalone object that costs $100 and is shown in the image above. It is a solid object, but objects do not snap to the lines on the grid, it is simply for visual usage and can be placed anywhere on Forge World.
* = I do not know the true location or name of this object.

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Forge World - Sketchup Objects

Click Here To Download The Sketchup Objects

Click Here To Download Sketchup

advancedobjects.png


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Conclusion - Special Thanks

I'd like to thank Halopedia.com for providing me with most of this information, and Mickraider from Forgehub for providing me with the Sketchup Objects!
 
Thanks for all the neatly organized and spaced info. However, this will likely be closed due to (or merged with) the existing Halo: Reach thread.
 
[quote name='Matt Young']Thanks for all the neatly organized and spaced info. However, this will likely be closed due to (or merged with) the existing Halo: Reach thread.[/QUOTE]
Thanks a bunch Matt Young! I thought this should go in there, but I didn't think it would serve as much of a purpose or get any attention just as a reply. If it's merged with the OP, then maybe.
 
Check out the auctions sections. I am auctioning off The flaming helmet dlc that comes with the Legendary edition.

And awesome spacing. I hate when things get cluttered.
 
Definitely a clean looking OP, but we do already have a Reach thread with thousands of posts in it. Maybe we could get this merged into the existing topic.
 
Well I have all but Halo for the PC. This Helmet is it just the icon on the site or is their something for the avatar on the 360?
 
[quote name='sendme']Well I have all but Halo for the PC. This Helmet is it just the icon on the site or is their something for the avatar on the 360?[/QUOTE]
The icons are mainly for matchmaking. They'll appear next to your gamertag.
 
[quote name='fatmanforlife99']Anywhere to get Halo CE on the cheap? Do you get keys when you buy through online downloads?[/QUOTE]
The cheapest I've seen is $20 on Amazon. Though to be fair, I haven't looked around much.
---

So I was watching this multiplayer stream earlier and finally saw someone with the flaming helmet. It looked really cool, but then two minutes later I see someone who looked 10 times as cool. He had this crazy yellow lightning armor effect and blue flames on his helmet. Turns out it was a Bungie employee :lol:
 
[quote name='Fjordson']The cheapest I've seen is $20 on Amazon. Though to be fair, I haven't looked around much.
---

So I was watching this multiplayer stream earlier and finally saw someone with the flaming helmet. It looked really cool, but then two minutes later I see someone who looked 10 times as cool. He had this crazy yellow lightning armor effect and blue flames on his helmet. Turns out it was a Bungie employee :lol:[/QUOTE]

Yeah, I think bungie get's blue flames, which are totally BITCHIN'!!!!!!!!!!!!!!!!!!
 
Bungi gets all the cool shit. In 3 didn't they have the flaming helmet and every time someone asked how to get it all they said was it is in the game? I'm sure they could charge for a bungie eployee pack that has all the stuff they get and people would buy it. Hell then all they have to do is make more cool shit just for them and people would want it.
 
[quote name='sendme']Bungi gets all the cool shit. In 3 didn't they have the flaming helmet and every time someone asked how to get it all they said was it is in the game? I'm sure they could charge for a bungie eployee pack that has all the stuff they get and people would buy it. Hell then all they have to do is make more cool shit just for them and people would want it.[/QUOTE]

Actually, their slogan was, "Get hired, get fire!" They never said "it's in the game". Maybe the flame is an unlockable, and it just takes a shitload of credits? That seems like something they would do. Obviously bungie people have EVERYTHING as they've been playing the game since it's creation.
 
[quote name='Mr Dude65']Actually, their slogan was, "Get hired, get fire!" They never said "it's in the game". Maybe the flame is an unlockable, and it just takes a shitload of credits? That seems like something they would do. Obviously bungie people have EVERYTHING as they've been playing the game since it's creation.[/QUOTE]

I know lightning is 1,000,000 credits and there are a couple others too. I hope thats really hard to get because it will be annoying seeing everyone running around with it.
 
[quote name='yankeessuck']I know lightning is 1,000,000 credits and there are a couple others too. I hope thats really hard to get because it will be annoying seeing everyone running around with it.[/QUOTE]

Not if you're the only one without it ;)
 
Goddamn that is a very very nice OP. Good job man. I read a bunch of it already. I hope that this doesn't get merged to be honest. Much better OP than the existing Reach Thread. :)
 
[quote name='fatmanforlife99']So for the halo flair, the pc version of halo CE, the cd key can be put in at anytime?[/QUOTE]
As of now, yes. I don't know if Bungie will enact a cut-off point in the future, but there is none currently.
 
[quote name='ZxT Vendetta']Goddamn that is a very very nice OP. Good job man. I read a bunch of it already. I hope that this doesn't get merged to be honest. Much better OP than the existing Reach Thread. :)[/QUOTE]

+1 Ditto !!
 
[quote name='JUDOHAWK']Anyone know the full size of halo reach to install?[/QUOTE]
According to a few forums that I've read (NeoGAF, Giant Bomb, etc.) it's about 6.6 GB.

Supposedly it makes a big difference, too. Around 20-30 seconds less loading time for practically every mode (except match making).
 
Can someone snap a screencap of the nameplate you all are talking about? I'm at the page and looking at the ones available to me and I don't see it. Does it only show up if you meet the criteria?
 
[quote name='Fjordson']According to a few forums that I've read (NeoGAF, Giant Bomb, etc.) it's about 6.6 GB.

Supposedly it makes a big difference, too. Around 20-30 seconds less loading time for practically every mode (except match making).[/QUOTE]


Thanks. I have a lowly Arcade so I might clear out the 8GB flash drive I don't really use and try installing it on that see if it makes a difference. Even though Flash Drives aren't quite as fast as HDDs. Oh well, we'll see.
 
Yeah I don't want to make you lose all your work. I will fix it so that threads are merged and this guide is easily accessible to all.

I did what I could to make it easily accessible. Stuck it in a spoiler tag in the OP and also linked to the guide.
 
[quote name='The 7th Number']Just curious what other armor effects their are.[/QUOTE]

Grunt Birthday Party (Cost: 100,000 Credits)
Player's head explodes in confetti when killed with a headshot.
Hearts (Cost: 200,000 Credits)
When the player dies, hearts appear around his/her body.
Pestilence (Cost: 1,000,000 Credits)
Player's armor constantly radiates a dark cloud of insects.
Lightning (Cost: 2,000,000 Credits)
Player's armor constantly radiates electricity.

I've seen Bungie say that there "may be more special effects awaiting players in Reach."

Also, you've got the flaming helmet for Legendary Edition owners and the insane, Zeus-esque lightning bolts that I saw a Bungie employee with.
 
[quote name='Fjordson']Grunt Birthday Party (Cost: 100,000 Credits)
Player's head explodes in confetti when killed with a headshot.
Hearts (Cost: 200,000 Credits)
When the player dies, hearts appear around his/her body.
Pestilence (Cost: 1,000,000 Credits)
Player's armor constantly radiates a dark cloud of insects.
Lightning (Cost: 2,000,000 Credits)
Player's armor constantly radiates electricity.

I've seen Bungie say that there "may be more special effects awaiting players in Reach."

Also, you've got the flaming helmet for Legendary Edition owners and the insane, Zeus-esque lightning bolts that I saw a Bungie employee with.[/QUOTE]

Wow thanks! I assume if i have the Grunt Birthday Party on, everyone will see it if i get a headshot, not just me right?

Hmmmm, i wonder how many credits one would get in an average round of team deathmatch.

I cant wait for this game, i havent played halo since halo 3.
 
[quote name='The 7th Number']Wow thanks! I assume if i have the Grunt Birthday Party on, everyone will see it if i get a headshot, not just me right?

Hmmmm, i wonder how many credits one would get in an average round of team deathmatch.

I cant wait for this game, i havent played halo since halo 3.[/QUOTE]
Yep, your equipped armor effect will be seen by everyone. I can't wait to get the lightning one. It'll take a long time, but it looks awesome.

Edit: Almost forgot, reviews will start getting posted in about 45 minutes. Embargo is officially up at 9:01 pm PST. I know Joystiq's will be up at 9:01 on the dot and I believe IGN's will be as well.
 
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