Yeah, EA kept blathering about how they'd "solved" them, and I'd try them...and no. No they had not (and they looked ugly too).
This did seem a step above EAs stuff.
Honestly, I think the way to go on consoles is to totally rethink it. Like most people don't even think of it this way, but Pikmin is an RTS-it really is, but it's built around controlling a single character and manipulating things that way. Some other games since then have played with variants on that, and it can work, even if it can't give you the same experience.
But...I still want my Starcraft 2, thank you very much! I'm soooo excited about that game. Don't care about multiplayer at ALL, I just want the story, and it sounds like they're going a lot further in how all that works than the first one.