Hiya,
After reading the other topic ("Halo 2 is most overrated game ever etc"), I figured I should start my own regarding questions I had...
See one day I walked into an EB Games, and ended up in a discussion with the employee there. We got to talking about 'revolutionary' games, and he mentioned Halo. Now, even though I like Halo, I'm not really into it... I mean, it's kinda fun, but I don't see it as anything really special.
So I ask, "What's so revolutionary about Halo"? ...I forget what his answer was exactly... but he did mention vehicles. "But there were vehicles in Tribes long long ago". If you're not familiar with it, Tribes is a PC game made years ago... a long time ago... where you had a jetpack and no homing weapons, and had to shoot while jumping/flying, other guys that were jumping/flying. Well they had a vehicle system in that game, and it was awesome. Sans grenades, Tribes was very similar to Halo... or... Halo was similar to Tribes.
At any rate, the guy proceeded to tell me that Halo was actually in the works BEFORE Tribes was. That Tribes was actually a ripoff (or an early version, I forget) of Halo. Yeah. Can anyone add any details to this for me? ...and why did it take YEARS for Halo to come out afterwards... why not for PC or another console?
And personally, I think Goldeneye for N64 did a LOT for the console FPS world... if there is much of one. Halo just seemed to broaden the audience even more. Heck, over here at Virginia Tech, you see everybody playing it... but yeah... Goldeneye did the broadening, and Perfect Dark had the options/weapons/jive. Game must've had the most weapons/variety... everything had a second use... c'mon, how can you beat a LAPTOP GUN?
Was amazing... sorry, off topic.
On a side note, are there really any other popular console FPS? (Please don't flame me, I'm just curious)
Thanks in advance!
~Kap
After reading the other topic ("Halo 2 is most overrated game ever etc"), I figured I should start my own regarding questions I had...
See one day I walked into an EB Games, and ended up in a discussion with the employee there. We got to talking about 'revolutionary' games, and he mentioned Halo. Now, even though I like Halo, I'm not really into it... I mean, it's kinda fun, but I don't see it as anything really special.
So I ask, "What's so revolutionary about Halo"? ...I forget what his answer was exactly... but he did mention vehicles. "But there were vehicles in Tribes long long ago". If you're not familiar with it, Tribes is a PC game made years ago... a long time ago... where you had a jetpack and no homing weapons, and had to shoot while jumping/flying, other guys that were jumping/flying. Well they had a vehicle system in that game, and it was awesome. Sans grenades, Tribes was very similar to Halo... or... Halo was similar to Tribes.
At any rate, the guy proceeded to tell me that Halo was actually in the works BEFORE Tribes was. That Tribes was actually a ripoff (or an early version, I forget) of Halo. Yeah. Can anyone add any details to this for me? ...and why did it take YEARS for Halo to come out afterwards... why not for PC or another console?
And personally, I think Goldeneye for N64 did a LOT for the console FPS world... if there is much of one. Halo just seemed to broaden the audience even more. Heck, over here at Virginia Tech, you see everybody playing it... but yeah... Goldeneye did the broadening, and Perfect Dark had the options/weapons/jive. Game must've had the most weapons/variety... everything had a second use... c'mon, how can you beat a LAPTOP GUN?
On a side note, are there really any other popular console FPS? (Please don't flame me, I'm just curious)
Thanks in advance!
~Kap