[quote name='J7.']They are losing touch. It seems they don't have the resources to do what they're trying to do correctly, that they're sticking to the old formula of what a game should be way too closely (not innovating at all in most games), and that they're trying to westernize their games and don't know how to do that correctly. Those are the major things and then there's other minor issues.
I agree about RE 5, and I'm glad someone else recognizes this for once

. As far as linear rpg goes in terms of actual gameplay in the way they did it in FF XIII, I'll have to reserve judgement until I play it.[/QUOTE]
It's the same deal, it's designed in a certain way to garner a desired effect -- keep the player engaged within the narrative and action. There's definitely some flaws within the gameplay itself involving some repetitive, dull battles, however.
The linear design and simple nature of the game is bound to piss certain people off, just like how people complain how they can't move when shooting in RE5. Just a matter of taste there.
Some people mistake these things as flaws and instead of clamoring for improvements on enemy designs, battle pacing, boss encounter etc... They cry for developers to take out completely legitimate designs and replace them with what's more suited to their personal taste.
If you could move in RE5 like you could in Dead Space, it'd break the game. If you could open a world map in FFXIII and go raise chocobos whenever you felt like it or go explore local towns and walk into people's bedrooms -- the game wouldn't make any damn sense, they'd even have to write an entirely new narrative.