I don't have a problem with 'backing up' games you own, as long as that's actually what you're doing.
I love the 'shareware' model of software distribution.
I have a bunch of Sega Genesis roms on my PC. They're all for games that I have up in the closet, but just don't want to bother hooking up my Gen for.
Piracy isn't the *main* reason games cost 50 bucks, or even a major reason, [development, franchise fees, voice acting, production,'because they can', etc certainly are additional reasons] but it is *a* reason.
Regarding pirating games that aren't out over here. There are two schools of thought about this:
* pirate it, whoever could bring it over sees a demand and they bring it over, then buy it [I wonder how often this happens, or are the pirates bored of it by then] so pirating isn't a bad thing
* pirate it, then whoever could bring it over, decided that it was already pirated so why bother bringing over something that's already been stolen, so pirating is a bad thing.
This was a big issue with the anime fansub scene.
I think many game publishers are aware of both of these schools of thought, but I don't know which one is primary. And of course it might vary based on the publisher and the property. But piracy definitely has an effect on their decision, for better or worse.
I agree, pirating music and games are virtually the same thing. I don't buy 'music wants to be free'. Music, and games, are a creative endeavor that is 'work' of one or many people. They deserve to be rewarded for their work, based on market demand of their product.
I also think piracy is bad for the pirate [even apart from possibly being arrested/paying huge fines], and for a very selfish reason: It lowers the "importance" or "value" of an item *for that person*. I'll admit, once I found the swap trick, I did experiment with downloading and copying PS1 games. Built up quite a collection of games I would not have paid 50 bucks for. Obviously those games have no resale value [or they shouldn't, even worse than a pirate is a pirate who makes money off other people's games], but they ceased to have value for me [except Thrill Kill, that was the only way to get that game]. It was so easy to get a game, that it wasn't exciting any more. Gone was the thrill of deciding what to buy, saying 'I would like to buy **** please', unwrapping it, reading the instructions, popping it in, and enjoying it. I didn't trade my money/work for these games, so they meant nothing to me, other than time and CDRs wasted. I didn't have to decide where best to spend my money. It got to the point where it wasn't fun anymore, it was more 'work' of collecting as many crappy games as I could burn. And of course with a bunch of games, how do you know what to play?
"Bad games do not deserve sales or rental fees". While I agree with the sentiment, who's to say what's a 'bad game'? I Robot pulled in multimillions in its first weekend, so did Catwoman; both of those were 'bad movies.' Isn't one game company going to start 'charging' its developers if they get bad reviews?
Bad is an opinion. I love the Dead Milkmen, but I'll admit, they're not great musicians. Does that mean they don't deserve my money?
And your analogy falls flat in the long run. Ever go to a restaurant and have a 'bad meal?' Sometimes not even bad, just not good. You probably paid for it [unless you complained.] I pay 60 bucks a month for cable TV, and there's a whole lotta crap on there that I would call 'bad.' That's why you read the reviews, watch the gameplay movies, get a feel for it before buying or renting. If you rent and don't like it, you learn from that. Last time I went to Vegas I lost a bunch of money, should I ask for it back because I was at a 'bad' slot machine? You don't get your money back from Blockbuster if the DVD you rented was bad [in your opinion], either.