Hey fellow CAG's,
In about February, I started to get a little antsy due to the stuff I was doing at work being mind-numbingly boring. I was also missing doing some game development, my last endeavor being some small XNA games, and then prior to that this Max Payne 2 Total Conversion (free of course)
Thus I set out to build my own game. I started by checking out HeroEngine, but I didn't like their scripting language and I was having a hard time getting things done. Then I decided to give Unity a look, after having tried it a few years ago and not being impressed, I was surprised to find myself enjoying it now.
I now have a small (very small, 3 of us) team of folks working with me to make this game a reality. In about 6 months, we have managed to create what you see in this thread. I'd really like to see what people think, as one thing I've set out to do with this project is to make it a sort of "community created game" meaning that I reach out to the community for things they want to see in the game, and then I grab the ones that look interesting/feasible and do my best to implement them.
I do this, because I remember being a gamer and suggesting things to developers, only to feel like nobody even read them. Wasting my time really. As a developer, I try very hard to respond to most people that reach out with ideas or feedback (but due to time constraints, obviously I can't always get them all).
Here's the trailer I just released this week, showing all in-game footage
Multiplatform: PC, Mac, Linux.
Day
Scavenge. Hunt. Explore.
Afternoon
Fend off a group of survivors who found your house. Reinforce the barricades, check to make sure you have enough batteries for your flashlight.
Night
Survive.
Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled and governments have toppled. What will you do when your way of life no longer exists and strange beings roam the earth?
Do you have the will to survive?
Features
Community built game - I actively poll the community for feature ideas, scare ideas, and many other things. I want the community to feel like they are part of our development team!
I'll be checking here after work. Please leave me your feedback! Are we on the right track? What would you like to see in the game? We have a "create your own scare" topic in our steam discussion forums on greenlight, where you can suggest anything you find scary. I check it daily!
For those interested in following the game's progress, here are the links to all relevant sites:
Game's Website
Steam Greenlight
IndieDB
In about February, I started to get a little antsy due to the stuff I was doing at work being mind-numbingly boring. I was also missing doing some game development, my last endeavor being some small XNA games, and then prior to that this Max Payne 2 Total Conversion (free of course)
Thus I set out to build my own game. I started by checking out HeroEngine, but I didn't like their scripting language and I was having a hard time getting things done. Then I decided to give Unity a look, after having tried it a few years ago and not being impressed, I was surprised to find myself enjoying it now.
I now have a small (very small, 3 of us) team of folks working with me to make this game a reality. In about 6 months, we have managed to create what you see in this thread. I'd really like to see what people think, as one thing I've set out to do with this project is to make it a sort of "community created game" meaning that I reach out to the community for things they want to see in the game, and then I grab the ones that look interesting/feasible and do my best to implement them.
I do this, because I remember being a gamer and suggesting things to developers, only to feel like nobody even read them. Wasting my time really. As a developer, I try very hard to respond to most people that reach out with ideas or feedback (but due to time constraints, obviously I can't always get them all).
Here's the trailer I just released this week, showing all in-game footage
Multiplatform: PC, Mac, Linux.
Day
Scavenge. Hunt. Explore.
Afternoon
Fend off a group of survivors who found your house. Reinforce the barricades, check to make sure you have enough batteries for your flashlight.
Night
Survive.
Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled and governments have toppled. What will you do when your way of life no longer exists and strange beings roam the earth?
Do you have the will to survive?
Features
Community built game - I actively poll the community for feature ideas, scare ideas, and many other things. I want the community to feel like they are part of our development team!
- Full Body Awareness - Look down, see your legs. Check your body for injuries, listen to your heart and control your level of terror!
- Persistent world.
- Procedurally generated scares - Our AI, combined with procedurally generated horror scenarios will keep you on your toes!
- Living, breathing eco-system.
- AI with senses, goals and advanced behaviours, such as actively searching for you when they lose sight of you, or going to where they heard unusual noises.
- Emergent gameplay - Random events scattered throughout the world. Your house may be raided or attacked one day, or you may find a map leading you to a loot cache... or a trap!
- Survival based gameplay - Scavenge during the day. Find food, weapons, medical supplies, ammo, and scavenge for shelter. Try to survive the night to see the light of the next day.
- Horror, immersive atmosphere and dynamic scares!
- Various enemy types, all with different behaviors and objectives.
- Third Person and First Person ranged and melee combat. Full body awareness when in First Person mode.
- Craft your weapons and items.
- Barricade yourself and fortify your house to try to survive at night.
- Meaningful death.
- RPG elements - Your character can become more specialized as time passes and they get more experienced.
- Social game play dynamics: Your most dangerous enemy may be humanity itself. Will others help you, or hunt you?
- Multiplayer - After most mechanics are complete.
I'll be checking here after work. Please leave me your feedback! Are we on the right track? What would you like to see in the game? We have a "create your own scare" topic in our steam discussion forums on greenlight, where you can suggest anything you find scary. I check it daily!
For those interested in following the game's progress, here are the links to all relevant sites:
Game's Website
Steam Greenlight
IndieDB