[quote name='mykevermin']:lol: I didn't mean to imply that. "Please insert disc 2 to finish this race track." :lol:
More or less, for console gamers, disc swapping is *fine* if it only needs to be done once. We talk about RPGs, but as you reach a point in the game, you are prompted to switch to disc #2, and than you are *done* with disc 1. You start your game w/ disc 2 from that point, load from disc 2, and play through until prompted to switch to disc 3.
In-game switching, back and forth, is a very different thing to suggest. Not so much "insert next disc to fight round 3," but "oh, you selected this menu option, please insert disc 2," only to have to switch the disc again later if you want to access other options.[/QUOTE]
On the consumer end, disc-switching isn't that much of a problem. Honestly, I wouldn't care how many times I had to switch, if it meant extra content. But, it seems, on the developer end, it is a bit different. PGR4 will now be omitting content because of this limitation. Personally, I couldn't care less about playing at night, but, as for development on the 360, in general, this does not really bode well. It's very likely this won't be the only example of omitted content, and it could be possible that this has happened in the past. And yes, there is the solution of adding another disc, but some developers might feel that certain content might not be worth the extra time and effort of adding another disc, and that's when content, such as this, is omitted.