[quote name='Cornfedwb']Damn right! We all have a right to steal other people's intellecutal property! Just because they invested millions of dollars and immense amounts of time developing that game does not mean we should have to actually pay them for it.[/QUOTE]
Julie L. Myers, is that you? If not, you do a remarkable imitation:
[quote name='Julie L. Myers, Assistant Secretary of Homeland Security for Immigration and Customs Enforcement']Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections[/quote]
Enough of yanking Confedwb's chain -- I do believe, contrary to some of the posters in this forum, that the overwhelming majority of consumers who purchase a mod chip do so to "get free gamez". Just take a peek at your local craigslist and see how many Xbox/PS2s on there are modified and sold with burnt games.
More to the point of the article, I believe, and feel free to correct me if I'm wrong, that the main sticking point in the DMCA is not a device's ability to circumvent copyright, but its ability to circumvent
encryption. So, to use the example of a computer, while your computer can copy a DVD, it won't do it without deCSSing it first -- which is where the illegality lies. Just as a mod chip must circumvent the copyright encryption in order to run a pirate disc, hence its illegality.
I'm don't know how regions are encoded, so a mod chip that runs imports only (which I would be totally supportive of) might or might not fall askance of the DMCA.