[quote name='darkwingduck13']I can't recall ever agreeing to a EULA on a console game, and your way of saying the PSN allows "unlimited" downloads is pretty farcical. As far as I'm aware, you only get so many "activations" before you're screwed. Also, their backup function seems very useful in case you fry your PS3:
http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=3875645
I don't care how many "activations" you get for redownloading. It's not the point. The point is that it's a limitation. You still don't own what you paid for. I'm not "activating" any of my PS2 games before I play them.
Not really. Did it debut for sale at $6.99? Is it a new, exclusive PSN release? No, it was released in like 2006. It's the PSP version of the Final Fantasy VII argument. I did
not make any predictions about the long-term effects on price by the PSN-exclusive releases! I stated that a new, exclusive PSN release isn't likely to be
as cheap as you'd expect, given the removal of overhead for getting the game into your hands. I also freely phrased it as speculation.
This part of your argument is (in theory) true, to a point. I'll argue that owning a title like FFVII is not
necessarily expensive at all if you're willing to wait for the right price. It's an individual choice (which is what the basis for this discussion is all about, really) as to what the right price is, but the point is you have lots of outlets in which to search and wait for that price to come around.
Valkyrie Profile for PSOne for $9.95 was a great price when I found it at one of my game shops. Just because it's hard to find doesn't mean you can't find a good deal on it. The other side of this is that if a game is released on the PSN and then later pulled, no longer available for sale, it might accrue some additional value somehow.
I just want to clear something up: I'm not trolling here. I think DD
could be a great thing if implemented correctly. However, with the current way companies are implementing DD, there is
no way to get around the fact that you're still just trusting a company to do the right thing!
In this case, we're talking about trusting a company who not too long ago installed a ROOTKIT on tons of peoples' PCs. If some junior high school kid had pulled that shit, he'd be in jail right now! There sure as hell won't be any significant repercussions if Sony just remotely disables someone's PSP games from playing.
As it stands, the only company who does DD that I've intentionally supported is
http://www.gog.com. They've got a good philosophy, good support, and when I buy something? It's mine.[/QUOTE]
First off, I dont think you are trolling and I really appreciate your side of the argument and you have made many good points (and done so in civilized manner far too rare on the internet).While I do see where you are coming from I think my main issue is that I feel the extent of the damage caused by DD is being completely overblown. When it comes down to it, Sony wants to sell as many copies of their games as possible and while I can see situations where a used market may offer a low cost alternative, I have also seen situations where it causes higher costs.
Anyways, the activation issue only applies to how many consoles you can simultaneously have the content on (which is what allows gamesharing, which I havent touched on but effectively reduces the costs of ownership of new titles to a mere 1/5th of their release price and is completely legal).
For backing up with PSP, take your PSP memory stick, download the game and then take a different memory stick and there you have the back up and this can be done unlimitied number of times. Under current circumstances this isnt even necessary as PSN does allow unlimited downloads to any of the five machines attached to your account. The PS3 is different and the thread you linked to is onyl a criticism of the back up utility, which in the directions for the PS3 does clarify that said utility is only for harddrive upgrades. As mentioned further down in the same thread, the solution is simply to redownload your games as the PSN does allow the unlimited downloads I mentioned before.
As far as the EULA, it is in every game and while you may not see it, it is there. Several games will simply mention it in the manual, Team Ninja games used to display it before their opening cinematic or it is common for PC games to have it displayed just before you install. I believe the PS2 also included a general EULA in the console's user manual. Regardless, if it requires using a tool to circumvent the licensed hardware (your console) or data encryption, then it is illegal. (I believe the specific piece of legislation is the DMMCA)
As for Guilty Gear it did debut on the PSN for $6.99. However, it also did not go straight to DD. This point of contention may need to be held off until we have a significant number of releases that are released as DD and retail simulataneously in order to compare. Your point that you found a game for cheaper just by searching is not necessarily valid, because economically speaking time is a resource just like money and searching for a better price may lower the monetary cost but raises the cost in real terms. The time cost is one aspect where DD does have a benefit. If you look over in the Crimson Gem Saga thread there are still people looking for a new copy of the game. With DD, everyone could have had their copy day one.
I echo your love of GOG and think they have a great system. However, I think a big part fo the reason why they dont need to use DRM is based on the types of titles they offer.