[quote name='rabidmonkeys']I do in fact. And you are wrong, as I have stated many times in this thread. The Publishers don't sell directly to the retailers, they sell to middle-men distributors and they mark them up generally 50% of the difference between the MSRP and what they bought it for, meaning that the total profit of the game is split between the retailer and the distributor; hence the difference between "SHIPPED" and "SOLD." So once again, hopefully for the final time: A RETAIL STORE DOESN NOT MAKE MORE THAN ROUGHLY $5-7 PER TITLE. And once again a 20-30% mark up is not significant enough to keep a business alive, even if that were the case. WHICH IT'S NOT.[/QUOTE]
You know what, I don't want to have a flame war here over something so stupid, so I'm not going to continue after this message.
If you want to believe your middle man concept in the world of video games you are sorely wrong. Last time I checked we never did business with any company other than the publishers of the games. Do you really think a big retail store/chain doesn't have any buying power? Publishers are giddy with excitement when they get an order for 10,000+ copies of a game.
I am also not saying that there are NO middle-men in the distribution channel, but large retailers don't use them.
I also don't know where your getting this idea that the retailer and distributor is splitting some kind of magical profit. This wouldn't even make economical sense?!?!? The only thing we are required to buy from a "middle-man" distributor in Washington State is alcohol. And this is because it is a stupid state law that Costco is trying to get changed.
Just in case you don't believe me Forbes online just did a breakdown on Gears of War, and they show who gets what from a $60 sale.
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames_slide.html
Over at RPGamer they did a summary if you don't want to watch the slide show:
http://www.rpgamer.com/news/currents/2007/column/tl010507.html
"When you shell out your hard earned dollars for a game, have you ever wondered where the money went? Well Forbes took a pie chart to an average $60 video game, and analyzed who gets the profit. I won't NUMB3R CRUNCH this set of data, since Forbes has already made a snappy slide show about the whole thing, but here's some of the highlights:
Console Owner: On a $60 game, the console owner is paid about $7 in royalty fees. Blades and razors.
Retailer: There's about $12 in markup on an average game.
Design: The artists and designers get about $25 from the sale, which is comforting; nearly half of what you pay goes towards making the game look and feel good.
Engineering: The programming and encoding of the game costs about $12, which includes localization.
Marketing: $7 goes to advertisements and keeping the game "funky fresh" in the eyes of consumers
Corporate Costs: Only about 20 cents goes towards corporate salaries and other executive positions."
So looks like the retailer makes around a 20% profit on an X-Box 360 game.
Costco generally sells a 360 game for around 53.99-54.99, which is around $6 profit per game, so about %10.
Sounds like some good profit to me at the retail level
