How fun is Prototype?

erehwon

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I picked this up from Target on clearance for $8. I was wondering how good this game is? I'm trying to decide if it's something worth keeping or just renting some time.

I really need to try gamefly.
 
Did you play Hulk: Ultimate Destruction last gen, OP? If so, then you've already played the bulk of this game, as it has many of the same mechanics as that game.

It's a fun game though and well worth $8. I was waiting for my closest Target to drop the copy they had to a stupid cheap price, but it got snapped up at $20.98 apparently.:roll: Then again I already played it and I was just going to pick it back up for something to mess around in.

It's a repetitive game though, which is why I typically took an hour long break between missions and just smashed crap during that time.;)
 
[quote name='IAmTheCheapestGamer']Did you play Hulk: Ultimate Destruction last gen, OP? If so, then you've already played the bulk of this game, as it has many of the same mechanics as that game.

It's a fun game though and well worth $8. I was waiting for my closest Target to drop the copy they had to a stupid cheap price, but it got snapped up at $20.98 apparently.:roll: Then again I already played it and I was just going to pick it back up for something to mess around in.

It's a repetitive game though, which is why I typically took an hour long break between missions and just smashed crap during that time.;)[/QUOTE]

Exactly this^
 
I honestly liked Infamous better. Also, if you're looking for a good deal on Gamefly you can use the link in my sig to get it half off.
 
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Worth the 8 definitely. Use a guide to get the platinum and then sell the game after you are done with it for near what you paid for it.
 
$8 is alright... I didn't really like it that much (one of the mission is broken I think, I got stuck for hours). However, the NYC map is really nice, quite accurate too :lol: Worth $8 just for that :)

I like inFamous better though, the two games quite similar, but inFamous storyline is a lot more engaging/interesting than Protoype. Also, inFamous looks better too.
 
I was begining to think I was the only person who didnt really like this game. I can see why people would like it, but I couldnt stand the camera wanting to pan on its own every two seconds. I wish it would stay in place and I would have enjoiyed this more.

I enjoyed Infamosus much more, but of course it isn't $8 anywhere that I know of yet. $15 on BF might be a good pickup though if your thinking of Prototype.
 
[quote name='wrencrest']I was begining to think I was the only person who didnt really like this game. I can see why people would like it, but I couldnt stand the camera wanting to pan on its own every two seconds. I wish it would stay in place and I would have enjoiyed this more.

I enjoyed Infamosus much more, but of course it isn't $8 anywhere that I know of yet. $15 on BF might be a good pickup though if your thinking of Prototype.[/QUOTE]
You're absolutely correct! :lol: I can't believe I have forgotten about that problem... Infamous is definitely more polished than Prototype, no comparison there. I finished Prototype, but didn't really like it much as I enjoyed Infamous (which I want to plat, but not Prototype, didn't like it enough to waste more time).
 
[quote name='Serpentor']You're absolutely correct! :lol: I can't believe I have forgotten about that problem... Infamous is definitely more polished than Prototype, no comparison there. I finished Prototype, but didn't really like it much as I enjoyed Infamous (which I want to plat, but not Prototype, didn't like it enough to waste more time).[/QUOTE]
Same here, I got the patinum for Infamous and for the most part enjoyed it all the way through both good and evil. Because of the camera I sold Protoype back for what I paid after playing less than 5 hours.

Sorry for hijacking the thread there OP.
 
$8 is a good price. I got it and inFAMOUS at the same time. Thus Prototype got about 2 hours of play and has sat on my shelf since. Guess I may go back to it sometime.
 
[quote name='DOMINATOR912']It's good, but be ready for frustrating segments towards the end.[/QUOTE]

And also the lamest end boss ever
 
I guess I am out of the norm on this one because I hated the game. I rented it and got to the point I was waiting to take it back so I could stop playing it. Infamous was much better and I was hoping prototype was going to be a lot like that but it wasn't.

For 8 bucks it's worth a shot to see if you like it, if not trade it onto someone else.
 
I'm just going to steal my post from the Infamous vs. Prototype thread in this very section. That should cover everything I thought about the game good and bad.

Found here, FYI:
http://www.cheapassgamer.com/forums/showthread.php?t=249786

[quote name='uncle5555']Let me address some of his complaints first before I tell what I thought of it (just finished it 2 days ago)

The bland city, well it is Manhattan in a 1/7th scale, but still it is based off of a REAL city, for better or worse, so not really there fault for taking some liberties with it, but not jazzing it up and making it more exciting, plus I was almost always in the air gliding or in a chopper so that was almost a non-issue to me, except when I was doing landmark or hint missions I was very rarely on street level for very long.

It all depends on how you play the game.

Same thing with the advertisements, unless you spend an inordinate amount of time in Times Square those signs are pretty rare to see (or I just didn't notice them too much since I was airborne most of the time, but they weren't as jarring and in your face as say the billboards in Bionic Commando (right in the beginning of the game no less)

To me the difficulty only ramped up to hair pulling levels in the last few missions (especially when you are being attacked non-stop and are trying to find some breathing room and there is none to be found, or when trying to power up) otherwise I'd say that it was tolerable, the only thing other than the end boss fight (get to that in a second) that was virtually impossible for me to complete were the military consumption missions on hard.

Especially the web target missions that I didn't need to do (I had completed the web except the last two story targets) and it was useless for me to do them other than to have them complete, the time limit coupled with the large amount of area to cover along with being attacked consistently by the military over and over on occasion was too much for me to take and after 10-15 tries I said to hell with it and moved back onto the story missions, but considering that isn't mandatory to do (unless you're gunning for platinum, I wasn't) it really isn't a major issue.

The final boss fight has to be one of the most single most irritating things I've played in awhile (no spoilers) but between him activating cheap mega attack moves, being on my @$$ keeping me from powering up and having to use one very specific devastator move to kill him (one I didn't use much in the main game, and discovered by trial and error until I saw how well it was working) and the artificial time limit on the fight as well, it felt more as a war of attrition than a big bad brawl.

On an aside if I was going to complain about something it would be the super soldiers and hunters / leader hunters. Alex gets all of these cool powers (power bomb) and I can't use them on any of them since they require grapple and only on regular hunters can you grapple, and only then to body slam. That was something that made me more mad, the fact that only regular enemies were affected by his powers gotten later in the game. And the one blade move became my overly abused power late in the game to kill those enemies as well.

The story, look below.

My gripes:

They could have used more variety in the consumption missions / skill missions. The infected missions were mostly destroy the hives, I mean 80% of the time I was doing the same thing, the two sight powers could have been used to give those missions some variety like a find the infected (ala the one story mission) of something else like that, same with skill missions, instead of use this (fill in the blank) to kill the enemy couldn't we have had something else to do.

Collect 250 glowing orbs, this....

I collected so many useless things in games it isn't funny, but I'm glad I did this in the first 3-4 hours of play (plus it gave me points to spend) but still almost four hours to collect little light balls, and I still ended up missing one landmark ball, they could have done better on that.

Ok my last gripe is the story, but not for the same reason Paco complains about it, I believe Prototype had an awesome story, problem was how they went about dispensing it, the fact you had to go around and find over 120 people (approx. 132 total some are gotten through story elements) and then sometimes they were hard to find and got killed when trying to consume them, now that was a stupid way to delve into the story.

Awesome idea, but there were just too damn many people to kill to get all the bits and pieces, I know they were fleshing out the world with all of the military grunt story bits, but considering about 20-30 of those were virtually the same they could have easily trimmed them down, or condensed a few of them, I think 80 people to consume would have been a much better number and it could have been 80 specific people, not 80 random (other than the story specific consumes) people you found accidentally when flying or running around (or using a guide/map in my case) to get them.

So I can see the complaints about how the story took too much work to get to see, and I agree, but there was a really good story there to be told, if you bothered to find it, and they leave the game open for a sequel which is cool, but hopefully they strengthen up some of the weak points in the game.

On the comparison end I liked how I had more control over Mercer, then I did of Cole (didn't like how he latched onto things I didn't want him too)

I don't really like comparing them both, and frankly, I'd just get both if you have any interest in sandbox type games they both have their strengths and weaknesses. Prototype is what you'd get it GTA, Mercs, and the Hulk were all put into one game, and while not perfect makes for a pretty fun time.

I think they're both worth playing on their own merits and I am glad to own both. Not much more to say other than that.[/QUOTE]
 
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