Humble Bundle Thread

So yeah, I'm still new to the Humble Bundle scene. What were some of the best bundles offered?
Lots of nice publisher partnerships, including THQ, Double Fine, Deep Silver, Origin, WB games, and the Jumbo bundle. Also some good weeklies, like Telltale, Kalypso, 1C, Tripwire, Klei, Serious Sam, Nordic, Puppy Games, and Alan Wake. And for the numbered ones, I guess Indie Bundle 9 and 10 were pretty good too.

Damn, looking back, humble has really come through with some awesome bundles. Look here for the full list.

 
So yeah, I'm still new to the Humble Bundle scene. What were some of the best bundles offered?
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http://en.wikipedia.org/wiki/List_of_Humble_Bundles

 
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Yeah, totally agreed. The closest it comes to an RPG is in item management.
Really? It's all about leveling up to equip new weapons, do more damage, unlock new skills, access more difficult areas with higher level enemies, utilizing status effects to defeat your enemies, etc etc.

Honestly, the game is 100% RPG, except the combat is that of a FPS game.

 
Pac-Man is an RPG because you're pretending to be a Pac-Man!

I'm well aware that "RPG" in terms of video games is watered down to a point where any sort of character mechanics progression makes it a "RPG" these days.  So I don't really need to have that debate.  I was amused by the phrase "100% RPG" though since I guess now ANY character development/interaction beyond "Go to NPC, click on them and get next mission" is superfluous to the idea of a role-playing game.

 
Really? It's all about leveling up to equip new weapons, do more damage, unlock new skills, access more difficult areas with higher level enemies, utilizing status effects to defeat your enemies, etc etc.

Honestly, the game is 100% RPG, except the combat is that of a FPS game.
Yeah, there's tons of games that have those types of things and you can't just call them all RPGs... because they are not.

 
Really? It's all about leveling up to equip new weapons, do more damage, unlock new skills, access more difficult areas with higher level enemies, utilizing status effects to defeat your enemies, etc etc.

Honestly, the game is 100% ARPG, except the combat is that of a FPS game.
FTFY. :D

 
Pac-Man is an RPG because you're pretending to be a Pac-Man!

I'm well aware that "RPG" in terms of video games is watered down to a point where any sort of character mechanics progression makes it a "RPG" these days. So I don't really need to have that debate. I was amused by the phrase "100% RPG" though since I guess now ANY character development/interaction beyond "Go to NPC, click on them and get next mission" is superfluous to the idea of a role-playing game.
So a game has to have mountains of text to be an RPG? Because I can think of a million other games with weaker, sparser stories and dialogue than Borderlands that have turn based combat and are considering purely RPGs with no other sub-genres. Since Borderlands 2 has FPS combat, it's different? That doesn't really make sense.

Just about nothing is a true "100% RPG" besides tabletop RPGs that spawned the RPG gaming genre. The closest possible games would be stuff like Baldur's Gate and Neverwinter Nights, simply because they made you create a character from scratch, create the "role" and play it, and because they tried their best to follow the mechanics of the tabletop game.

I just fail to see how a different combat style makes people scoff at someone calling it an RPG as well. Maybe "100%" is exaggerating, but it is 100% an RPG in the sense that it's just as much an RPG than almost every other RPG video game in recent history. I dislike the "purist" attitude where one format and one format only is the "true" version of something.

Yeah, there's tons of games that have those types of things and you can't just call them all RPGs... because they are not.
See above. Honestly, I think that's nonsense. The only thing that is not an RPG about Borderlands is the combat style, and really, combat styles vary between RPGs too, so that's a pointless thought. It has just as much story, dialogue, etc than many other games that people would easily consider RPGs (simply for the turn based classic RPG combat styles), or perhaps that doesn't count either because it's a silly, non-medieval story?

The mechanics are 100% RPG, and I consider the mechanics of a game to tell you what type of game it is. I've played RPGs with turn based, active time, turn based strategy, real time strategy, puzzle, and many more combat styles, and I consider all of them RPGs if the mechanics of the games are still RPGs. I see no difference with an FPS combat style.

Also, see below.

Excellent point. Borderlands is an ARPG.

Back to the naysayers, are ARPGs not "true" RPGs? If that's a nitpick going on, I guess I have nothing more to say. Just because a game falls under a sub-genre doesn't make it something completely different.

I feel like this whole thing is a bunch of old people saying "In MY day our RPGs were made of paper and didn't have laser guns and murderous little girls named Tina in them!", to which I'll just say you're all wrong and should feel bad.

 
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Excellent point. Borderlands is an ARPG.

Back to the naysayers, are ARPGs not "true" RPGs? If that's a nitpick going on, I guess I have nothing more to say. Just because a game falls under a sub-genre doesn't make it something completely different.

I feel like this whole thing is a bunch of old people saying "In MY day our RPGs were made of paper and didn't have laser guns and murderous little girls named Tina in them!", to which I'll just say you're all wrong and should feel bad.
Yes, ARPG is a RPG.

It has one of the two RPG elements that I consider that games labeled RPG's normally have.

I think ARPG is often a very specific type of RPG.

ARPG's are normally more focused on the player making decisions (often at level-up time) on how their characters' own class (if the game has classes), stats, points, attributes, skills, perks, etc - should turn out.

It's mostly decision-making that is going to dictate how + your character should handle combat; and what you can do when you're actually in battle.

For example:

The specs of my Paladin from Diablo 2 is very likely going to be much different than yours.

 
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Just about nothing is a true "100% RPG" besides tabletop RPGs that spawned the RPG gaming genre. The closest possible games would be stuff like Baldur's Gate and Neverwinter Nights, simply because they made you create a character from scratch, create the "role" and play it, and because they tried their best to follow the mechanics of the tabletop game.
You know what's not like Baldur's Gate or Neverwinter Nights? Borderlands ;)

"In MY day our RPGs were made of paper and didn't have laser guns and murderous little girls named Tina in them!"
mRtcuDk.jpg

 
You know what's not like Baldur's Gate or Neverwinter Nights? Borderlands ;)
Borderlands series to me is a mix of FPS + ARPG.

Borderlands plays like a FPS, control-wise - and it's stuck in the first-person viewpoint.

Borderlands has all the ARPG's underpinings of Diablo 1+2 (lots of loot; and skills to learn + increase your character's stats + skills; leveling up).

I would've compared Borderlands to Hellgate: London, since they both have ARPG elements + have shooting elements/controls - but HG:L is easier to consider a ARPG b/c (out the box without any DLC) you can actually pick a melee-based class...and not even do any actual shooting.

 
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For what it's worth, I don't really care if someone wants to call Borderlands an RPG, an ARPG, a FPS or a retro side scroller.  I was just amused at the "100% RPG" remark which implies that the traditional elements of an RPG just no longer apply or matter -- have mechanical character progression (levels, earned skills, etc) and it has everything an RPG could need.

If Idiotekque feels that way, it's nothing I give enough of a slap about to actually argue over.

 
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You know what's not like Baldur's Gate or Neverwinter Nights? Borderlands ;)

mRtcuDk.jpg
True, but you know what aren't D&D tabletop? Baldur's Gate and Neverwinter Nights. They try to follow it, but they can't, not fully. Hence if we're going to nitpick, they aren't "100%" RPGs either, and fall in the same boat as Borderlands.

I don't see any little girls named Tina!

Borderlands series to me is a mix of FPS + ARPG.

Borderlands plays like a FPS, control-wise - and it's stuck in the first-person viewpoint.

Borderlands has all the ARPG's underpinings of Diablo 1+2 (lots of loot; and skills to learn + increase your character's stats + skills; leveling up).

I would've compared Borderlands to Hellgate: London, since they both have ARPG elements + have shooting elements/controls - but HG:L is easier to consider a ARPG b/c (out the box without any DLC) you can actually pick a melee-based class...and not even do any actual shooting.
Yup, Borderlands is Diablo with guns. Even one old fart here (I won't utter this person's name, I've had enough cat scratches for one lifetime) says so. If we're all gonna be nitpicky as hell, might as well say Diablo isn't an "100%" RPG as well, which is silly, because it is. The only difference between Diablo and Borderlands is the combat system and story/setting, and neither of those things invalidate a game's genre.

 
For what it's worth, I don't really care if someone wants to call Borderlands an RPG, an ARPG, a FPS or a retro side scroller. I was just amused at the "100% RPG" remark which implies that the traditional elements of an RPG just no longer apply or matter -- have mechanical character progression (levels, earned skills, etc) and it has everything an RPG could need.

If Idiotekque feels that way, it's nothing I give enough of a slap about to actually argue over.
We're just arguing semantics anyways. I don't consider a game that religiously follows the "oldschool" accordances of turn based combat system, medieval setting, chaotic/good alignment, yada yada, to be the only "true" RPGs. I consider a game a full-fledged RPG if it builds itself up with RPG mechanics and utilizes them like any other RPG would, which Borderlands does.

It's not like I'm creating a sum with these percentages. Borderlands 2 is 100% an FPS too, in my book, so that makes it 200% total! Nitpick on that one.

 
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ARPG was only a thing because because most "RPGs" back in the olden days before Idiotekque was born were turn based and the stodgy purists (now known either as The RPG Codex or the country of Germany) would poo poo anything that didn't have turn based combat.

These days action combat is the default for RPGs with only a few trying to be retro indie games that MysterD ignores because it's not published by EA being turn based.

Technically Elder Scrolls is an ARPG but no one calls it that anymore.
 
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ARPG was only a thing because because most "RPGs" back in the olden days before Idiotekque was born were turn based and the stodgy purists (now known either as The RPG Codex or the country of Germany) would poo poo anything that didn't have turn based combat.

These days action combat is the default for RPGs with only a few trying to be retro indie games that MysterD ignores because it's not published by EA being turn based.

Technically Elder Scrolls is an ARPG but no one calls it that anymore.
That's what I find funny as well. A lot of the "pure" games only had basic, limited combat systems with little to no action because that's all that could really be done with the technology at that time. If they had the ability to create a first person action RPG at the time, they would have, and this entire argument wouldn't even exist.

 
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