Greedfall is made by a janky developer so I'm not sure why it gets so much traction here. I'll check it out eventually but at bundle fodder prices.
B/c they (Spiders) make BioWare-style RPG's that BioWare don't seem to really make anymore, namely since ME: Andromeda failed as a RPG for most gamers.
DA:I was probably the last real and great BioWare style RPG from BioWare. I hope they can turn it around w/ DA4, but...I doubt most of us ain't certain w/ them, given their mass exodus of core BioWare type of crew over the years. IT feels like EA has already did their corporate takeover at BioWare.
So...we RPG gamers have to find someone else, who's willing and can make this type of game - Spiders is doing just that, on a AA Level.
Also, the settings they (Spiders) choose also have some kind of unique and/or interesting twists to them, compared to most of the typical sci-fi, post-apoc, and traditional fantasy over-used settings for RPG's - Mars: War Logs is on Mars in a penal colony in a sci-fi future; Technomancer takes place in a sci-fi future gone horribly wrong in the Mars: War Logs Universe; and Greedfall takes place in a Colonial type of setting.
While Spiders might sit more so in the AA space, they still are doing a good job here and actually are improving w/ every title.
EDIT:
Piranha Bytes of old was a good studio. Gothic, despite flaws, pioneered many things you see in modern third person/action RPGs. Greedfall was developed by Spiders who don't have a decent title to their name.
Full-fledged voice acting, immersive game-worlds w/ character doing stuff like they would in a real world, NPC's on schedules - yep, PB's been doing this for years and we all know that many CRPG's have been taking that style for years (i.e. go see Elder Scrolls, which has been biting them forever, for starters - namely since Oblivion).
Also, I'd say ELEX is their best game since the original Gothic and also the first Risen game, IMHO. A lot of the eurojank, weirdness, over-the-top-ness, stilted-ness, corny-ness, campy-ness, and their interesting stuff here makes more sense in say ELEX than any of their other games. There's this kind of fantasy, sci-fi & post-apoc' mixture thing going on here, which feels ridiculous - and is often interesting and unique, which lends to a lot of their problems that don't entirely work in their other games...and embraces them here and they obviously are self-aware about it; it just seems more fitting here.