Humble Weekly Sale - PWYW - Daedalic adventure games - New Beginning, Whispered World, Dark Eye, Journey of a Roach, more

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The Humble Store is doing weekly sales. Games are generally available as (DRM-free) direct downloads for all available open platforms (Windows, Mac, Linux, Android) and keys for Steam as well as soundtracks are included. You may choose to donate a part of your payment to charity.

Please note: Steam games are now redeemed by linking your Steam account with Humble. Games may be gifted by generating a link to be redeemed.

11/7/2013 - Daedalic

PWYW ($1+ for Steam)

  • Ednay & Harvey: Harvey's New Eyes
  • A New Beginning - Final Cut
  • The Whispered World
  • The Chronicles of Shakespeare: Romeo & Juliet (DRM-free only)
  • The Chronicles of Shakespeare: A Midsummer Night's Dream (DRM-free only)

$6

  • Deponia
  • Journey of a Roach
  • Dark Eye: Chains of Satinav
All games are DRM-free on PC and Mac. All but the Shakespeare are available on Steam for $1+.

https://www.humblebundle.com/weekly

Previous Weeks
3/19/2013 - Bastion

$1+ - Game

  • Bastion Steam + DRM Free
  • Unlock Bastion on Steam
  • Works on Mac, Windows, and Linux
  • Includes DRM-free downloads
Beat the Average - Bonus Content

  • Digital Soundtrack (MP3/FLAC)
  • Bastion Digital Art Pack
  • Bastion Sheet Music
  • Bastion iPhone/Android Ringtones
$25+ - Merchandise

  • Bastion Bandana
  • Bastion Original Soundtrack CD
  • Bastion Postcard
  • Transistor Postcard (Supergiant's Next Game!)
  • Includes Worldwide Shipping
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3/26/2013 - THQ Games

$1+

  • Darksiders w/ soundtrack
  • Red Faction: Armageddon w/ soundtrack and Path to War DLC
Beat the Average

  • Darksiders II w/ soundtrack
  • Red Faction: Guerilla
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4/2/2013 - Tripwire Games Steam keys

$1+

  • Red Orchestra w/ soundtrack
  • Red Orchestra 2 GOTY edition w/ soundtrack
Beat the Average

  • Killing Floor w/ 11 DLC packs* and soundtrack
*Golden Weapons Pack and Robot Special Character Pack DLC are not included.
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4/9/2013 - Blendo Games - Steam keys

$1+

  • Atom Zombie Smasher w/ soundtrack
  • Flotilla
  • Air Forte w/ soundtrack
Beat the Average

  • Thirty Flights of Loving w/ soundtrack
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5/22/2013
Pay What You Want for:

  • Alan Wake
  • Alan Wake's American Nightmare
  • bonus content
$1+ gets you Steam keys. These games are Windows only.
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5/30 - Telltale Games
Pay What You Want ($1+ for Steam*)

  • Puzzle Agent 1 & 2 (w/ soundtrack)
  • Sam & Max Devil's Playhouse
  • Back to the Future: The Game
  • Poker Night at the Inventory
  • Hector: Badge of Carnage! (w/ soundtrack)
  • Wallace & Gromit's Grand Adventures
Beat the Average:

  • The Walking Dead
*In this week's deal there are two keys. One key unlocks all in the $1 tier and a separate one is for The Walking Dead if you BTA.
There are no Linux versions of these games.

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6/6 - Serious Sam

 
Pay What You Want ($1+ Steam keys)
  • Serious Sam HD: The First Encounter (Steam only)
  • Serious Sam HD: The Second Encounter (Steam only)
  • Serious Sam: The Random Encounter
  • Serious Sam Double D
  • Serious Sam: Kamikaze Attack (Android, no Steam)
  • Serious Sam Public Test 2 (no Steam)
 
Beat the Average
  • Serious Sam 3: BFE Deluxe Edition (Win, Mac & Linux, Steam only, w/ soundtrack, includes both Serious Sam Classic games)
  • Serious Sam 2 (Steam only)
All games are on Windows only and come with Steam keys unless otherwise noted.

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6/13 - 11-bit Studios

 
Pay What You Want
  • Anomaly Warzone Earth (with Steam key for $1+ payments, no Android)
  • Anomaly Warzone Earth: Mobile Campaign
  • Sleepwalker's Journey
  • Funky Smugglers
 
Beat the Average
  • Anomaly Korea
  • Bonus Content (3D model print source file and wallpaper)
All games are DRM-free on Windows, Mac, Linux, and Android unless otherwise noted. Only Anomaly Warzone Earth is on Steam.

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6/20 - Rochard

Pay What You Want ($1+ for Steam keys):

  • Rochard
  • Soundtrack
  • Hard Times DLC
  • Digital Art Book
The game is available for Windows, Mac, and Linux DRM-free.


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6/27 - Klei

Pay What You Want ($1+ Steam keys)

  • Shank (windows, mac, linux, soundtrack)
  • Shank 2 (windows, mac, linux, soundtrack)
  • Eets (windows, mac)
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7/4 - Two Tribes Games

Pay What You Want ($1+ Steam keys)

  • Toki Tori
  • Edge
  • 10% off Toki Tori 2+ coupons (2)

Beat the Average

  • Rush
  • 10% off Toki Tori 2+ coupon
  • Bonus content (concept art, digital poster)
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7/11 - Spiderweb Software

Pay What You Want ($1+ Steam keys):

  • The Geneforge Saga 
  • Avadon: The Black Fortress
  • The First Avernum Trilogy + Blades of Avernum - (not on Steam)
  • Avernum: The Great Trials Trilogy
  • Bonus Game Art and Hint Books

Beat the Average:

  • Avernum: Escape from the Pit
  • Nethergate: Resurrection 
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7/18/2013 - Jim Guthrie

Pay What You Want for Albums (mp3 and flac)

  • Indie Game: The Movie Soundtrack
  • Sword & Sworcery LP The Ballad of the Space Babies 
  • Now, More Than Ever
  • Takes Time
  • Takes Time: Instrumentals & Demos
  • The Scythian Steppes: Seven #Sworcery Songs Localized for Japan
  • A Thousand Songs
  • Children of the Clone
  • Corporeal - Music from Soundshapes
  • Morning Noon Night
  • FREE-P
Beat the Average

  • Indie Game: The Movie (DRM-free and Steam)
  • Superbrothers: Sword & Sworcery EP (Steam and DRM-free PC, Mac, Linux, Android)
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7/25/2013 - Positech Games

Pay What You Want ($1+ for Steam keys)

  • Kudos 2 (Windows, Mac, NO STEAM)
  • Gratuitous Tank Battles (Windows, Mac, Steam)
  • Gratuitous Space Battles  (Windows, Mac, Linux, Steam)

Beat the Average

  • Democracy 2 (Windows, Mac, Steam)
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8/1/2013 - 1C Company games

Pay What You Want ($1+ for Steam keys)

  • Men of War
  • Men of War: Red Tide
  • King's Bounty: The Legend (also on Mac)
  • King's Bounty: Armored Princess (also on Mac)

Beat the Average*

  • Men of War: Assault Squad
  • King's Bounty: Crossworlds 
All games this week are on Steam. King's Bounty games are also DRM-free. The Men of War games are Steam only. 

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8/8/2013 - Introversion Games

Pay What You Want ($1+ for Steam keys)

  • Uplink
  • Darwinia
  • Multiwinia
  • Defcon
  • Source Code Access for the above four games
  • Voxel and City Generator tech demos (Windows only)

$20+

  • Prison Architect Early Access
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8/15/2013 - Hosted by PewDiePie
Pay What You Want ($1+ for Steam keys)

  • Botanicula
  • McPixel (also available on Android)
  • Thomas Was Alone
  • The Showdown Effect (Steam only)

Beat the Average:

  • Amnesia: The Dark Descent
Games in this sale are on Windows, Mac, and Linux DRM-free with the exception of The Showdown Effect. All are on Steam if you pay $1 or more.

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8//22/2013 - Paradox Interactive

Pay What You Want ($1 or more for Steam keys)

  • Europa Universalis III Complete (+Mac)
  • War of the Roses: Kingmaker
  • Warlock: Master of the Arcane
  • Leviathan: Warships (+Mac)
  • Dungeonland (+Mac)
  • The Showdown Effect (+Mac)
BTA:

  • Crusader Kings II (+Mac & Linux)
  • Magicka 
$125
48 Steam games, 20 soundtracks

  • Mount & Blade – Windows
  • Hearts of Iron II: Complete – Windows
  • Europa Universalis: Rome - Gold Edition – Windows
  • Europa Universalis: Rome - Vae Victis – Windows
  • King Arthur - The Role-Playing Wargame – Windows
  • Crusaders: Thy Kingdom Come – Windows
  • King Arthur - Fallen Champions – Windows
  • King Arthur II - The Role-Playing Wargame – Windows
  • Europa Universalis III – Windows and Mac
  • Hearts of Iron III – Windows and Mac
  • East India Company – Windows
  • Majesty 2 – Windows
  • Majesty: Gold Edition – Windows
  • Lead and Gold - Gangs of the Wild West – Windows
  • War of the Roses – Windows
  • For The Glory – Windows
  • Arsenal of Democracy – Windows
  • Sword of the Stars Complete Collection – Windows
  • Magicka – Windows
  • The Kings' Crusade – Windows
  • Victoria II – Windows
  • Victoria: Revolutions – Windows
  • Sword of the Stars II: Enhanced Edition – Windows
  • Mount & Blade: Warband – Windows
  • Ship Simulator Extremes – Windows
  • Commander: Conquest of the Americas – Windows
  • Pirates of the Black Cove – Windows
  • Cities in Motion – Windows and Mac
  • Defenders of Ardania – Windows
  • Darkest Hour: A Hearts of Iron Game – Windows
  • Sengoku – Windows
  • Majesty Gold HD – Windows
  • Naval War: Arctic Circle – Windows
  • Starvoid – Windows
  • A Game of Dwarves – Windows
  • Gettysburg: Armored Warfare – Windows
  • Impire – Windows
  • Leviathan: Warships – Windows and Mac
  • Warlock - Master of the Arcane – Windows
  • Crusader Kings II – Windows, Mac, and Linux
  • The Showdown Effect – Windows and Mac
  • Crusader Kings Complete – Windows
  • Dungeonland – Windows and Mac
  • Cities in Motion 2 – Windows and Mac
  • March of the Eagles – Windows
  • Knights of the Pen and Paper +1 – Windows, Mac, and Linux
  • Teleglitch: Die More Edition – Windows, Mac, and Linux
  • War of the Vikings Alpha – Windows

All games in first two tiers come with soundtracks and are on Windows. Other platforms available where noted.

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9/5/2013 - Arcen Games

Pay What You Want ($1+ for Steam keys)

  • AI War: Fleet Command + All 5 DLC Packs
  • A Valley Without Wind 1 & 2
  • Tidalis

$5.80+

  • Shattered Haven
  • Skyward Collapse + Nihon no Mura DLC

All games are Windows, Mac, and Steam. Soundtracks are included.

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9/12/2013 - Retro Shooters

$1+ for Steam keys

  • Serious Sam HD The First Encounter
  • Serious Sam HD The Second Encounter
  • Shadow Warrior Classic Redux (Mac, Linux)
  • Duke Nukem Megaton Edition (Mac, Linux)

$6+

  • Hard Reset Extended Edition w/ soundtrack
  • System Shock 2 w/ soundtrack (Mac)
All games are on Steam only. Non-Windows platforms are available as noted.


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9/19/2013 - Egosoft's X Series

$1+
  • X: Beyond the Frontier
  • X-Tension
  • X2: The Thread
  • X3: Reunion + Bonus Package
 
$6+
  • X3: Terran Conflict
  • X3: Albion Prelude
  • X: Superbox Bonus Material


All games are on Steam only. X3 titles are also on Mac and Linux. Soundtracks are available for X3: Albion Prelude and X Rebirth.



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9/26/2013 - Kalypso Media

$1+

  • Tropico 3 Steam Special Edition
  • Sine Mora
  • Skydrift
  • Anna Extended Edition

$6+

  • Tropico 4
  • Jagged Alliance: Back in Action
All games are Steam only and on Windows. Anna is also available on Mac and Linux.



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10/3/2013 - Nordic Games

$1+

  • Red Faction: Armageddon 
  • Supreme Commander 
  • Supreme Commander: Forged Alliance 
  • The Guild 2 
  • Neighbors From Hell Compilation

$6+

  • Painkiller: Hell & Damnation 
  • ArcaniA 
  • Darksiders II 
  • SpellForce 2: Faith in Destiny
All games are on Steam and Windows only with the exception of Neighbors from Hell which is DRM-free but not on Steam.

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10/10/2013 - Focus Home 

$1+

  • Cities XL Platinum
  • Blood Bowl: Legendary Edition 
  • Divinity II: Developer's Cut 
  • R.A.W. Realms of Ancient War 
  • Game of Thrones 
  • Confrontation
$6+

  • Wargame: European Escalation
  • The Testament of Sherlock Holmes

All games are on Steam and are Windows only with the exception of Wargame which is also on Mac and Linux.

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10/17/2013 - Hothead Games 
$1+

  • Deathspank
  • Deathspank: Thongs of Virtue
  • On the Rain-Slick Precipice of Darkness, Episode One
$6+

  • The Baconing
  • On the Rain-Slick Precipice of Darkness, Episode Two

All games are on Steam only. All games are available on Windows with all three Deathspank games also on Mac.

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10/24/2013 - Cipher Prime
Pay What You Want ($1+ for Steam)

  • Fractal - Win, Mac, Linux, Android, Steam
  • Splice - Win, Mac, Linux, Android, Steam
  • Pulse - Android
$6+

  • Intake (debut) - Win, Mac
  • Auditorium - Win, Mac, Steam

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10/31/2013 - Team 17
$1+

  • Worms 
  • Worms Armageddon 
  • Worms Blast 
  • Worms Ultimate Mayhem 
  • Worms Pinball 
  • Worms Crazy Golf 
  • Superfrog HD

$6+

  • Alien Breed: Impact
  • Alien Breed 2: Assault
  • Alien Breed 3: Descent
  • Worms Revolution Gold (includes all DLC)
All games are on Steam and are Windows only with the exception of Superfrog which is also on Mac and Linux.

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11/7/2013 - Daedalic

PWYW/$1

  • Ednay & Harvey: Harvey's New Eyes
  • A New Beginning - Final Cut
  • The Whispered World
  • The Chronicles of Shakespeare: Romeo & Juliet (DRM-free only)
  • The Chronicles of Shakespeare: A Midsummer Night's Dream (DRM-free only)

$6

  • Deponia
  • Journey of a Roach
  • Dark Eye: Chains of Satinav
All games are DRM-free on PC and Mac. All but the Shakespeare are available on Steam for $1+.

 
Last edited by a moderator:
I think you guys are also missing the bigger picture. If this is really an average of all sales and new bundles start having this "just $0.80" difference, the BTA price is likely to start climbing so that the normal BTA could be upwards of $10 within a year or so. Is that a trend you'd support?

Personally I agree with Ashes that this is curiously arbitrary. I also think everyone should stop calling things BTA that clearly are not. People tend to have a higher opinion of HIB than Indie Gala, but that's a classic IG move ("BTA means whatever we want it to").

FWIW, there's nothing inherently wrong with the quality of this bundle. It's just that Skyward Collapse is the only Arcen game that's never been previously bundled. Most folks have at least two or three of these from earlier bundles and paid much less for them. Arcen was selling AVWW 2 for sub-$4 during the summer sale and that came bundled with AVWW 1, but they think cheap-asses are going to cough up almost $6 for their newest game?!
Well, I don't support this at all personally and don't think it's the wisest move.

I get it. The average for some of these weeklies was surprisingly low and the devs probably expected more. For the HiBs I don't mind paying $5.80 since the average usually hovers around that. For stuff like THQ and Deep Silver it would still be a deal. For the rest, I just don't see it happening. I BTA on the Telltale weekly despite already having the games just to support, but outside of that I rarely BTA. This sort of guarantees that.

But who knows, maybe they will get more revenue this way, maybe not. I think that'll be the only determining factor.

All these games minus the new one being in an Indie Royal recently just makes this one not that attractive to most avid bundlers.

 
Personally I agree with Ashes that this is curiously arbitrary. I also think everyone should stop calling things BTA that clearly are not. People tend to have a higher opinion of HIB than Indie Gala, but that's a classic IG move ("BTA means whatever we want it to").
I know you're probably not speaking directly to this bundle and more to posters that love the acronym, but I thought the same thing. It's not an average anymore. To Humble's credit, nowhere on the weekly page are they claiming that it is. Wherever it used to say "beat the average of..." it now says "pay more than $5.80". They don't say anywhere what that $5.80 represents (last week they claimed it was the all-time average, so we'll roll with that), just that you need to pay more than that to get the extras. I don't think I'm the only one thinking they'll sell less 2nd-tier bundles with this new system.

The current average for this bundle at the time of this post is $3.42. If they would have kept the typical BTA format for this bundle, I would've predicted it to be somewhere in the $4.50 range (pure speculation using past bundles and the fact that there would be more potential tier 2 buyers at that lower cost). Based on that information, that's $30,000 more that could've been earned to this point, and that number will continue to go up for the rest of the week.

I think Humble knows what they're doing, so I would guess this decision wasn't totally theirs. Maybe Arcen saw Paradox do it last week, and said, "Hey, we want that, too." Except the only reason Paradox did it was because they probably thought more people would buy their complete pack and that those purchases would destroy the average for the regular buyer (it wouldn't have).

Ultimately, they're going to sell less tier-2 bundles with this fixed price structure, as evidenced by the $2.38 difference between the average and the tiered price. That's less money to charity, less money for more bundles, and less money for the devs. I don't see this structure sticking around.

 
Personally I agree with Ashes that this is curiously arbitrary. I also think everyone should stop calling things BTA that clearly are not. People tend to have a higher opinion of HIB than Indie Gala, but that's a classic IG move ("BTA means whatever we want it to").
Actually they stopped calling this BTA.

It's just 'Pay more than $5.80 to unlock'. If you try to pay less, then the notification is 'Warning: You will not receive Shattered Haven and Skyward Collapse! Add just $4.81 more to unlock them' while in the Humble Comedy Bundle it's accordingly 'Pay more than average of $8.45 to unlock...' and 'Warning: You will not receive the beat-the-average content! Add just $7.96 more to unlock them!'.


EDIT: Ninja'd so hard.
 
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I will point out the promo vid:  https://www.youtube.com/watch?feature=player_embedded&v=YHYU1Ku5EN4

Says Beat The Average.

Likely just a innocent mistake or maybe the vid was made prior to this new pricing model. 

 
Why? What does that number have to do with *this* bundle? Is this the desirability of this BTA-bundle equal to the average of all Humble BTA-bundles?
Doesn't have anything to do with this bundle. As I said, it's something new.

I think you guys are also missing the bigger picture. If this is really an average of all sales and new bundles start having this "just $0.80" difference, the BTA price is likely to start climbing so that the normal BTA could be upwards of $10 within a year or so. Is that a trend you'd support?
I'd think it'd be more likely to slowly drop, with a possible slight uptick if any majorly awesome bundle pops up. But slight is the key word. I'd be shocked to see it move $.05 either direction. (Assuming they continue to go with this historical average thing.)

No, I'm not going to pay an extra $4.80 for their newest game, but I wasn't going to pay an extra $2 for their newest game, either. Cheapasses are still going to gravitate toward that $1 level. What we wouldn't have seen is people holding off during the Origin Bundle while the average dropped. Certainly less people would have BTA for that bundle, but my guess is that far more would have paid the extra, and that it would have brought in more overall. I think there was some disappointment with the average staying so low for the Origin Bundle and I'd guess that had something to do with trying this change.

Anyway, we'll see how it works out.

 
The BTA thing doesn't really bother me. The way I look at it is I can still pay just a dollar if I want a bundle of games I"m either mildly interested in or want to try giving a shot to, and if there's a game I really want in BTA, that's an extra 4.80 - so look at it like "will this game ever be cheaper than 4.80 in a future sale? If so, am I willing to wait, or do I need to play it now?" The set price doesn't really change the outlook I had on these bundles before.

 
Last edited by a moderator:
I think you guys are also missing the bigger picture. If this is really an average of all sales and new bundles start having this "just $0.80" difference, the BTA price is likely to start climbing so that the normal BTA could be upwards of $10 within a year or so. Is that a trend you'd support?

Personally I agree with Ashes that this is curiously arbitrary. I also think everyone should stop calling things BTA that clearly are not. People tend to have a higher opinion of HIB than Indie Gala, but that's a classic IG move ("BTA means whatever we want it to").
This is actually highly inaccurate. The number of bundles needed to be sold and the average price would need to be astronomical for the normal BTA to go above $10. If you actually look at even the average of this weekly, it's still under $5 which would mathematically be pushing the normal BTA down (even if only by a tiny amount).

I'm with NinjaSquirrel, Gilby and pasports. I have no problems with them setting $5.80 as the set price for the top tier. I think it's still a great deal, and I've made it kind of a rule for myself to buy every BTA on humble bundle anyway (so long as its mildly decent) because of the amount you can choose to go to charity (yeah, i know, not really the CAG thing to do). But I think some times, we're getting to be way too cheap.

They've been really good at keeping prices down and in some bundles (i.e. the origin bundle) the BTA was really low for the games you were getting. this doesn't really matter when its EA or even when its only one developer, but I think it may be detrimental to the indie developers when its a bundle with many different developers, not to mention the charities. Plus, its not like they're taking away your option of buying the $1 tier.

 
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I'm with NinjaSquirrel, Gilby and pasports. I have no problems with them setting $5.80 as the set price for the top tier. I think it's still a great deal, and I've made it kind of a rule for myself to buy every BTA on humble bundle anyway (so long as its mildly decent) because of the amount you can choose to go to charity (yeah, i know, not really the CAG thing to do). But I think some times, we're getting to be way too cheap.
No such thing as too cheap. Well, if I'm just considering what I want, that is.

That said, I'm realistic enough (cynical enough?) to recognize that I'm a major cheapass, and that a change that would on the whole be worse for me is probably actually a good idea if they want to make money.

 
This is actually highly inaccurate. The number of bundles needed to be sold and the average price would need to be astronomical for the normal BTA to go above $10. If you actually look at even the average of this weekly, it's still under $5 which would mathematically be pushing the normal BTA down (even if only by a tiny amount).

I'm with NinjaSquirrel, Gilby and pasports. I have no problems with them setting $5.80 as the set price for the top tier. I think it's still a great deal, and I've made it kind of a rule for myself to buy every BTA on humble bundle anyway (so long as its mildly decent) because of the amount you can choose to go to charity (yeah, i know, not really the CAG thing to do). But I think some times, we're getting to be way too cheap.

They've been really good at keeping prices down and in some bundles (i.e. the origin bundle) the BTA was really low for the games you were getting. this doesn't really matter when its EA or even when its only one developer, but I think it may be detrimental to the indie developers when its a bundle with many different developers, not to mention the charities. Plus, its not like they're tIaking away your option of buying the $1 tier.
I think time will tell as to whether it's inaccurate if this is what Humble does moving forward. For my part, I don't see what the difference is between them maintaining an actual BTA for future bundles just as for past bundles--it's suddenly too detrimental now and it wasn't six months ago? If it were really a proposition that the devs weren't making money from the bundles then they could, you know, not bundle.

 
Hmmm after playing a Valley of Wind enough to earn all the card drops I can say it's pretty average. I think i'll move on to the sequel. I did see it was going to be a long game but I could already tell it was getting a little old. Some neat ideas but the monsters I was fighting were getting boring and the environments as well. I really hope #2 will be more polished, focused, and maybe a bit more story as well. 

 
I think time will tell as to whether it's inaccurate if this is what Humble does moving forward. For my part, I don't see what the difference is between them maintaining an actual BTA for future bundles just as for past bundles--it's suddenly too detrimental now and it wasn't six months ago? If it were really a proposition that the devs weren't making money from the bundles then they could, you know, not bundle.
Actually it is highly inaccurate if you were talking about the BTA price (average-based) as opposed to just them setting a tier price. I could mathematically work it out for you, but I cant be bothered going back and adding all the bundles they've sold, multiplying it by the average (5.80 currently) and then working out how much would need to be sold and at what price it would need for a BTA to actually push $10.

Again, I suspect their reasoning is that they want to give developers more and give more developers the ability to join the Humble Bundle. But even if that's not the reason, and its to get more for charity or even for them, what's the problem? There is no requirement for you to buy the top tier, and if you don't think it's worth it, then don't pay for it. Situations change and the games industry, especially indie developers, lead a difficult life in many respects. If it could help then get a bit more, I don't see the issue.

The argument that just because it was sustainable 6 months ago then it should still be sustainable now is invalid. If your logic persists, then there would be no changes ever (whether it be price, changes in behaviour etc.). Furthermore, yeah developers could not bundle, but bundling probably gives them exposure and gets some some profits that they wouldn't have gotten. This structure would give them more and be more sustainable for them in the long term. It may also get developers who were uncertain about putting all their works on HB to do so.

Most people that regularly BTA, I suspect, would still pay the amount. I know that I will certainly continue to pay that amount. This means a lot more money goes to the charities and to the developers. It's still a great price (under $1 per game). If you have a problem with that, then well, just buy the $1 tier. They're entitled to do it and I think it's a wise move that I support.

 
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Actually it is highly inaccurate if you were talking about the BTA price (average-based) as opposed to just them setting a tier price. I could mathematically work it out for you, but I cant be bothered going back and adding all the bundles they've sold, multiplying it by the average (5.80 currently) and then working out how much would need to be sold and at what price it would need for a BTA to actually push $10.

Again, I suspect their reasoning is that they want to give developers more and give more developers the ability to join the Humble Bundle. But even if that's not the reason, and its to get more for charity or even for them, what's the problem? There is no requirement for you to buy the top tier, and if you don't think it's worth it, then don't pay for it. Situations change and the games industry, especially indie developers, lead a difficult life in many respects. If it could help then get a bit more, I don't see the issue.

The argument that just because it was sustainable 6 months ago then it should still be sustainable now is invalid. If your logic persists, then there would be no changes ever (whether it be price, changes in behaviour etc.). Furthermore, yeah developers could not bundle, but bundling probably gives them exposure and gets some some profits that they wouldn't have gotten. This structure would give them more and be more sustainable for them in the long term. It may also get developers who were uncertain about putting all their works on HB to do so.

Most people that regularly BTA, I suspect, would still pay the amount. I know that I will certainly continue to pay that amount. This means a lot more money goes to the charities and to the developers. It's still a great price (under $1 per game). If you have a problem with that, then well, just buy the $1 tier. They're entitled to do it and I think it's a wise move that I support.
Maybe you should do the math for me but it still seems like we're talking about different scenarios. Say Humble has a very popular weekly, like the Origin bundle, and they have a second-tier price set initially at $5.80. If most buyers purchase at the second-tier level, this raises the average price paid for this bundle over the life of its availability. Without doing any math it seems obvious to me that if this happens just a few times over the course of a couple of months, your starting second-tier price will be increasing and not necessarily by a trivial amount, unless this is offset by less-popular bundles where the majority of buyers purchase at the first-tier price (or PWYW).

As for the remainder of your argument, all I can say is that it does make a difference to me and probably at least a few other CAGs and maybe members of the general public as well. If the trend does continue, it could conceivably (depending on whether more people are in my camp than yours) actually cause them to obtain fewer sales and result in a net decrease in donations to charity and less money in the pockets of devs.

Frankly we're both speculating at the moment about most aspects of this situation. The TL;DR version appears to be this: I'm not happy with the increase in second-tier pricing and it doesn't bother you. Time will tell about the rest.

 
damn, my cheap ass has been priced out of the humble market.

sadpanda.gif


 
Maybe you should do the math for me but it still seems like we're talking about different scenarios. Say Humble has a very popular weekly, like the Origin bundle, and they have a second-tier price set initially at $5.80. If most buyers purchase at the second-tier level, this raises the average price paid for this bundle over the life of its availability. Without doing any math it seems obvious to me that if this happens just a few times over the course of a couple of months, your starting second-tier price will be increasing and not necessarily by a trivial amount, unless this is offset by less-popular bundles where the majority of buyers purchase at the first-tier price (or PWYW).

As for the remainder of your argument, all I can say is that it does make a difference to me and probably at least a few other CAGs and maybe members of the general public as well. If the trend does continue, it could conceivably (depending on whether more people are in my camp than yours) actually cause them to obtain fewer sales and result in a net decrease in donations to charity and less money in the pockets of devs.

Frankly we're both speculating at the moment about most aspects of this situation. The TL;DR version appears to be this: I'm not happy with the increase in second-tier pricing and it doesn't bother you. Time will tell about the rest.
i agree with you if the gonna be same humble lost my bta sale tier forever i rather lose because fail or i win 5.80 for the best AAA titlel ggame sure but for indie and avg AAA no thank you i rather use that to something else.

 
Maybe you should do the math for me but it still seems like we're talking about different scenarios. Say Humble has a very popular weekly, like the Origin bundle, and they have a second-tier price set initially at $5.80. If most buyers purchase at the second-tier level, this raises the average price paid for this bundle over the life of its availability. Without doing any math it seems obvious to me that if this happens just a few times over the course of a couple of months, your starting second-tier price will be increasing and not necessarily by a trivial amount, unless this is offset by less-popular bundles where the majority of buyers purchase at the first-tier price (or PWYW).

As for the remainder of your argument, all I can say is that it does make a difference to me and probably at least a few other CAGs and maybe members of the general public as well. If the trend does continue, it could conceivably (depending on whether more people are in my camp than yours) actually cause them to obtain fewer sales and result in a net decrease in donations to charity and less money in the pockets of devs.

Frankly we're both speculating at the moment about most aspects of this situation. The TL;DR version appears to be this: I'm not happy with the increase in second-tier pricing and it doesn't bother you. Time will tell about the rest.
Actually, if everyone paid $5.80 for the average, and assuming that even a few people paid the $1 tier instead (either as a second bundle or such) the lifetime average would not increase. Very rarely has the average for a Humble bundle EVER hit above 6 or 7 dollars, and usually the amount bought at those levels are miniscule to affect the overall market.

I'll do the calculation on a small scale for you: assuming that Humble ONLY ever sold the origin bundle and it sold 10 million bundles at $5.80. Now, for the price to hit BTA $10 after another 20million copies, it would require that EVERY PERSON who bought the next 10 million copies to pay at least $14.20 per bundle copy.

Now, put that scale up to the actual amount of bundles that HB has sold (most likely a much larger scale), then you can see how much each person would have to pay, and how many bundles HB has to sell AT THAT HIGHER PRICE, to achieve your hypothetical BTA. Note, that HAS TO BE the average paid. NEVER has a humble bundle even remotely reached any average amount to be possible to push BTA up to $10.

And yes, you are totally assuming that every bundle will be amazingly popular and the average will be above their lifetime average (as you pointed out). Again, highly unlikely statistically.

Another calculation to think about: even if the average purchase price of a bundle purchased was $5.81 (highly unlikely, and if you remember, it didn't even happen in the Origin bundle it was below the $5,80 lifetime average), that would actually NOT raise the average beyond $5.80-5.81 (depending on the rounding system that you use). If there were only 10 million sales whose average was $5.80, and the next 10 million sales averaged $5.81 (again very unlikely considering many buy the $1 tier instead), the average would be $5.805. Considering the scale of the current average is much larger, it would take much alot of bundles push the BTA amount up even CLOSE to that $0.01 extra to round it to $5.81. Then consider how it it would take to got up the $4.19 to get to $10.

As for the rest: yeah, you dont like it. I dont mind it (and kind of like it). You cant just treat the extra as donation to the charities? I hope that's what most people will do (whether they be casual or bundle aficionados). Sorry, I'm not trying to be confrontational or everything. But I'm just saying that I think it does make sense for them, and I think the criticisms are a bit unfair. It is still better value than ANY OTHER indie bundle in my opinion, and they're still existing.

The more annoying thing for me is that I will no longer be able to see the live real-time actual average overall for the bundles, since they dont show how many bundles were bought by each platform. It makes my calculations more difficult and may mean I can no longer use the spreadsheet I created sigh...

 
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I think time will tell as to whether it's inaccurate if this is what Humble does moving forward. For my part, I don't see what the difference is between them maintaining an actual BTA for future bundles just as for past bundles--it's suddenly too detrimental now and it wasn't six months ago? If it were really a proposition that the devs weren't making money from the bundles then they could, you know, not bundle.
Sorry about the long post above. I'm not trying to be confrontational. But I think alot of the criticisms over this is a bit one-sided and unfair. I think it's still much better value than almost any other bundle website (considering the games HB manages to get and price etc.). I think they're doing the right thing to try and get a bit more for these games whereas other sites charged the same or more for games that usually are not as good.

 
Actually, if everyone paid $5.80 for the average, and assuming that even a few people paid the $1 tier instead (either as a second bundle or such) the lifetime average would not increase. Very rarely has the average for a Humble bundle EVER hit above 6 or 7 dollars, and usually the amount bought at those levels are miniscule to affect the overall market.

I'll do the calculation on a small scale for you: assuming that Humble ONLY ever sold the origin bundle and it sold 10 million bundles at $5.80. Now, for the price to hit BTA $10 after another 20million copies, it would require that EVERY PERSON who bought the next 10 million copies to pay at least $14.20 per bundle copy.

Now, put that scale up to the actual amount of bundles that HB has sold (most likely a much larger scale), then you can see how much each person would have to pay, and how many bundles HB has to sell AT THAT HIGHER PRICE, to achieve your hypothetical BTA. Note, that HAS TO BE the average paid. NEVER has a humble bundle even remotely reached any average amount to be possible to push BTA up to $10.

And yes, you are totally assuming that every bundle will be amazingly popular and the average will be above their lifetime average (as you pointed out). Again, highly unlikely statistically.

Another calculation to think about: even if the average purchase price of a bundle purchased was $5.81 (highly unlikely, and if you remember, it didn't even happen in the Origin bundle it was below the $5,80 lifetime average), that would actually NOT raise the average beyond $5.80-5.81 (depending on the rounding system that you use). If there were only 10 million sales whose average was $5.80, and the next 10 million sales averaged $5.81 (again very unlikely considering many buy the $1 tier instead), the average would be $5.805. Considering the scale of the current average is much larger, it would take much more bundles at a much higher price to push the BTA amount up.

As for the rest: yeah, you dont like it. I dont mind it (and kind of like it). You cant just treat the extra as donation to the charities? I hope that's what most people will do (whether they be casual or bundle aficionados)
Just for a frame of reference here, the Origin bundle average was only about 5 dollars. Considering that was probably the highest quality bundle ever (this is subjective, of course, but I think a lot of people would agree that's the consensus), I highly doubt we need to worry about such a high average in the future that Humble Bundle would feel it necessary to up the ante again. Honestly, I don't think they could do this again without people really getting pissed. 5.80 isn't too bad, but if they upped it past 6.50 or 7.50 or something, let alone something as high as 10, they would lose a lot of money. Many people would just drop down to the first tier. If Humble is smart, they would avoid the blowback by just keeping the 5.80 price. Not to mention I doubt there's going to be a stream of bundles that are so high quality people feel it necessary to throw down buko bucks. I think this string of ridiculous bundles (Deep Silver, Origin) will prove to be the exception, not the rule. And really, if the bundle is that great, I wouldn't mind throwing down ten bucks, if it came to that. Compare it to other sales. Even in the best Steam Sale you will likely never find the value you did in something like the Origin Bundle. As long as they don't get rid of the two tier system, I will always love the Humble Bundle. It's always worth throwing down a buck for charity to get a few games, and if I want the upper tier games enough, 4.80 isn't a whole lot to ask.

 
Just for a frame of reference here, the Origin bundle average was only about 5 dollars. Considering that was probably the highest quality bundle ever (this is subjective, of course, but I think a lot of people would agree that's the consensus), I highly doubt we need to worry about such a high average in the future that Humble Bundle would feel it necessary to up the ante again. Honestly, I don't think they could do this again without people really getting pissed. 5.80 isn't too bad, but if they upped it past 6.50 or 7.50 or something, let alone something as high as 10, they would lose a lot of money. Many people would just drop down to the first tier. If Humble is smart, they would avoid the blowback by just keeping the 5.80 price. Not to mention I doubt there's going to be a stream of bundles that are so high quality people feel it necessary to throw down buko bucks. I think this string of ridiculous bundles (Deep Silver, Origin) will prove to be the exception, not the rule. And really, if the bundle is that great, I wouldn't mind throwing down ten bucks, if it came to that. Compare it to other sales. Even in the best Steam Sale you will likely never find the value you did in something like the Origin Bundle. As long as they don't get rid of the two tier system, I will always love the Humble Bundle. It's always worth throwing down a buck for charity to get a few games, and if I want the upper tier games enough, 4.80 isn't a whole lot to ask.
I agree :grouphug: I still love Humble, and most likely always will.

 
Personally, Humble has never caught my interest with the indie games. But, when a deal like the Origin bundle came along how could you not donate one dollar for all those mainstream games?

 
Personally, Humble has never caught my interest with the indie games. But, when a deal like the Origin bundle came along how could you not donate one dollar for all those mainstream games?
Unless you really don't like indie games, it's definitely worth paying attention to. The weekly sales are sometimes not all that exciting, but the bundles almost always are. The games they pick usually aren't very obscure, and usually feature at least one pretty well received one that makes the deal completely worth it, like Amnesia, Bastion. Sometimes the weekly sales are a bit more obscure, like this week's wasn't all that exciting.

 
Sorry about the long post above. I'm not trying to be confrontational. But I think alot of the criticisms over this is a bit one-sided and unfair. I think it's still much better value than almost any other bundle website (considering the games HB manages to get and price etc.). I think they're doing the right thing to try and get a bit more for these games whereas other sites charged the same or more for games that usually are not as good.
No biggie. I get that folks disagree on the internet.

For whatever it's worth, you slightly misapprehended my hypothetical: assuming that each subsequent purchase at the second tier raises the second-tier price by at least one penny, you will have an increasing average over the lifetime of a bundle. This is how BTAs work with several bundlers.

 
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For whatever it's worth, you slightly misapprehended my hypothetical: assuming that each subsequent purchase at the second tier raises the second-tier price by at least one penny, you will have an increasing average over the lifetime of a bundle. This is how BTAs work with several bundlers.
Do you realize the purchase prices needed for each subsequent purchase to raise that tier by a penny? As of the Origin bundle, there have been 8,907,601 bundles purchased. (That doesn't include weekly sales.) For a single second-tier purchase to raise that average one penny it would have to be somewhere over $45,000,000, depending on how the rounding works out. After that, they'll need about $90,000,000. I don't think too many gamers, CAGs or otherwise, are going to be paying that much.

Now, true, if they have an amazing bundle that sells 9,000,000 copies and averages $5.81 on its own, that will possibly be enough to raise the overall average to $5.81. Considering the best selling bundle ever, the Origin bundle, sold only a bit over 2.1 million, I don't think we'll see that happen. Assume that if they are going to set a tier in future bundles at that all-time average it will stay at $5.80 for quite some time. If it moves, it will be very slowly.

Now, that's only the numbers. The fact that it is a change isn't disputable. I've seen enough comments here and elsewhere to see that the fact that it has changed at all seems a huge scandal to some people. I just don't get it. What's so sacrosanct about a beat the average tier? Most of Humble's competitors don't use a BTA. Groupees uses a set price higher tier. Bundlestars uses a set price tier. Indieroyale uses a floating-price higher tier that is not average based. Indiegala says they use an average, but likely adjusts it as they see fit in the course of a bundle. Having a fixed tier rather than one tied to a floating average just doesn't seem unusual, even if it is a change for Humble.

 
Somewhat off topic here as this is the Weekly deals thread, but I expect Humble Indie Bundle 9 to show up over the next couple of weeks. Perhaps as soon as Wednesday after the Comedy bundle ends.

I say this not because I have any particular insider knowledge, but because Humble has settled into a bit of a predictable scheduled for the numbered indie bundles. They do one in May, then again mid-September, then again in December (usually a week or so before Christmas).

As they say on the commercials for investment companies, "past performance is no guarantee of future success". But I feel reasonably confident that a new numbered bundle is on the near horizon.

 
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Somewhat off topic here as this is the Weekly deals thread, but I expect Humble Indie Bundle 9 to show up over the next couple of weeks. Perhaps as soon as Wednesday after the Comedy bundle ends.

I say this not because I have any particular insider knowledge, but because Humble has settled into a bit of a predictable scheduled for the numbered indie bundles. They do one in May, then again mid-September, then again in December (usually a week or so before Christmas).

As they say on the commercials for investment companies, "past performance is no guarantee of future success". But I feel reasonably confident that a new numbered bundle is on the near horizon.
The comedy bundle ends at 11 AM Pacific. Bundles usually end later in the afternoon unless immediately followed by another. I was sure the Humble Deep Silver Bundle was going to be immediately followed by another because it was scheduled to end at 11, but on that last day they extended it to the usual end time. The Humble Origin Bundle launched the next day. I'm guessing it was pushed back due to a scheduling issue or last minute businesses that needed to be ironed out.

The Humble Origin Bundle likewise ended at 11 and sure enough, Humble Comedy Bundle immediately after. I'd say that the end time for this bundle makes it very possible that we'll see a new bundle on Wednesday.

 
Somewhat off topic here as this is the Weekly deals thread, but I expect Humble Indie Bundle 9 to show up over the next couple of weeks. Perhaps as soon as Wednesday after the Comedy bundle ends.

I say this not because I have any particular insider knowledge, but because Humble has settled into a bit of a predictable scheduled for the numbered indie bundles. They do one in May, then again mid-September, then again in December (usually a week or so before Christmas).

As they say on the commercials for investment companies, "past performance is no guarantee of future success". But I feel reasonably confident that a new numbered bundle is on the near horizon.
Wow, was the last one really all the way back in may? Feels like just a few weeks ago to me, but either way I hope you're right. The numbered bundles are typically my favorite, so here's hoping we see

  • Fez
  • Don't Starve
  • Monaco
  • Defender's Quest
  • The Swapper
  • Kentucky Route Zero
  • The Bridge
  • Gunpoint
  • Skulls of the Shogun
  • Rogue Legacy
  • Reus
Any one of those would make the bundle for me, and as completely unlikely as most of them probably are, Humble really surprised me with the last bundle so I'm staying hopeful :bouncy:

 
Wow, was the last one really all the way back in may? Feels like just a few weeks ago to me, but either way I hope you're right. The numbered bundles are typically my favorite, so here's hoping we see

  • Fez
  • Don't Starve
  • Monaco
  • Defender's Quest
  • The Swapper
  • Kentucky Route Zero
  • The Bridge
  • Gunpoint
  • Skulls of the Shogun
  • Rogue Legacy
  • Reus
Any one of those would make the bundle for me, and as completely unlikely as most of them probably are, Humble really surprised me with the last bundle so I'm staying hopeful :bouncy:
Gianna sisters and retro city rampage will be in it.
 
Eff-Tea-Elle
Sure, but in pay more than $5.80 tier, so $3.3 more than it was pre- and during summer sale. The funniest thing is they will probably sell more copies of game for $5.8 than $2.5, just because of 'humble' branding.

 
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Oh it will be in the 1 dollar tier to upset everyone that paid 2.50 for it.
I don't think anyone would be upset over paying $2.50 for that game. I've dropped a bunch of hours into it for a few reasons:

It runs on my laptop, I can play it at my own pace, its rogue-like playthroughs keep the gameplay varied, and the immense amount of strategy involved keeps me thinking.

If it drops into the dollar tier, I'll be buying at least 3 copies to give away.

I'll get around to trying the Star Trek and Star Wars mods for it, too.

 
Wow, was the last one really all the way back in may? Feels like just a few weeks ago to me, but either way I hope you're right. The numbered bundles are typically my favorite, so here's hoping we see

  • Fez
  • Don't Starve
  • Monaco
  • Defender's Quest
  • The Swapper
  • Kentucky Route Zero
  • The Bridge
  • Gunpoint
  • Skulls of the Shogun
  • Rogue Legacy
  • Reus
Any one of those would make the bundle for me, and as completely unlikely as most of them probably are, Humble really surprised me with the last bundle so I'm staying hopeful :bouncy:
Already have Fez, but if just about any of the others of these are on there, it's a no brainer for me. If Monaco was in it, I would probably have to change my pants a few times.

 
No biggie. I get that folks disagree on the internet.

For whatever it's worth, you slightly misapprehended my hypothetical: assuming that each subsequent purchase at the second tier raises the second-tier price by at least one penny, you will have an increasing average over the lifetime of a bundle. This is how BTAs work with several bundlers.
Not to be a douche, but that's not how averages work.

An average is calculated according to the class of numbers within it (so the average for a bundle would be: total amount spent on it by everyone / number of bundles sold). That means the lifetime average of $5.80 is total amount spent on humble bundles EVER/number of bundles sold EVER.

Put it simply: if the average is 5.80, and 1000 bundles have been sold, selling the next one at $5.81 does not shift the average up by $0.01. In fact, the actual calculation is that the amount would shit to 5.80000999000999 (and so on). So not only does it not shift by a cent, it doesn't even shift by 1/100 of a cent. (now add in to the fact that people play $1 for these bundles).

Therefore, if 10million total bundles have been sold now, the sale of a further 10 million at an average of $5.81 would only raise the average to $5.805 (and therefore may be round up depending on the rounding system used.) A subsequent purchase at $5.81 would only shift the average to 5.800000001 (rounding up!). It would simply be irrelevant until the number of bundles sold more than doubled (then rounding may come into play). This is assuming that the current average is 5.80 flat (it may be 5.049 for all I know, which would mean it would take less time to reach the next cent, but again, it would then take the same amount of time + payment to reach another cent etc.)

If 100 million bundles have been sold, it would require a further 100 million bundles to be sold at $5.81 to raise average to $5.085.

I just wanted to clarify that there is NO SUCH THING that each subsequent purchase affects the average in the manner you suggest. That would no long be averages. The only time where such a thing would occur in a single bundle is for the 2nd or 3rd or 4th (etc.) purchases. Averages are affected less and less the more is sold (to the point where it gets almost impossible to shift the lifetime average by anything more than $0.01 etc). You also don't account for, again, the $1 tier.

TLDR version: If HB stick to lifetime averages, there is NO REASON for anyone to worry that it will hit $10. Mathematically, this is utterly unlikely and would require years of every bundle they sell going above BTA price by a huge margin (higher than $10). The only way to do it would be if HB just arbitrarily set the number to $10.

Edit: oh, gilby already pointed this out. Thanks gilby :)

 
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Not to be a douche, but that's not how averages work.

An average is calculated according to the class of numbers within it (so the average for a bundle would be: total amount spent on it by everyone / number of bundles sold). That means the lifetime average of $5.80 is total amount spent on humble bundles EVER/number of bundles sold EVER.

Put it simply: if the average is 5.80, and 1000 bundles have been sold, selling the next one at $5.81 does not shift the average up by $0.01.
In fact, the actual calculation is that the amount would shit to 5.80000999000999 (and so on).
So not only does it not shift by a cent, it doesn't even shift by 1/100 of a cent. (now add in to the fact that people play $1 for these bundles).

Therefore, if 10million total bundles have been sold now, the sale of a further 10 million at an average of $5.81 would only raise the average to $5.805 (and therefore may be round up depending on the rounding system used.) A subsequent purchase at $5.81 would only shift the average to 5.800000001 (rounding up!). It would simply be irrelevant until the number of bundles sold more than doubled (then rounding may come into play). This is assuming that the current average is 5.80 flat (it may be 5.049 for all I know, which would mean it would take less time to reach the next cent, but again, it would then take the same amount of time + payment to reach another cent etc.)

If 100 million bundles have been sold, it would require a further 100 million bundles to be sold at $5.81 to raise average to $5.085.

I just wanted to clarify that there is NO SUCH THING that each subsequent purchase affects the average in the manner you suggest. That would no long be averages. The only time where such a thing would occur in a single bundle is for the 2nd or 3rd or 4th (etc.) purchases. Averages are affected less and less the more is sold (to the point where it gets almost impossible to shift the lifetime average by anything more than $0.01 etc). You also don't account for, again, the $1 tier.

TLDR version: If HB stick to lifetime averages, there is NO REASON for anyone to worry that it will hit $10. Mathematically, this is utterly unlikely and would require years of every bundle they sell going above BTA price by a huge margin (higher than $10). The only way to do it would be if HB just arbitrarily set the number to $10.

Edit: oh, gilby already pointed this out. Thanks gilby :)
you're right the prices are shit ;) lmao sorry.

 
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So, is FTL worth $5?

I'm not even sure I want this bundle.  I already own Trine 2 and Brutal Legend on PS3 and FEZ has never interested me (and interested me even less when the creator went on a winefest).

FTL does look interesting a bit, but I'm not sure what is actually going on and I don't think it would entertain for long.  Also, according to the system requirements, I can't play that not even all that great looking game either!

 
Already own Trine 2, MotN and FTL and no interest in Fez or Brutal Legend or the beta game.  And since I can't buy into the "upcoming" games for under $4.50, it looks like I'm sitting this bundle out :whistle2:(

 
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So, is FTL worth $5?

I'm not even sure I want this bundle. I already own Trine 2 and Brutal Legend on PS3 and FEZ has never interested me (and interested me even less when the creator went on a winefest).

FTL does look interesting a bit, but I'm not sure what is actually going on and I don't think it would entertain for long. Also, according to the system requirements, I can't play that not even all that great looking game either!
FTL is routinely sold for $2.50 and whenever it drops to that price on Steam or GOG the developers match it on their website via Humble Store. Basically you'd be paying $2.50 on the gamble that the bonus games are stuff you want.

 
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So, is FTL worth $5?

I'm not even sure I want this bundle. I already own Trine 2 and Brutal Legend on PS3 and FEZ has never interested me (and interested me even less when the creator went on a winefest).

FTL does look interesting a bit, but I'm not sure what is actually going on and I don't think it would entertain for long. Also, according to the system requirements, I can't play that not even all that great looking game either!
Mooby is right on the maths. But FTL is an excellent game (best I've played this year) and well worth $5 regardless

 
FTL is routinely sold for $2.50 and whenever it drops to that price on Steam or GOG the developers match it on their website via Humble Store. Basically you'd be paying $2.50 on the gamble that the bonus games are stuff you want.
Yeah, I thought about those mysterious games.

Mooby is right on the maths. But FTL is an excellent game (best I've played this year) and well worth $5 regardless
I just watched the ign starter guide. It actually looks pretty interesting. Only thing is, I still probably can't run the damn thing.

Eh, I guess I'll buy it anyway.... Wait, does that make me anti-cag? Spend money on games I don't want gambling that there will be games I do want alongside a game I might want and can't play?

:dunce:

***

EDIT: Cool! I can pay the individual developers. No money for Fish!

 
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Yeah, I thought about those mysterious games.

I just watched the ign starter guide. It actually looks pretty interesting. Only thing is, I still probably can't run the damn thing.

Eh, I guess I'll buy it anyway.... Wait, does that make me anti-cag? Spend money on games I don't want gambling that there will be games I do want alongside a game I might want and can't play?

:dunce:

***

EDIT: Cool! I can pay the individual developers. No money for Fish!
No, you will definitely be able to run it. On piece of advice: don't sleep on the teleporter. Get it early, get some mantis or rockman and attack the ship that way

 
No, you will definitely be able to run it. On piece of advice: don't sleep on the teleporter. Get it early, get some mantis or rockman and attack the ship that way
Double checked the requirements.

Required processor: 2.0 GHz.

My processor: 1.66 GHz.... Duo. Oh, maybe I can then. I'll find out soon. I'm downloading it now.

:whistle2:k

 
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Double checked the requirements.

Required processor: 2.0 GHz.

My processor: 1.66 GHz.... Duo. Oh, maybe I can then. I'll find out soon. I'm downloading it now.
Trust me you can 100% run it! I ran it on this just to try and it worked without problem (initial load aside, which was a tad slow):

[customspoiler "not for the faint of heart"]
AMD 1800+ CPU @1.6Ghz :hot:
512MB RAM :hot: :hot:
nVidia Gefore 2 32MB GPU :hot: :hot: :hot:

[/customspoiler]
Also want to echo the sentiments that it is an awesome game, despite being absolutely brutal! If you've ever had the faintest interest in Star Trek, it's basically like being the commander of your own ship. Addictive, elegant, and all around extremely well designed I don't think you will be disappointed ^_^

 
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Also want to echo the sentiments that it is an awesome game, despite being absolutely brutal! If you've ever had the faintest interest in Star Trek, it's basically like being the commander of your own ship. Addictive, elegant, and all around extremely well designed I don't think you will be disappointed ^_^
Wholeheartedly agree. If only there were multiplayer I would be blowing up NinjaSquirrel's spaceship constantly :boxing: :bouncy: (jk)

 
Trust me you can 100% run it! I ran it on this just to try and it worked without problem (initial load aside, which was a tad slow):

[customspoiler "not for the faint of heart"]
AMD 1800+ CPU @1.6Ghz :hot:
512MB RAM :hot: :hot:
nVidia Gefore 2 32MB GPU :hot: :hot: :hot:

[/customspoiler]
Also want to echo the sentiments that it is an awesome game, despite being absolutely brutal! If you've ever had the faintest interest in Star Trek, it's basically like being the commander of your own ship. Addictive, elegant, and all around extremely well designed I don't think you will be disappointed ^_^
Runs.

And Colorblind Mode :!: :!: :!:

Me likey. :bow:

Granted I usually don't actually need it. :whistle2:

 
Trust me you can 100% run it! I ran it on this just to try and it worked without problem (initial load aside, which was a tad slow):

[customspoiler "not for the faint of heart"]
AMD 1800+ CPU @1.6Ghz :hot:
512MB RAM :hot: :hot:
nVidia Gefore 2 32MB GPU :hot: :hot: :hot:

[/customspoiler]
Also want to echo the sentiments that it is an awesome game, despite being absolutely brutal! If you've ever had the faintest interest in Star Trek, it's basically like being the commander of your own ship. Addictive, elegant, and all around extremely well designed I don't think you will be disappointed ^_^

I attempted to fire it up on:

Core2Duo 2.2

4GB RAM

GMA4500HD - Super Mario 64GB dedicated

That chip is clearly more effective as a snack than a graphics solution but, after max optimo, I still couldn't run it.

Careful now.

 
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