[quote name='Strell']4) It's built on an extension of the GC's innards. That should have cut down R&D pricing.[/QUOTE]
In a purely hardware vein, maybe. But you've got to factor in that controller. PS3 and 360 don't have any talk about the controller beyond, "Wireless? Yep. Same button config as last time? Yep. Push the buttons, things happen? Yep." Granted, I understand it's not as simplistic as that, but getting that remote working the way it is took a lot of time and effort. From the sounds of it, they were working on this thing before the Cube even hit.
As was stated above, I think people really will chill out. People that were getting it as their primary console still will. And likely, those look to the Wii for a secondary console still will, but maybe after a price cut.
Personally, as a fan of Nintendo's products, I'd like to see them making money on each system from the get go rather than lose. Yes, it would be nice to pay less, but I guess I'd just rather support the game company I enjoy the most. And yes, I've owned an Xbox and PS2 this generation and enjoyed both systems a lot (Ninja Gaiden and Shadow of the Colossus might be my 2 favs of this gen), but I keep coming back to Nintendo's stuff as things that hold my attention and whose innovation I truly enjoy.
If the DS is any indication, launch systems will sell out, the market will cool a bit, and then the killer apps will start to flow and things will go nuts. Of course, the DS had an N64 port to launch with, not a 60+ hour 6 year-in-the-making adventure. I'll probably be chewing on that till March. I tend to base my game purchase value on movie tickets. If I get more than $3.50/hr of fun out of game (figuring a $7 ticket to a 2 hour movie... right, where are tickets $7 anymore?), it was worth it. By that calculation, Zelda would eat up $210. If it lives up to the promises, the price is no problem for me.