I think the industry should do more to support the idea of a gaming library.

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Recently I read an article talking about how a few libraries are starting to carry video games......but more importantly a few colleges feel its important to create a central library just to carry video games, memorabilia and more importantly video game code. The thought process is that video games are essentially a new media and the time when most of a new culture/media is lost is in its baby steps. That if gamers and game developers want to preserve their history and games that there should be a video game library created.

From the moment I read this I thought it was a brilliant idea. The reasons for this were the typical ones, I thought it will gain gaming respect and that ya we dont want to loose any games....and who knows maybe one day we can borrow games like books! But the truth is the video game library is important for much bigger reasons. The data base would ensure that not only do we not loose any games in the sense of time washes them away......but it could be used to ensure that gamers dont loose games out of their personal collections and maybe save some developers cash in the meantime.

Downloadable games are becoming more and more popular, and many companies see DLC and DL distribution as the future of gaming. I think it is great, but at the same time it raises a lot of questions and a lot of legal battles will come from these questions. Who owns that copy of God of War 5 you will download to your Playstation 4, you or Sony? And what happens when 10 years later your PS4 dies and Sony has stopped offering the game as a down loadable title meaning you have no way of getting your game back? Something like this may sound a long way off or it may sound like it will never happen....but it already is. MS announced a while back they were considering taking down games from XBLA that they considered under performing. So what would happan then after these games were taken down and your 360 crapped out on you and you needed to re download them? What about when other more popular games start to dwindle in sales? Will all games be taken down? And if not how is MS going to recoup the money they will loose hosting 100s and eventually 1,000/10,000s of games?

I think this is where the video game library should come into play. I think that developers should come together and support the idea of a video game library not only in words but financially. I think that the VGL could be used as a data base where old games go to "retire". Every game company would offer a yearly due to the VGL and in return as their content gets old it goes to the VGL central data base. This would serve several purposes. First off It would indeed preserve the history of gaming from here on out. Second it would give much needed funds to the VGL to keep itself going. Third off I think it could save the industry a lot of money in the long run.

Paying the library a small due in return for having your game hosted can ensure that these companies save money on multiple ends from law suits from angry gamers to the hosting of an expensive data base and even maybe get a kick back from the library(why not when a game retires to the library allow the library to charge a very small fee for its rental or purchase but then give money to the developer?).
 
As a librarian this is a topic that interests me greatly, and it is mentioned frequently is several mailing lists I subscribe to. From what I know so far UT Austin has been putting together a pretty nice gaming archive, and they are looking at this from a holistic point of view, trying to maintain hardware and software as well as design resources, drawings, and memorabilia. It is quite a difficult task and one that isn´t helped by the public perception of games as toys. Video games are culturally siginificant so it is good to know that this conversation is happening and that some people are really serious about gaming libraries.
 
What exactly do you guys mean by "memorabilia?" The only things I can think of are things you get from pre-orders, but I don't know if that'll be good at a library.

I LOVE the concept of a videogame library. There are a ton of games right now that I want to play, but don't have enough money to buy them. There's also a lot of games I finish and then rarely if ever play again. Course, I usually sell them on ebay or something, but that's still money spent.

The only problem I see is that videogames are pretty expensive, and they're definitely gonna be in high demand (so lots and lots of copies) if gamers can potentially play a game for free, but I still don't think a lot of people seeing them as a good investment or worthy enough to use tax dollars for. Maybe if you paid a small fee for the videogame library that'll cover the costs, although I guess we already have that in companies such as gamefly.
 
I do not understand the incentive that a game company would have for doing this. Consider Nintendo. With the Virtual Console, they are making a lot of money on old NES games. Why would they want to add these games to a free gaming library? Or worse, be charged by the library for adding these games to the library? I understand the desire from the consumer perspective for a gaming library. I just don't see why a game company would want to fund this.

Nibi, you're a librarian. How does the library work with movie studios to bring in movies to the library? Do you happen to know the business arrangement they have?
 
[quote name='Yipwoop'] Nibi, you're a librarian. How does the library work with movie studios to bring in movies to the library? Do you happen to know the business arrangement they have?[/quote]

I can´t speak for all libraries, but most materials, videos or otherwise, are purchased from distributors, like a general retail store would. The library then processes and catalogs the materials to make them available to their patrons.

I think we are seeing two separate viewpoints here. One is bringing gaming to the public by way of the public library, and the other is preserving games as cultural treasures. Much in the way a film library or map or architectural plan library would. UT Austin does not have a lending collection they are strictly preserving the history of gaming.

As for memorabilia or ephemera, this can be anything from promotional items, to physical models, to advertising mockups and sample boxart. Those standees you see at gamestop, even they can be classified as memorabilia.
 
Archiving video games is a great idea. Then people will actually care about libraries... though they'll be for video games.:p
 
[quote name='Nibi']As a librarian this is a topic that interests me greatly, and it is mentioned frequently is several mailing lists I subscribe to. From what I know so far UT Austin has been putting together a pretty nice gaming archive, and they are looking at this from a holistic point of view, trying to maintain hardware and software as well as design resources, drawings, and memorabilia. It is quite a difficult task and one that isn´t helped by the public perception of games as toys. Video games are culturally siginificant so it is good to know that this conversation is happening and that some people are really serious about gaming libraries.[/quote]

Woah that's pretty awesome. Do you know if the collection at UT Austin is available for viewing? I go there so it would be cool to see a gaming memorabilia collection.
 
[quote name='Dori-dori']What exactly do you guys mean by "memorabilia?" The only things I can think of are things you get from pre-orders, but I don't know if that'll be good at a library.[/quote]

Ny memorobilia we mean alot of things. First off yes pre order stuff is good, but then there is concept art from the game developers, stuff used in trade shows and all sorts of other game related stuff.

The only problem I see is that videogames are pretty expensive, and they're definitely gonna be in high demand (so lots and lots of copies) if gamers can potentially play a game for free, but I still don't think a lot of people seeing them as a good investment or worthy enough to use tax dollars for. Maybe if you paid a small fee for the videogame library that'll cover the costs, although I guess we already have that in companies such as gamefly.

Ya but again they should have a digital data base. If they do this then there could be a system where people can either permanly download a game for a small fee or that they could rent it and it deletes itself from your harddrive after a certain period of time.

"In the last few years, the Library of Congress has been taking steps to address the lack of archiving of videogaming.
There was a story here: http://kotaku.com/gaming/feature/the...mes-313328.php
and there are sites dedicated to preservation such as:
http://www.softpres.org/
and even
http://www.the-underdogs.info/"[/quoted]

This was a big part of why I posted it. I had read these stories awhile back and know a few colleges have discused the idea. I knew about underdogs but not softpress. Good to find another.

"I do not understand the incentive that a game company would have for doing this. Consider Nintendo. With the Virtual Console, they are making a lot of money on old NES games. Why would they want to add these games to a free gaming library? Or worse, be charged by the library for adding these games to the library? I understand the desire from the consumer perspective for a gaming library. I just don't see why a game company would want to fund this."

Yes you dont want to add them when they are new. However like I said what happans when a game gets older? What happans after Nintendo has had up a game for 5-10 years and its getting 12 downloads a year not even making them enough to bother keeping it up? Why not let this game "retire" to the video game grave yard. It will immortalize the game while giving consumers that already downloaded the game another source of accecesing their content. It will save Nintendo money both on not hosting the game but also lawsuits from angry consumers that are pissed off they payed for a game that Nintendo no longer makes available for download.

"and the other is preserving games as cultural treasures. "

Exactly I think that there are alot of games that are already dissapearing. I think games being offered as digital content will raise the risk of these games falling into the abyss of history after a hand full of years. The thing alot of posters at this board and gamefaqs(where I also posted this)seem to be missing is that companies like Nintendo, Sony, Microsoft or even developers like capcom will only make games available as long as they are making profit.
 
Absolutely agree with this. It would let people see the past which is something that is quickly shoved aside in retail.
 
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