" I would have played, but it was never made."

[quote name='CrashSpyro123']Shenmue 2 for the US DC[/quote]

Ah, that doesn't count. It was released. You can import it. I have it.
 
The steven seagal game was utter, total ASS. So many times worse than Shaq fu. =)
I tried it. ^^

Id say..Sonic Xtreme..! That was painful.

And..Castlevania Resurrection..that was such a letdown.
 
[quote name='SOSTrooper']Wasnt there supposed to be a Samurai Showdown RPG? Either I overlooked it or it was never materialized.[/quote]

It did materialize.........in Japan, for Saturn, PS, and NeoCD. No English version was ever made, which blows cuz it looked pretty kick ass.

For the one who wanted GI Joe games, I know of 2 that were released on the NES, looked pretty average though.

For everyone that wants Power Stone 3, I'm joining you. Way back in an old Official Dreamcast Magazine they did an interview with 2 of the creators were mentioning ideas they had back then for what they thought would be an inevitable third game. And knowing the crap that Capcom shits out at times, I think a Power Stone 3 online for one or more systems would kick ass.


One thing that I do think would make a good game would be Smash Bros. style game using the dozens of bosses and characters from the Mega Man/MMX series.
 
Kumite, a fighter by Konami that was supposed to bring an entirely new and realistic engine to the fighting genre. The game was to incorporate limb damage, fatigue, a complicated grappling system, and numerous other features combined to make an ultra-realistic fighter.

The game was eventually canceled due to some complicated strife among the developers.
 
[quote name='Gameboy415'][quote name='Duo_Maxwell'][quote name='hiccupleftovers'][quote name='Duo_Maxwell']If I go all the way back to the true old school, the cancelled titles I missed would take a while. So with the Dreamcast when it died before it's time (US releases that is):
Rent A Hero #1
[/quote]

I thought Rent A Hero #1 came out for DC but was one of those obscure titles and didn't sell well. Wasn't it earlier this year ported to PS2 and again not sell well and fall into obscurity?[/quote]

Notice I said US releases...It was released overseas, but the game has never been released in the states as far as I know.[/quote]

I remember ads for an XBOX release all over magazines for months and months but I'm pretty sure it never came out. Suckage.

And to bump my old question:

Anyone ever hear of "The Diabolical Adventures of Tobu"?[/quote]

I'm fairly certain that I saw ads for it in Official Dreamcast and Gamepro awhile back. I'm almost 100% certain that it did come out for the Dreamcast but in a limited quantity. I am though, a 100% sure that recently it was reproduced for the PS2 but didn't sell well again like their Virtual on series. I know I think my Fry's might actually have it in their 19.99 and under section.
 
#1 for me has always been a persistent state Pokemon MMO game. Pretty much every feature in that game lends itself perfectly to this format. Chansey, for instance, is supposed to be incredibly hard to catch, hence the name. But with individual carts, anyone can walk around until they've caught one, so its not really rare at all. In a persistent state world, they can actually implement a true "rarity" among certain pokes and items. If you've ever played a persistant state MMO game, you know that collecting and showing off rare things is the TRUE driving force behind them. In addition, not everyone would have to be a trainer. Perhaps you make your money raising signature pokemon (there's a system where by completing a quest or having a rare item, you can raise pokemon with a special move they can't get normally or with slightly higher values in a certain stat) and then selling them to trainers, and eventually save up enough money to buy a bigger house/training place and stock it up with rare collectible master ball Christmas tree ornaments or something. Or you could run tournaments in your own gym and have people sign up to battle you using your own custom rule sets and environmental modifiers. If they win, they of course get to show everyone the badge that you designed. The turn-based nature of combat lends itself well to management of different connection speeds.

Basically, the good opportunities in such a game are limitless.

What's not limitless is patience when dealing with a bunch of younguns running around demanding, in horrible, near indecipherable terms, that you give them a shiny pikachu. If there was a way to keep the n00bness in such a game to tolerable levels, I think I'd give my left nut to have this game.

And I think one is in development, but a Cowboy Bebop game could be pretty cool. Now, I know that licensed games rarely deliver the goods, so I'm not sure what to think of the upcoming CB game. The story of that series, and the action elements, would have been great to have been exposed to first through a game, but it'll probably disappoint after having seen the series first.
 
There have been a couple of GI Joe games, as was mentioned, for the NES. They were pretty fun, at least the first one was. It had multiple characters, each with multiple weapons.

Shame on all of you for getting this far and not a single mention of Eternal Champions.
 
[quote name='WeaponX2099']X-men ( the one with dazzler) and Simpson's Arcade games and Capcom Fighting jam with so many capcom character fighting each other.[/quote]

I would have loved those side-scrolling brawlers to have bene made for home consoles. Too bad they weren't.
 
[quote name='PsyClerk']There have been a couple of GI Joe games, as was mentioned, for the NES. They were pretty fun, at least the first one was. It had multiple characters, each with multiple weapons.

Shame on all of you for getting this far and not a single mention of Eternal Champions.[/quote]

They made Eternal Champions, but I think they did back out of a sequel they talked about making when the original first came out.
 
[quote name='punqsux'][quote name='Gameboy415']
And to bump my old question:

Anyone ever hear of "The Diabolical Adventures of Tobu"?[/quote]
it was being developed by 898 so obviously it sucked. they deserve the same fate as acclaim and 3do.

The Diabolical Adventures of Tobu (By 989 Studios for PlayStation · Not released November 1998)
The Hype: “A refreshingly unique, flight-based platform game,” according to Air Hendrix back in our October 1998 issue. Playing as the title character in a fantasy Asiatic setting, “Tobu has full 360-degree freedom of movement in alluring 3D worlds, as he rams enemies, collects power-ups, rockets through speed chutes, and floats up drafts.”

What Happened? Games can look good, but it’s all about gameplay-and Tobu’s didn’t exactly fly high enough. The game simply wasn’t performing up to expectations, so it was grounded.
http://www.gamepro.com/gamepro/domestic/games/features/33334.shtml

33334-3.jpg

BT0273F.jpg
[/quote]

Awesome, thanks for clearing that up! :D
 
I'm waiting for a Knight Rider game that uses the GTA engine.

Perhaps we could even use the headset for a little KITT voice recognition? ;)
 
[quote name='CheapyD']I'm waiting for a Knight Rider game that uses the GTA engine.

Perhaps we could even use the headset for a little KITT voice recognition? ;)[/quote]

I'd prefer we have nothing using the GTA engine anymore myself...

My only dream is soon developers will get back into giving us fun games instead of pretty games that let us do anything we want.. except for really enjoy playing the game.
 
[quote name='camoor']I would have loved to see that Aeon Flux game. Talk about a series that would have been a great video game.

Oh well, we're getting a movie next year, so the dream is still alive...[/quote]

iirc this game got cancelled bc it had horrible controls.
 
i have to agree with cheapy on this one...after just finishing the season 1 DVD of knight rider i would love a real game that really felt like the tv show

also a beautiful kick ass bionic 2d commando


wow that would rule ass
 
[quote name='Parathod']camoor, thanks for the news about the Aeon Flux movie. They definitely left that series unfinished.[/quote]

How were they supposed to "finish" it? It was completely non-linear. I mean, Aeon got killed in several episodes.
 
[quote name='jmcc'][quote name='Parathod']camoor, thanks for the news about the Aeon Flux movie. They definitely left that series unfinished.[/quote]

How were they supposed to "finish" it? It was completely non-linear. I mean, Aeon got killed in several episodes.[/quote]

She was always killed in the shorts, but I don't remember her dying at all in the actual series.
 
[quote name='Ledhed'][quote name='jmcc'][quote name='Parathod']camoor, thanks for the news about the Aeon Flux movie. They definitely left that series unfinished.[/quote]

How were they supposed to "finish" it? It was completely non-linear. I mean, Aeon got killed in several episodes.[/quote]

She was always killed in the shorts, but I don't remember her dying at all in the actual series.[/quote]

I was under the impression that the shorts fit into the continuity, since, IIRC, there was an episode later on that showed Aeon's ability to clone herself should she need to go on a suicide mission. *sigh* It's been a looooong time since I've seen it. I wish the DVD set wasn't so expensive from being out of print.
 
Strident for XBOX.

The screen shots for that game looked sweet. It was the reason I bought an XBOX. It looked like a combination of Ghost in the Shell and Battle Angel in a sweet 3rd person perspective. It was being worked on by Phantagram...so I'm hoping that if KUF is a big enough hit, they might finish Strident...
 
How about a Naruto MMO? That would be the single greatest MMO ever, there's so much variety in the ninjas. Whichever village you start out in would present different types of moves for you to master. You would have to go through the Nninja school and up the ranks while doing missions. It'd be great, if only it were made.
 
[quote name='jmcc'][quote name='Ledhed'][quote name='jmcc'][quote name='Parathod']camoor, thanks for the news about the Aeon Flux movie. They definitely left that series unfinished.[/quote]

How were they supposed to "finish" it? It was completely non-linear. I mean, Aeon got killed in several episodes.[/quote]

She was always killed in the shorts, but I don't remember her dying at all in the actual series.[/quote]

I was under the impression that the shorts fit into the continuity, since, IIRC, there was an episode later on that showed Aeon's ability to clone herself should she need to go on a suicide mission. *sigh* It's been a looooong time since I've seen it. I wish the DVD set wasn't so expensive from being out of print.[/quote]

I wish they would re-release it on DVD. That was such an amazing show.
 
[quote name='hiccupleftovers'][quote name='jmcc'][quote name='Ledhed'][quote name='jmcc'][quote name='Parathod']camoor, thanks for the news about the Aeon Flux movie. They definitely left that series unfinished.[/quote]

How were they supposed to "finish" it? It was completely non-linear. I mean, Aeon got killed in several episodes.[/quote]

She was always killed in the shorts, but I don't remember her dying at all in the actual series.[/quote]

I was under the impression that the shorts fit into the continuity, since, IIRC, there was an episode later on that showed Aeon's ability to clone herself should she need to go on a suicide mission. *sigh* It's been a looooong time since I've seen it. I wish the DVD set wasn't so expensive from being out of print.[/quote]

I wish they would re-release it on DVD. That was such an amazing show.[/quote]

She actually does die in one of the episodes, but it's after Trevor clones her and the clone gets away. In the shorts, Aeon is actually an assassin who is cloned many times over, and we are just seeing one of her many missions. We all know Aeon is a badass, but if you think about it, she isn't that great a spy. She's always getting killed because her ego/curiousity/intense sex drive is getting in the way of the mission. That being said, I wish she'd commandeer my libido under Monican Aegis. :shock:
 
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