Id Almost Taken Over By Activision

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http://www.gamespot.com/news/2005/09/27/news_6134536.html

The Wall Street Journal reports that the number-two third-party publisher offered the developer $105 million; Adrian Carmack forced out. Once again, a nasty legal battle has pulled back the curtain of secrecy that shrouds major game-industry deals. In this case, the deal didn't go through--but if it had, it could have been one of the most talked about of 2004.
Today's edition of the Wall Street Journal ran an article based on recent court documents filed by Adrian Carmack against the company he partly owns, id Software. According to the financial daily, Carmack--who is not related to id Technical Director John Carmack--is claiming that he was forced to resign his position as a director of and artist at the studio earlier this year. Previously, it was only known that he had "retired," presumably voluntarily.

However, it appears Carmack's paring with id was anything but amicable. According to the Journal, the onetime Doom 3 designer, who owns 41 percent of id, was "fired" by the other four co-owners after refusing a buyout offer of $20 million. Under the terms of a contract he is now seeking have declared void, Carmack will now have to sell his shares back to id for $11 million.


While Carmack won't exactly be lining up for food stamps if he receives the $11 million, it is a mere fraction of what he could receive if id Software is ever bought. And, as revealed in the documents, it was nearly bought last year, when Activision contemplated a $105 million takeover bid of the Texas-based developer.


According to the Journal, the buyout was one of several multimillion dollar offers Activision made id. Another would have seen the publisher pay $90 million for the rights to the bestselling Doom, Quake, and Castle Wolfenstein franchises, which it already publishes. The id-developed Doom 3 was released last year for the PC and this summer for the Xbox. Quake 4, in development at Raven Software under id's supervision, is set to ship this holiday season for the PC and Xbox 360.


The Journal reports that it is Carmack's contention that the other id owners deliberately rejected all of Activision's offers so they could then fire him, thereby acquiring his shares for a fraction of what the publisher would have paid for them. He claims that his fellow co-owners, which control a combined 59 percent of id, began a death-of-a-1,000-cuts-style approach to force him out--closely monitoring his hours, stripping him of privileges, and denying him access to board-related documents. The other board members also ceased redistributing profits as dividends in 2004; for the five years prior to that, Carmack had received approximately $3.5 million per year.


GameSpot's attempts to contact id representatives had been unsuccessful as of press time, and inquiries sent to Activision were redirected to id's external public relations agency.




That sucks for Carmack to get fired over this, but now it seems like it's only a matter of time before Activision takes them over.
 
[quote name='VanillaGorilla']But I thought only EA did these types of things? No? Wow, imagine that.[/QUOTE]

Isn't it crazy how all these companies want to make more money?
 
ID used to be good, but now they suck.

Using the same gameplay for a decade doesn't cut the mustard, they need to bring their games out of the stone age.
 
[quote name='munch']I thought Activision was close to bankruptcy?[/QUOTE]

Far from it they have had a string of great years lately. Thier stock has split and doubled in the last 2 years. Take a look at some of the recent and upcoming games....


Call of Duty 2
Ultimate Spiderman
Tony Hawk American Wasteland
Xmen Legends 2
True Crime: New York City

Plus there is one mistake Activision doesn't make. No exclusive titles. They make the same game for everything computers, consoles, and handhelds.

If Doom and Quake are added to the fold with a buyout, expect it to be out for every platform in the future....
 
They just publish Doom, Quake and Wolfenstein. They don't develop them. They can't put out games on platforms the developers haven't made them for.

I could care less if they haven't changed their game type/play in a decade. It works. Quake IV is a helluva lot different than III just based on the vehicle aspect and story line of the game. The reason I love ID games so much is that I can sit down and now how to play them without an extended learning curve. I'm sick and tired of how each and every FPS maker thinks they need to reinvent controller layouts.
 
Indeed, nothing beats Quake 3 for Deathmatch (quake 1 for some people) Even to this day. Halo is the next best thing which is quite a feat for a FPS console but yeah.

As for doom 3, ID was fiddling with a new engine and clearly stated the game would be only single player and go for the horror experience with crap jumping out at you. People just expected too much in my opinion.
 
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