V
Virtua
Guest
I really liked Indigo Prophecy. The mystery, the interesting characters, the unique dynamic of playing the killer/investigator, it all drew me in. But I was fooled. I didn't see it coming. Indigo Prophecy falls apart so fast that you'll hardly know what happened.
In less than an hour of gameplay, your character transforms from an average Joe with an unveiling backstory who finds himself at the giving end of a stabbing into an undead Neo clone making love to the woman not days ago investigating him for murder in a subway car. Yes, those are spoilers, but since the story makes no sense, it doesn't really matter.
At right about the same time, the game transforms from a clever evolution of classic adventure games to a button mashing/simon says game. It's a real shame that Indigo Prophecy wasn't given more time to fulfill it's potential.
On the plus side, there is more good than bad. It's only the last few hours' sloppy wrapping up of the story which ruins things. You can enjoy the multiple perspectives, well written dialog, and the developed and believable characters for about 75% of the game.
On the mechanical side, sometimes the controls just don't act naturally. Whenever a camera angle shifts, your character seems to want to turn around and start walking another direction. It's tough to explain, but not as tough as moving your characters where they need to be in the timed sequences.
I can't speak for other versions, but on PS2 there were numerous times when the audio would skip and stutter while the game froze, and also when the incorrect lines of dialog would be played, out of sync, or on top of the character's actual dialog. For such a story heavy game, these audio glitches were only effective in destroying the illusion of reality.
Using the right stick for dialog selection and interaction with the environment is far preferable to menus and just watching animations. Indigo Prophecy looks great, with lots of detail and good animation that communicated emotion very well.
Scoring Indigo Prophecy is difficult because of the split in quality.
I can, however, ruthlessly give it a 5/10 for wasted potential, and say play it if you get the chance, for $10 or less.
In less than an hour of gameplay, your character transforms from an average Joe with an unveiling backstory who finds himself at the giving end of a stabbing into an undead Neo clone making love to the woman not days ago investigating him for murder in a subway car. Yes, those are spoilers, but since the story makes no sense, it doesn't really matter.
At right about the same time, the game transforms from a clever evolution of classic adventure games to a button mashing/simon says game. It's a real shame that Indigo Prophecy wasn't given more time to fulfill it's potential.
On the plus side, there is more good than bad. It's only the last few hours' sloppy wrapping up of the story which ruins things. You can enjoy the multiple perspectives, well written dialog, and the developed and believable characters for about 75% of the game.
On the mechanical side, sometimes the controls just don't act naturally. Whenever a camera angle shifts, your character seems to want to turn around and start walking another direction. It's tough to explain, but not as tough as moving your characters where they need to be in the timed sequences.
I can't speak for other versions, but on PS2 there were numerous times when the audio would skip and stutter while the game froze, and also when the incorrect lines of dialog would be played, out of sync, or on top of the character's actual dialog. For such a story heavy game, these audio glitches were only effective in destroying the illusion of reality.
Using the right stick for dialog selection and interaction with the environment is far preferable to menus and just watching animations. Indigo Prophecy looks great, with lots of detail and good animation that communicated emotion very well.
Scoring Indigo Prophecy is difficult because of the split in quality.
I can, however, ruthlessly give it a 5/10 for wasted potential, and say play it if you get the chance, for $10 or less.