Co-op, on the other hand, is another ball of wax. Ubisoft Montreal did some good. It put in the cutscenes, mission briefings, and tutorials that were missing in the first game. It's all downhill from there. The changes made to the co-op gameplay were poorly implemented. Campaign co-op was shrunk from four players down to two. But you are still joined by two AI teammates. Only the host player is able to issue commands, leaving the second player as nothing more than a hired gun. Player two is instead forced to sit idly by as the first player orders teammates around and completes objectives in the level. And if the host goes down, your AI teammates have no one to tell them what to do until he respawns. Why in the hell can't the second player feel like more of a part of the storyline? And why only two players for campaign when you can still have four-player co-op in Terrorist Hunt?