[quote name='Magician'][quote name='epobirs'][quote name='Magician']Thanks everyone. So Jak II doesn't allow cutscene skipping then?
That would be great if Toys'R'Us had a B2G1 sale, but its unlikely.[/quote]
For example, in a early mission there is this building you go inside. There you can grab some items but nothing really happens until you try to go through a doorway. At that point you have to relinquish control for a while until the burglar alarm gets done announcing its intention to have the robot tank you just passed by hunt you down and kill you. You then proceed through a platform obstacle course with the tank on your heels. Because this is done from an odd perspective it's almost impossible to figure out how you need to manuever without dying several times. Each time you have to sit through that tedious burglar alarm sequence.
Similar situation come up later in the game. I realy wanted to like this game but I'm left with the impression that the playtesters were told to only report bugs and keep their mouths shut about gameplay issues.[/quote]
That would actually make sense. I really don't get the complaints of Haven City being too big, though. If they made it any smaller, there would be even more complaints about there being no room to move.
The robot tank mission actually sounds fun, though. It reminds me of the part in Jak and Daxter where you run from the rising dark eco. Wish there were more of that...[/quote]
The complaint about the size of the city is due to the amount of time you spend just getting to your next stop. It begins to feel more like commuting to work in a really bad neighborhood than playing a game.
The rising eco is a very good contrast. After the initial attempt, if you didn't succeed, it didn't make you sit through an intro every friggin' time. This difference between the two is what made it so disappointing. I'm hoping the second Ty the Tasmanian Tiger game doesn't suffer from the same defects since I recommend the first to J&K fans.