Japanese Niche Games Deals & Discussion Thread 4.0

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Welcome to the Japanese niche games deals and discussion thread!  Feel free to talk about local and import Japanese games here.  Our goal is to maintain a thread dedicated to active deals on niche games including RPGs, Visual Novels (VN), Shoot'em ups (Shmups), Musou, etc.  Also maintained are pre-orders for standard, limited and collector's edition games with key release dates provided.

I've wikified the thread to make it more friendly and open to others that can actively update with important information. You can find the wiki post directly below this one.

NOTE:  Please, leave the censorship discussion away from this thread.  It's common for japanese games to have questionable content outside of the country.  We want to keep discussions to the game itself and not about cultural/societal tolerance.

A message from Thorbahn:

Our CAG Japanese Niche Games Thread also has a community on PS4, where you can interact and game with other members of the thread.

Our moderators are: Draekon, Las_Hole, and Waffleswanton

You can basically friend any of our members, or any moderator, and you will be able to request to join the community under "Communities friends are in" tab, and a mod will approve your request.

You can also leave your PSN ID in the thread, saying you want to join, and we can invite you directly as well.

As always, have fun and enjoy your stay!

 
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Still no Cold Steel II DLC. XSeed, what the hell. It's like you don't want my money.

No other free DLC this week either. Technically SMT IV: Apocalypse has free DLC, but you need the game to obtain it anyways.

 
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Indiegala Sextember Manga(gamer) bundle: $9.99 (NSFW)

SSSS: Super Secret Sexy Spy

Sexy Demon Transformation

Guilty the Sin

Ruby Striker

Space Pirate Sara

Lapis Gunner

Space Pirate Sara is probably worth it. But dunno about the others.
How can a game titled "SSSS: Super Secret Sexy Spy" possibly be bad? To say nothing of the game's description: "Some people think it's ridiculous, but this ridiculous organization has to exist, to protect womb peace."

 
How can a game titled "SSSS: Super Secret Sexy Spy" possibly be bad? To say nothing of the game's description: "Some people think it's ridiculous, but this ridiculous organization has to exist, to protect womb peace."
I didn't even get that far. Spies seemed like a good theme, but the cover art looked more like school girls.
 
Final cover design for the Persona 5 steelbook. (Even though it says art not final in the corner).
https://twitter.com/AtlusUSA/status/778328678862249984

 
Well, I finally went ahead and wrote down my thoughts on Cold Steel II. It's long and I can't really do much of a tl;dr this time around with how I wrote it unfortunately. Of course CAG makes it look longer than my notepad window because of the difference in page/table width.

Story / World
Trails of Cold Steel II has a fairly decent story, but it still isn't without its major caveats here and there in how it does about certain things. You will find it makes use of some major tropes and cliches throughout the story. However in most cases it will be used in a fairly competent way that doesn't detract from the game or turns that trope/cliche on its head. You get more into the politics and general going on of the Erebonian empire. Since Trails in the Sky, they have become more competent at not being so painstakingly transparent with its hints at upcoming story plot. That does not mean, however, that there aren't some obvious things you'll be able to predict. Regardless, it does its job in a more competent manner in some ways than previous games in the series. Though I do think that there are a number of issues with regards to its main character that creates some bumps along the road in the story and I think most people would agree to at least an extent on this after having beaten the game.

The pacing was also improved over the previous Trails games we have localized as well. It still dips here and there in Cold Steel II, but overall I feel it was a big improvement. I also want to, but can't say anything on the ending itself because saying literally anything would be massive spoilers. Pretty much the only thing I can say though is that the game did quite well in eliciting an emotional response on several fronts, particularly in the latter parts of the game. This is mostly due to the emotional investment which Falcom has created by creating such an expansive and well thought out world and characters. When you finally get to save your Clear Data, I recommend everybody take some time to digest the story a bit before immediately swinging one way or the other.

The world on the other hand is expanded even further that goes as far as causing me to question my past train of thought. It will build new lore en mass throughout the entirety of the game as well as reference old lore without going into the level of detail the past games did as your characters experiences are very different than that of past game characters. You will see different sides of past lore to give you a bigger and sometimes different perspective on certain things. All-in-all it continues to grow and provide you with plenty of thought provoking scenarios for future games in the series.

Unfortunately the worst thing you'll experience playing Cold Steel I & II is that we don't have Trails of Zero or Trails of Azure localized. The stories take place parallel to each other to some degree. Without Zero and Azure, we are lacking a great deal of information and will come out of the game with a significant larger number of questions than we would have if we would have been able to play it before hand. That's not to say the story doesn't hold up without it as it does, but I feel like we're lacking so much context that it makes the lack of localization on Zero/Azure all that much more difficult.


Characters / Interaction
Next to how much lore there is in the game and series, characters and interactions is one of the best things about this game as well as series. Cold Steel II continues on the tradition of having great character building and presents it in a good way. This time around, unlike Trails in the Sky SC, the game I feel does suffer in the interaction between party members as a whole. Individually and in a smaller one on one setting I feel that they are still very strong, but when you bring everybody together I think it falls a bit flat and hits too hard on a few tropes/cliches that we commonly see in other games and shows. If I were to do some slight contrasting with another game, I'd probably pick Persona. In Persona, you have rather weak characters individually but as a whole they interact very competently when it comes to dialogue and interaction with each other as a group. If you're able to relate to that, then it's basically the exact opposite in Cold Steel II.

Now the one thing that people like to rave about, myself included, is the NPCs. Nearly all of them are named and if you continue to speak with them throughout the game after story progression points, you'll see that basically every named NPC has their own story arc going on. If you don't care about NPCs and talking to them frequently, then you're missing out on a lot of the game in my opinion. Due to how much dialogue NPCs receive, it gives you a greater perspective on what's going on in the world. Their own arcs may or may not intersect with your own, but it really does a lot to make the world feel more alive. On top of that it helps create an emotional attachment towards other characters, which will help elicit an emotional response during the story.

The one thing I do want to mention is that I feel Rean, the main character, isn't really a good main character. Even after spending time digesting the game after beating it, I still don't really know how I feel about him as character, let alone as a main character. There were just too many things that hinged on stupid explanations or decisions which I didn't particularly care for in how they handled him. That could also be part of the reason why we're getting Trails of Cold Steel III as well. There was one other character that I felt was handled pretty poorly, but I won't mention who.


Gameplay / Mechanics
Gameplay hasn't really changed since Cold Steel. It still has a very solid battle system that can be broken quite easily in the latter part of the game. What the battle system really excels at doing is turn manipulation as you can speed up, slow down, delay, interrupt and more to gain an advantage. On the other side of things, the difficulty is a bit lopsided where normal enemies are pathetic and bosses can be on the other end of the spectrum if you fight them normally. When I say normally, I mean without abusing certain setups that give you an insane advantage because if you use those, then even bosses are rather trivial once you are able to get the right equipment to make them possible. So if you're wanting some semblance of a challenge then I suggest avoiding using evasion tanks and gearing an attacker to becoming a literal atomic bomb. The same goes for abusing reflect and CP regen when possible. It's unfortunately very easy to become a god on the battlefield.

There are a number of new systems in place in the battle system too. You are able to go further with your links and unleash a new battle ability called Overdrive. Overdrive feels like a bit of a cop in and is insanely powerful when used correctly. Then besides that, the new "duel" battles since the previous game have been greatly improved. I use the word duel to describe them because they remind me a lot of the duels that you had in Suikoden. I really feel like they're an upgraded version of them and work very well with the context of the game. Those are the biggest addition to Cold Steel II, but I can't really go into details without spoiling some major plot points.

Other new mechanics are the new mini-games you'll encounter, including an updated version of an old one. You'll also run into Suikoden-esque recruitment that was really neat to see. You also have the special bonding event scene as well that I didn't really care much for in comparison to the first game. I'm not particularly fond of the direction they went with it, however I still have yet to see most of those scenes so my thoughts on it may change down the line. Besides those though, it's more or less the same as last time.


Graphics / Visual Presentation
This is easily the weakest point in the game as well as the series. The graphics aren't particularly impressive and the animations are nothing to write home about. However you will see updated animations of a number of things in Cold Steel II over its predecessor. I can't say whether this is to just improve animations or if it's meant to show character growth, but it has improved over the last game regardless. The biggest issue where this comes into play is the sections that cause the game to lag. I don't feel it's quite as bad as the final chapter was in Cold Steel I, but it's there and can be fairly annoying when it does happen.

The event scenes have improved slightly too, but are still greatly lacking. I feel like a bigger budget could really blow this series out of the water if they were able to work on the presentation of events, animations and the like. Despite this, for the most part the writing really helps make up for the lack of polished presentation.


Music / Audio
I'm not even remotely into music like the fanatical people of this thread are. Despite that, the music does well to both support the scene and help elicit an emotional response. You have a good number of tracks in Cold Steel II that stand out among others in the series. Not all seem to be included in the OST (Which the OST cover is spoilery if you haven't beaten Cold Steel I, so beware of Falcom Music Channel tracks for Cold Steel II/Sen no Kiseki II) unfortunately as there are a couple I would like to link but couldn't find. These two are pretty good to use as an example I think.

The voice acting in this was really quite good. There were a number of characters that fit their respective roles very well. Some characters, such as Laura sound slightly different than the first game. I'm not sure if it's to show character growth, much like the new animations or what. I still felt Laura sounded ever so slightly off in how she delivered lines. Despite that, the new voices added were also very good. Considering I find that most English voiced dialogue in RPGs is rather lackluster and often bad, I feel they really knocked it out of the park with the large amount of voice actors used here. On the other hand, I still think that the voiced dialogue still suffers from a proper system to auto-advance dialogue to make conversations slow more smoothly. That is probably my only real complaint about the voice acting which is the fault of the game itself.


Conclusion / Final Thoughts
Despite the many flaws the game has, I think the game (Cold Steel I & II) are completely worth playing. Hell, I recommend playing through the entire series really. For me, the series as a whole really elicit feelings that I've only really shared with Suikoden and even surpasses that in my opinion. I'd probably even go as far to say that the Trails series is more than likely my favorite RPG series if I were to rank everything. It just does so much right from game to game that really helps me visualize and build the world as I see it. However despite that glowing praise, I do have to reiterate that Rean is easily the worst main character in the series based on all my knowledge. I really want to explain why, but it would hit on spoilers unfortunately and likely devolve into a rant. In the end it may be intentional as well and I have theories floating around in my head as to why. Hopefully Cold Steel III will fix him as a main character.

I really feel that more people need to play the Trails series in general, but I completely understand that the slow pacing can easily kill the experience for people.

(This would've been so much longer if I were able to write in spoilers to explain my thoughts in further detail)

 
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Only way I could see it being hard is if you chose the worst party members with no cp and the worst quartz you could find. Because cold steel is brain dead easy.

 
Only way I could see it being hard is if you chose the worst party members with no cp and the worst quartz you could find. Because cold steel is brain dead easy.
Yeah, I just finished the first one and am starting the second playthrough on Nightmare. I realized very quickly when I had the worst team/quartz setup vs when I had the best. Can safely say I really enjoyed the storyline and look forward to starting ToCS II after this playthrough.

 
Only way I could see it being hard is if you chose the worst party members with no cp and the worst quartz you could find. Because cold steel is brain dead easy.
If I remember right, you were also the one that got stuck on a boss and I told you that positioning was important for bosses. The second game does have a higher difficulty and if you read what I wrote, I said normal battles are still pathetically easy but bosses are more difficult this time around (Particularly if you're going for scans & bonus AP in the same battle without abusing replay and a few optional bosses). However if you use cheap setups and tactics to trivialize the game then you aren't going to find much of a difficulty. It's more up to you to decide how difficult you want it to be.

 
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Holy $hit. A Neptune game with good graphics? Sign me up for the CE.

I plan to replay Cold Steel 1 very soon. What's your opinion on the best party and quartz setup?
Eh, an engine only means that is has a certain amount of potential it could reach. I'm not sure I'd count on them to make one with really good graphics. They're always low budget.

As for your other answer:

Force Lv. 5 or Megalith Lv. 5 are both great normal battle cleaners. Force got nerfed a little in Cold Steel II though.

- Force is particularly useful on [customspoiler='Late Party Member']Millium[/customspoiler] for going from 65 to 80 using the Shining Pom Bait to summon them. Using their S. Craft should insta-kill everything if you spec them towards physical attack and restore their CP entirely every fight. So long as you put Domination on them too and as much attack as you can.

- Megalith at level 5 will regen your CP very quickly while running around outside of battle, allowing you to use it very frequently.

- In a NG+ setting, you're likely carrying over your level, so most enemies run away from you anyways and you can hit them twice consecutively to kill them without battling. It gives you a fraction of sepith you would get from battle normally.

Taurus Lv. 5 is probably the best physical damage Master Quartz.

- Stick it on Laura and put Domination on her as well (Or if she's not available, another physical S. Craft with a good AoE range). During boss fights, you can just buff her (up to 50% [2x 25% stacks]) and then use her S. Craft. It does an insane amount of damage the first time around. Then you can force feed her some CP regen food (or the more rare Zerum items) and just keep using her S. Craft out of turn. She may not even get a chance to have a normal turn if you use this.

Criminal Lv. 5 can pull some pretty decent numbers extremely quickly. (I think another master quartz can pull more magic damage, but I don't remember specifically which. May also be a Cold Steel II only thing as well)

- Throwing this on Emma works well (Other casters too, but Emma has the highest magic attack and thus most ideal). I'm not sure if the quartz that decreases fire cast time stacks with Criminal off hand. Regardless, you can use this to spam Fire Bolt over and over and over very quickly.

You can't make a full on evasion tank in Cold Steel I unfortunately. However you can use Insight (spell) to raise their evasion up to 100% for a few turns. Then only magic will hit and enemy crafts that are guaranteed to hit. This is a decent way to get the rush/burst trophy if Cold Steel I has the quartz that turns all counters into critical hits like Cold Steel II.

There are a few other combinations as well but I want to say the above is often the most common. You also can't really use the Alisa/Emma/Jusis god mode tactic in the first game since Jusis doesn't get a certain skill until the second game. Though the effect of the skill still exists in the first game, it costs MP which makes it more difficult to pull off properly.

The second game has far more party and build variations thanks to a wider variety of quartz and accessories, but Laura with the above is so god damned powerful in any scenario.

 
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Thus making the thing I just shelled out $90 for a CE of, a truly a worthless piece of crap? No, if you want the bondage porn learn fuck ing Japanese. Undercutting the entire userbase who already bought the game is not fair, IMO ripping off your paying customers is worse than actual censorship... And I'm 100% not a fan of censorship.

 
Putting an uncensored version of a game on steam isn't going to make your physical CE Vita version of the game worthless.

Just fyi. :p

 
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Spiders. It's always spiders.
Everyone knows the secret to avoiding deadly spiders is to roll at perpendicular angles away from the source.

Thus making the thing I just shelled out $90 for a CE of, a truly a worthless piece of crap? No, if you want the bondage porn learn fuck ing Japanese. Undercutting the entire userbase who already bought the game is not fair, IMO ripping off your paying customers is worse than actual censorship... And I'm 100% not a fan of censorship.
Yeah i hate it when publishers do this. First you buy their product, then they release it on another platform. Then they have the gall to come into your house and steal your stuff. This one time NISA came into my house and even peed on my rug. It really tied the room together.

 
I would feel the same way about that petition if I ordered any Vita version of Criminal Girls 2. Especially since the localization team went to the lengths of actually explaining WHY all that content had to be censored/changed in the first place.

It'll be good for Steam people yeah, but of course Vita owners will feel ripped off if this happens.

 
Putting an uncensored version of a game on steam isn't going to make your physical CE Vita version of the game worthless.

Just fyi. :p
Ok, yes. Considering my (incomplete Canadian) LE to be worthless garbage is hyperbole. But not really wrong. Look at what happens to AAA games that follow this sort of release model. Some examples that spring to mind is me buying Shadows of Mordor for $7CAD, brand new. Umm, Bioshock Infinite for $5, White Knight Chronicles for $5 too. All brand new, this stuff always happens, releasing a clearly superior product makes the old product undesirable junk.

Yes, these are games, not investments. But I literally just paid $90 for this, and it arrived in the mail *yesterday*. This petition makes me outright angry. If this petition was put up 2 months ago I'd sign it. The timing on this is very very wrong.

 
Yeah i hate it when publishers do this. First you buy their product, then they release it on another platform. Then they have the gall to come into your house and steal your stuff. This one time NISA came into my house and even peed on my rug. It really tied the room together.
Wait, so how much do I have to pay to let NISA pee on me?

 
Ok, yes. Considering my (incomplete Canadian) LE to be worthless garbage is hyperbole. But not really wrong. Look at what happens to AAA games that follow this sort of release model. Some examples that spring to mind is me buying Shadows of Mordor for $7CAD, brand new. Umm, Bioshock Infinite for $5, White Knight Chronicles for $5 too. All brand new, this stuff always happens, releasing a clearly superior product makes the old product undesirable junk.

Yes, these are games, not investments. But I literally just paid $90 for this, and it arrived in the mail *yesterday*. This petition makes me outright angry. If this petition was put up 2 months ago I'd sign it. The timing on this is very very wrong.
AAA games and niche JRPG's are very different in that sense. Often, but not always.

Just don't sign the petition if you don't like it. I honestly doubt the petition will go anywhere anyway, so you're probably fine.

This isn't an announcement of said 'better version' or even an acknowledgement that 1,000 signatures will create one. It's someone getting ambitious about trying to get one, and I really wouldn't count on it. From Prinny Supervisor on the NISA forums:

"but CG2 has the slightest glimmer of an itty-bitty hope of coming to Steam uncensored, but that would require an exception to company policy and a very long meeting about budgets and scheduling, as has been stated. It's what I hope to see happen and will continue to advocate for until that last sliver of hope vanishes entirely. But keep in mind that this is entirely my personal opinion (as is everything else I post, but y'know), not NISA's official position. Do not quote it as such."

'Exception to company policy' is a pretty big thing to get around, and it's just the first thing mentioned.

I personally probably won't sign it because I'm only interested if we're talking about the Vita version.

 
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Looks Exist Archive will have a free art book / soundtrack if ordered from the Aksys store 

https://twitter.com/aksysgames/status/779018427247669248

 
More like an $8-12 artbook/soundtrack, am I right?

giphy.gif


 
My copy of  SMT IV: Apocalypse arrived from Best Buy care of UPS today. A cute little tire mark was tattooed across the envelope, so I knew what to expect as I opened it up, haha. Earlier in the week, Dead Rising arrived from Amazon, opened with no game inside. Can't a dude or dudette just get his/her game in one piece these days?

Snapchat-227843534243875155_zpsbrxcgwfp.jpg


 
The Exist Archive bonus from Aksys might look like this:

uxfhC7v.jpg


8npAUBZ.jpg


LcZzXfQ.jpg

At least that's what the Japanese bonus version looks like, or the Asian release or whatever.

So if it's the same, the soundtrack would be 11 tracks, and the art book is 43 pages, glossy cover. There's also an outer slide to protect the book and disk.

Here's and album of what it might look like, except it will probably be in English. 

http://imgur.com/a/bZKBY
(Might be spoilerish)

I choose all the waifu pages, but there's a lot more. Also the funny looking developers (Wannabe Narukami, Glasses Daigo, Creepy 80's Punk Band Member, and Funny Face)

Sorry if the pictures of the book look awful, it's really stiff and I didn't want to bend it. Just to give you guys a heads up in case you might wanna stick with the Amazon 20% off or go the extras route.

 
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