So I've basically completed Ever Oasis. There's more to do, but I went ahead and finished the last boss today. Had a lot of time 'supervising' stuff this weekend that I was able to power through most of the game. I want to say it ran me around 20 hours, but if I continued to try and unlock everything it would easily be 30+.
The story is pretty basic and there isn't a whole lot to it. The translation is decent enough to not be an issue as well. Since there are so many characters, most of them don't have any real personality other than a couple and even then it's bare bones outside of your 'partner' in the game.
Gameplay wise it's mostly positive, but has a few drawbacks. It's your standard action RPG with a similar feel to Fantasy life in terms of combat. You have a party of up to three, including your main character but can always go solo with just the main character if desired. Most (?) characters that participate in combat will gain a skill at some point or another if you invest enough time into them, whether it be through leveling or upgrading their seed shop. With weapons you've got a decent variety that will continue to add new weapon types until about halfway, maybe a little more into the game. All characters are restricted to one weapon type except for your main character who can equip any weapon except for the three from non-seed races. All of which have their own strengths against enemy types.
Combat itself is fairly decent too. At the very start of the game it's quite easy to die because you don't have your "protection" yet and enemies in the first area are able to one-hit you, which will cause you to reload the last save. After you've gained your 'protection' the game gets quite a bit easier. However towards the end of the game I felt it ramped up in difficulty a bit. I even hit a quest for a resident that put me up against enemies that were 7 levels higher than me. While I was able to take them out, I fight pretty aggressively and ended up getting bounced from one enemy into another which had caused my main character to die. Since I was in a party of three however, I switched characters to another and continued. As time passes while I'm with another character in combat, a downed character will have a slowly refilling bar that will eventually bring them back to life to fight again. You can manually speed this up, but it's extremely risky to do so in combat. If you have two of your allies down, only the first one to die will refill their bar before reviving and then continue one with the second downed character. The game did say I had "revive" chances that I started accumulating after certain points in the story, but I never had a complete wipe so I never ended up having to use them.
There are a lot of puzzles in this game that require special non-combat abilities that some characters will have. The puzzles themselves are not hard, however you won't be able to complete every single one the first time you encounter them. They are left for you to return later to complete. Also if you don't have a party member that can perform said ability, you'll need to teleport back using an Aqua Warp and speak to an NPC who will let you change party members. From there you select who you need and then use the warp pad and select Aqua Warp to go back to where you warped from. It doesn't sound to bad, but you'll be doing this a decent amount. More so if you want to hit every single mining and digging node on top of solving puzzles to progress. It can be rather jarring at times, but in the end it was still in my realm of tolerability.
Your 'Oasis', which is more or less a town will level up as you recruit more residents. To recruit residents, they have to visit your Oasis and you will have to perform a variety of tasks for them. Early on it's just a single task and it can very from simply having found the guy out in the wild to begin with all the way to having a specific seed shop up or giving them a specific item. After they are recruited, you will get visitors every day that will purchase things from these seed shops to allow you to gain money. The catch is, the loot drops from enemies will fuel these shops wares. If you don't accrue materials for them, they will sell out and not gain you any money. On top of that, restocking these shops will give them experience and level them up to sell even more wares (up to 3) and require a quest to fulfill in order to actually level up. This does nothing other than allow you to gain income faster. Plus after they sell so much you can earn a stamp for them which goes on one of three types of cards (your choice) and once the card is full, you can have a festival that will have a very large income burst at the expense of shop stock taking a nose dive. Plus restocking keeps residents happy, which will in turn fuel your 'protection'.
You'll also gain the ability to use a garden where you can plant up to 6 crops per area. These too are used to restock shops as you can't sell items. Although some items can be traded to merchants for other items, but it's not something I used more than a couple times. The catch comes in that you can have seedlings that aren't running a shop and tend to these gardens to harvest items tied to their character + garden slot. You can also give them seeds to plant and harvest stuff so you don't have to do it manually as well. Besides the garden, you also have 'exploration' parties which are comprised of non-seedling races. You are able to send a party of three to previously visited areas in order for them to bring back monster drops or harvest materials. It costs money to send them out, but it's fairly inconsequential.
While the game is fairly well sized, there are plenty of teleporters around to get you from place to place as you progress through the game. Plus after a certain point you can warp around in your Oasis as prior to obtaining it, moving around in it does kind of suck.
I think the biggest issue I had with the game is how tedious it felt trying to keep my shops stocked decently well. While I had few with sold out stock and eventually could no longer keep my 'protection' at maximum, I didn't really like the feeling of seeing red. In my opinion, I believe the game should have exploration and gardening designed a little different to automate it a bit better. I was also juggling shops and who was tending my gardens to try and keep getting new residents coming in while satisfying restock needs. Also like I mentioned much earlier on, they needed to make switching out party members more convenient as it became more and more tedious the farther I progressed through the game.
All in all I did enjoy my time with it, but it was frustrating from time to time. Particularly that little nagging sensation in the back of my mind with my shops not having proper materials to restock as much as I'd like. It's definitely a game I'd recommend, but I do suggest that you don't put too much focus on keeping every shop restocked at all times once you get a little bit into the game. It eventually gets to be too much and impossible to keep everybody constantly fully stocked. If you're able to do that, you should be golden. Since it's a $40 title, I'd say $30 is a good price if it interests you. Though I'm sure most will want $20 or lower, but I feel it's worth $30.