It's skewed towards putting money into developer's pockets, not ours. This isn't a problem that needs addressing. It's why I started doing this. I didn't start it to get rich. My game company was sinking and I needed a lifeline. Developers are choosing us over the competition because we actually care about them and their bottom lines - not just our own.
What we're doing has never been restricted "only to games that haven't had a physical release" - from the start it has always been preserving games, period, and providing collectors an alternative to digital. A port of a Neo-Geo game still deserves preservation on a new platform. The fact that it exists as an AES/MVS/NGCD release doesn't preserve the PS4 or Vita game. If someone wants to play it on a specific platform 20 years in the future, there should be a physical option for that.
Even if a game has come out in Asia - not everyone imports games just because you do. An existing release in Asia does nothing for someone who only buys, collects, or plays North American releases.
This mindset that we're a cashgrab is ridiculous because the quality in our catalog is insane - we haven't put out a single game that is objectively bad. For every game you'll point out that is "bad" (in your opinion) there is a DARIUSBURST, Oddworld, Firewatch, Shadow Complex, Oxenfree, Shantae, Wonder Boy, Ys, etc.
If you just lined up award-winning or generally loved games from our past slate, you'd have more games in that lineup than most physical publishers have even released on the platform. I've said it before - when we're releasing Life of Black Tiger or My Name is Mayo, you can call us whatever you like; however, while we're releasing well-loved cult-classics like Windjammers, it's not really appropriate.