It was only like one and a half years ago, in their first year, that LRG publicly chastised companies that sold games that weren't on hand. Now, a two month wait is about as common as seeing an LRG game that sells on eBay for $30.
It amazes me how differently they appear to operate now compared to just 2015, when they launched a fantastic passion project.
Did they say that early on about other places not having games on hand? I've been here since the beginning, and while my memory can be rather hazy at this age, I don't remember those statements. The main one that stuck for me, was that each game would be limited, and never reprinted by them, but developers could if they wanted to. I also remember them stating they would do their best to offer 2 copies per release, as they where collectors as well, and wanted others to be able to buy a copy to store and one to play. If having games on hand before selling was mentioned, it wasn't a selling point to me, as I wouldn't have believed it anyway, and with my backlog, wouldn't have mattered either way. LOL
Just based on the information given over the last few years, a statement like that seems rather odd. As they have all kinds of delays when dealing with Sony(out of LRG control), and they also have deadlines where games have to be sold by(also out of their control), so those two things alone would make that statement really broken from the start. Maybe they had wide eyes at the time, but I wouldn't have believed that even if I did read it someplace, as it's just not very realistic.
Also, their first two games, where their own offerings, so a statement like that would have been true for those games, and easy to make happen. Once your dealing with others in any part of an equation, there is always "dropped balls", as you can only control things that you have direct control over.
Yep, exactly. I have a backlog that would likely last me the rest of the year (if I quit my job and stopped sleeping

). I've only had one issue with an order (item got wrecked in transit) and they were able to help me quickly and amicably. I've probably got 25 releases at this point, and as long as they keep releasing games I enjoy I'll keep coming back.
It's also significantly harder to get 10,000 packages with eight different releases sent out in a month than it was to get out 1,500 copies of Breach and Clear. LRG isn't blameless, but I can certainly see where the cracks would start to form as they scale. They've said that they want to start doing fewer, larger releases instead, but that they're still trying to get through a lot of titles they signed early on. I feel like they're learning in both regards, but that it won't get better until the release backlog is cleared.
Yeah, this is just common sense^
I agree that if they made that statement originally, they probably shouldn't have. But for the same reasons I never expected to see Skullgirls all that fast, is the same reason I wouldn't believe a statement like that. Especially from a small operation like LRG.