Yeah, I come from a construction background, and the same things apply there, but even to a worse degree, as you have the city/government involved in the process(permits, etc.). So having how ever many subcontractors, who all need to wait for permits........you see how bad that can get, as the only construction you ever see finished on time is big casino, big box stores, etc. And those get shit tons of money thrown at the situation, and tons of overtime. Which blows a budget to crap rather quickly, but for small business that has to stick to a budget, you'll see construction years passed originally planned dates(and that's the norm).
The same rules apply at fast food. Has anyone noticed how the places with the least amount of staff, often works the fastest? That's not by accident, it's because that small group all has several jobs to do, and they know them well. The place that has 20 people, one doing a specific task is great, when all pistons are firing together. All it takes is the guy working fries to not drop a load in the fryer, and everyone is waiting extra time. The guy doing drinks is now waiting, the burgers are getting cold, then the fries arrive hot, and 20 minutes later, the drinks get behind, and around and around it goes.
Who's more likely to get to school on time, the mom with 1 child, or the mom with 5? More often than not, it will be the one. Not that the 5 can't get there in a timely fashion, but all 5 kids need to do what is required and be ready, not gonna happen all that often. LRG is small in regards to most to most in the industry who are doing runs of 20,000, 50,000, or 100,000 copies. So when the print shop has an order of 10,000 for a product, who gets put to the back? The smaller guy, that's just how the world works.
People here see what they want, or just have no idea what really goes in to a business. They see big publishers releasing games on a set schedule and wonder why LRG can't. The main reason is their games aren't bringing in jack shit compare to others, so they have to work on others schedules, who fit them in when they can. And if time was never a factor, or they had unlimited storage space, they could do a lot better, as they could wait for all said products to arrive before listing said games.
LRG has stated many, many, many times, that once they sign a deal the clock starts, now they have to sell an item by a certain date, or the contract is void. So they may have planned for 2 titles a month, only to have 6 get ready, that also have contracts expiring, so we get more releases a month. If anyone has actually listen to Josh/Doug, none of this should be new, but somehow it is, even to those who have been here from the start.