Limited Run Games Thread - We only promise our NES games will work, not your console

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Dumb question, but I take it the Doom 3 version in the Doom collection is the BFG version?

Really wish they had the original Doom 3 in that version as well, way to much ammo in BFG version IMO.
 
Ms. Splosion Man for Switch had that message on its listing and best buy back out of the deal
Ok, so one game out of a hundred or so games didn't make it. The odds still overwhelmingly favor the NMH games showing up at BB... especially as they were previous retail games and with the sequel coming out should sell well.

 
I was thinking about picking up that Dangun Feveron game as it looks like it may be a decent shooter.  However when I saw $44.99 i think I will pass.  Too bad it's not $30 or $35.

 
I was thinking about picking up that Dangun Feveron game as it looks like it may be a decent shooter. However when I saw $44.99 i think I will pass. Too bad it's not $30 or $35.
It's $35 digitally and it's never been on sale, so $45 is not totally out of line. It's a good game and worth getting.

 
SLG just started shipping Coffee Talk. There are three other releases that came out before Space Invaders and after Coffee Talk. I'd expect at least a 3 month wait before Space Invaders starts shipping.
Oh yikes, their estimate was for December and since then radio silence. I'm not as familiar with them so I thought I'd ask. Thanks for the info

 
Dumb question, but I take it the Doom 3 version in the Doom collection is the BFG version?

Really wish they had the original Doom 3 in that version as well, way to much ammo in BFG version IMO.
That seems like a good question because it's not clear. The posting says This includes three classic DOOM games preserved on one disc - DOOM, DOOM II, and DOOM 3! I take that to mean Doom 3 vanilla and without the expansion Resurrection of Evil.

 
That seems like a good question because it's not clear. The posting says This includes three classic DOOM games preserved on one disc - DOOM, DOOM II, and DOOM 3! I take that to mean Doom 3 vanilla and without the expansion Resurrection of Evil.
The port of Doom 3 on switch includes the expansion.
Nintendo web site states "DOOM 3 includes the Resurrection of Evil and The Lost Missions expansion packs."

There is no version on Switch without the expansions included.

 
The port of Doom 3 on switch includes the expansion.
Nintendo web site states "DOOM 3 includes the Resurrection of Evil and The Lost Missions expansion packs."
There is no version on Switch without the expansions included.
That’s good it has the expansions but I’m assuming that means it’s the BFG version. Still a fun version but would prefer the original version (I would prefer BFG if it didn’t give you mountains of ammo for even the most powerful guns).
 
Good. The higher price tag for just 1 game makes each game feel special and more valuable. Please be grateful that Kemco would honor us like this.
tenor.gif


 
Estimated Ship Date changed to May 2021:Estimated Ship Date changed to Q2 2021:Estimated Ship Date changed to Q3 2021:Production Status changed to On Deck: 
Titles by Production Status:
  • In Production: 179 (96.2%)
  • On Deck: 7 (3.8%)
 
Titles by Estimated Ship Date:
  • TBD: 116 (62.4%)
  • Q2 2021: 25 (13.4%)
  • Q1 2021: 15 (8.1%)
  • April 2021: 9 (4.8%)
  • June 2021: 5 (2.7%)
  • May 2021: 4 (2.2%)
  • Q4 2020: 2 (1.1%)
  • 2021: 2 (1.1%)
  • Q3 2021: 1 (0.5%)
 
I hope most people realized that.

this is totally a release no one should buy because then the floodgates of LRG printing all those games will open.
LRG has been printing these games individually for years and at a quantity of 1,500, they sell out quickly each time. As others have noted, some of them are purchased by full setters, but there is also a loyal fan audience for these games for whatever reason from what I have seen on other forums.

 
I got both the shantae games today. Despite the long wait, it's a quality release. They both have inner art and substantive manuals, especially the first game. The manual for the first game looks like a GBA manual which is cool. Glad I got these. Came with cards as well.

 
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I'm sad there is no PS4 Sam & Max release. Would have been a must buy for me.
In the past I have seen them only announce a game for one system and once pre-orders close they will sell it for another console. It's a great way to force some FOMO and possibly get people to double dip. I know they did it for Panzer Dragoon so it may happen here too.

 
In the past I have seen them only announce a game for one system and once pre-orders close they will sell it for another console. It's a great way to force some FOMO and possibly get people to double dip. I know they did it for Panzer Dragoon so it may happen here too.
There is no PS4 version and I haven't seen any indication that one is in development considering the game has been available on Switch since December 2020 digitally.

 
There is no PS4 version and I haven't seen any indication that one is in development considering the game has been available on Switch since December 2020 digitally.
That's too bad then. I'm a big fan of Sam & Max. I have multiple copies of different Sam & Max games on Ps3,Wii & Pc,and I would get this one. But I don't own a Switch & don't plan to. Oh well, heres hoping it gets released on Ps4 in the future.

 
Worth noting that Nintendo's done a lot of timed exclusivity with the Switch. Brigandine, Messenger, Panzer Dragoon, Super Meat Boy Forever, etc. These games all popped up on Playstation about six months after they popped up on Switch. So we might still see Sam and Max on other consoles yet.

 
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That's too bad then. I'm a big fan of Sam & Max. I have multiple copies of different Sam & Max games on Ps3,Wii & Pc,and I would get this one. But I don't own a Switch & don't plan to. Oh well, heres hoping it gets released on Ps4 in the future.
Surprised studios would leave out the PS4 given the install base. Given the disc format, margins are higher, too. Oh well, studio's loss.
 
Worth noting that Nintendo's done a lot of timed exclusivity with the Switch. Brigandine, Messenger, Panzer Dragoon, Super Meat Boy Forever, etc. These games all popped up on Playstation about six months after they popped up on Switch. So we might still see Sam and Max on other consoles yet.
Interesting.
 
Worth noting that Nintendo's done a lot of timed exclusivity with the Switch. Brigandine, Messenger, Panzer Dragoon, Super Meat Boy Forever, etc. These games all popped up on Playstation about six months after they popped up on Switch. So we might still see Sam and Max on other consoles yet.
Maybe just me, but does Nintendo's time exclusive games more hush hush about the timed exclusivity part? I had no idea that many of those games were timed exclusives. Vs anytime there's a third party Sony or MS exclusive, the question everyone seems to ask is "is it a timed exclusive?".

I have Panzer on Switch but feel like the PS4 version is likely better (have yet to find a comparison video for some odd reason). But had I known it was headed to the PS4, I would have waited to buy.

 
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Worth noting that Nintendo's done a lot of timed exclusivity with the Switch. Brigandine, Messenger, Panzer Dragoon, Super Meat Boy Forever, etc. These games all popped up on Playstation about six months after they popped up on Switch. So we might still see Sam and Max on other consoles yet.
Maybe, but this particular game ("Sam & Max Save the World") was only released on PC, Xbox 360 and Wii in earlier generations, so it's not like there is a track record of supporting Playstation platforms here.

 
Maybe just me, but does Nintendo's time exclusive games more hush hush about the timed exclusivity part? I had no idea that many of those games were timed exclusives. Vs anytime there's a third party Sony or MS exclusive, the question everyone seems to ask is "is it a timed exclusive?".

I have Panzer on Switch but feel like the PS4 version is likely better (have yet to find a comparison video for some odd reason). But had I known it was headed to the PS4, I would have waited to buy.
It is pretty hush hush, and I don't know why. On Nintendo's side I'm sure they're happy to let you think it will remain exclusive so they get the sales. On the consumer side, though, I feel like any time a game is announced for Xbox/Playstation the first comment I see is "Switch port when?" and the inverse is much more rare.

I'm not a huge Switch person so I skip all but a handful of first party games (and boy oh boy is my console dusty). I have enough of a backlog that I won't miss one cool indie if it doesn't make its way over.

Maybe, but this particular game ("Sam & Max Save the World") was only released on PC, Xbox 360 and Wii in earlier generations, so it's not like there is a track record of supporting Playstation platforms here.
The other two Telltale Sam & Max games both made it to Playstation so I'd lean toward it just being a weird omission.

Edit: Adding to the list of things with timed exclusivity: https://twitter.com/CapcomUSA_/status/1382838648467382275

 
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Edit: Adding to the list of things with timed exclusivity: https://twitter.com/CapcomUSA_/status/1382838648467382275
All I want is someone and to put this out physically. I am a huge Ghosts N' Goblins fan and I'd love to have this in my collection. It's nice to hear it coming to other platforms so here is hoping for it to come to Game Pass.

I got my order in for Republic Commando on PS4 this morning too.
Wish they would release another slip case for Racer and Commando.
I like the slip case for Outcast and Academy.

 
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It is pretty hush hush, and I don't know why. On Nintendo's side I'm sure they're happy to let you think it will remain exclusive so they get the sales. On the consumer side, though, I feel like any time a game is announced for Xbox/Playstation the first comment I see is "Switch port when?" and the inverse is much more rare.
Think about it. What's the actual benefit of Nintendo crowing about "timed" exclusivity? And how many of these "timed" exclusives is Nintendo actually paying for? I think it a lot more likely that developers are simply prioritizing their Switch ports. And I don't think this prioritization is happening because of money or contracts. It's just simple economics.

The Switch has a sizable install base, and brisk software sales. End of explanation. The metrics likely support that a Switch port will be more profitable, and less costly then an equivalent port on XBox or Playstation platforms. The hardware for the Switch is more modest, but it's also based off of the same basic architecture as most mobile devices. ARM development is not exactly costly or uncommon in this day and age. If you can optimize your game to run decently on the average mobile phone, it will run fine on the Switch. And given the Switch's older and weaker hardware, the resolution and framerate expectations are not nearly as severe.

If Nintendo doesn't have contracts with most of these companies, then there really isn't anything to crow about. Claiming timed exclusivity seems churlish, especially if it causes backlash. With no ink on the page, too much of a community outcry could end up changing decisions at some developers. If a developer thinks that their fans would be more demanding of port on a different platform, then maybe they would shift their priorities, and that timed exclusivity could disappear. Why risk it?

 
https://twitter.com/LimitedRunGames/status/1383094112975519747?s=20
Fuuuuuuuuuck. I knew it would happen, and it's a pretty good collector's edition (as a NGPC fan that has a complete US+ collection, I really dig using that style for the larger box), but I didn't want it to happen here. I guess we'll see what the price is...

 
Fuuuuuuuuuck. I knew it would happen, and it's a pretty good collector's edition (as a NGPC fan that has a complete US+ collection, I really dig using that style for the larger box), but I didn't want it to happen here. I guess we'll see what the price is...
That little "NGPC Works" book by Jeremy Parish is going to get me. I hope it's available to buy separately.
 
The NEOGEO POCKET COLOR SELECTION - Vol. 1 Collector's edition is probably the first one I may have interest in in a long time. I loved the NeoGeo Pocket and still have mine but I'm sure this will be priced way too high and I will just buy the standard release. The digital release is $40. I expect the standard to be $50 and the collectors to be between $80-$100 which is too much for me.

I will probably grab the standard release with the standard release of Battle Axe.

 
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The NEOGEO POCKET COLOR SELECTION - Vol. 1 Collector's edition is probably the first one I may have interest in in a long time. I loved the NeoGeo Pocket and still have mine but I'm sure this will be priced way too high and I will just buy the standard release. The digital release is $40. I expect the standard to be $50 and the collectors to be between $80-$100 which is too much for me.

I will probably grab the standard release with the standard release of Battle Axe.
PS4 version please.
 
Think about it. What's the actual benefit of Nintendo crowing about "timed" exclusivity? And how many of these "timed" exclusives is Nintendo actually paying for? I think it a lot more likely that developers are simply prioritizing their Switch ports. And I don't think this prioritization is happening because of money or contracts. It's just simple economics.

The Switch has a sizable install base, and brisk software sales. End of explanation. The metrics likely support that a Switch port will be more profitable, and less costly then an equivalent port on XBox or Playstation platforms. The hardware for the Switch is more modest, but it's also based off of the same basic architecture as most mobile devices. ARM development is not exactly costly or uncommon in this day and age. If you can optimize your game to run decently on the average mobile phone, it will run fine on the Switch. And given the Switch's older and weaker hardware, the resolution and framerate expectations are not nearly as severe.

If Nintendo doesn't have contracts with most of these companies, then there really isn't anything to crow about. Claiming timed exclusivity seems churlish, especially if it causes backlash. With no ink on the page, too much of a community outcry could end up changing decisions at some developers. If a developer thinks that their fans would be more demanding of port on a different platform, then maybe they would shift their priorities, and that timed exclusivity could disappear. Why risk it?
Nintendo paid six million for Monster Hunter timed exclusivity, so clearly they do care and are paying (at least in some cases): https://www.nintendolife.com/news/2020/12/nintendo_paid_around_usd6_million_for_monster_hunter_rises_timed_exclusivity_on_switch

The benefit of timed exclusivity is that they make a cut of every sale on their platform, and if people are only able to get it on their platform they make more money. Monster Hunter sold over 5M units and they get 30% of every sale, they've already recouped their money on that deal and then some. That's simple economics.

I will give you, there's no reason for them to tout or even disclose when something is/isn't timed exclusivity. Slapping a "timed exclusive" label on things would only encourage people to wait and deter sales of the impatient. I also know for a fact that a lot of exclusivity agreements are NDA'd, so the devs/pubs wouldn't be advertising it either.

I don't think every game that comes out first on Switch is a timed exclusivity agreement and I highly doubt that other devs are getting anywhere near Monster Hunter's $6M. Development often targets the low-end hardware first, and in modern gaming that's the Switch. However, when games consistently come out six months later for other platforms and that aligns with Nintendo's rumored/leaked timed exclusivity window the dots start to connect.

 
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