Limited Run Games Thread - We only promise our NES games will work, not your console

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According to what LRG has posted on their forums, there will actually be a single game release this Friday. It will be interesting to see how it sells given that everyone will be rushing around for BF deals and might be tapped out financially.
It's our lowest print run since Saturday Morning RPG. We don't really expect much excitement or anything so everyone should taper their expectations. It's a game that we personally enjoy but it's really, really, obscure. The developer who made the game is a one or two-man operation so the physical release is really meaningful. The developer I've talked to put together a really nice manual for the game - when you get to read it, you'll see the passion he has for his game shine through on each page. I'm excited to get it out there and I'm not too worried about it not selling given the low print size.
 
Doomstink, do you guys personally play all the releases?

Also, do you have any dream releases? Any platform present or past? I would personally love to see Mark of the Ninja get a rerelease and then physical release.
Yes, we play every game before signing a deal. We don't always play through everything from start to finish, but we put in good time with them. We don't release anything we can't stand by on a personal level.

My dream games will always be Yakuza 5 and Scott Pilgrim. Neither are realistic, though. On a more realistic level - Castle Crashers would be great.
 
Nothing signed at the moment, but I enjoyed the first game when I played it a while back.

The first game has been pretty high up on my dream list since you guys launched, and now with the second having just released it would make a great set of games to join the LRG family!

 
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It's our lowest print run since Saturday Morning RPG. We don't really expect much excitement or anything so everyone should taper their expectations. It's a game that we personally enjoy but it's really, really, obscure. The developer who made the game is a one or two-man operation so the physical release is really meaningful. The developer I've talked to put together a really nice manual for the game - when you get to read it, you'll see the passion he has for his game shine through on each page. I'm excited to get it out there and I'm not too worried about it not selling given the low print size.
will you tell us tomorrow. I need to know if I can add it to my budget or not. :lol:

 
My dream games will always be Yakuza 5 and Scott Pilgrim. Neither are realistic, though. On a more realistic level - Castle Crashers would be great.
Yeah, I loved Scott Pilgrim, although it was tough as nails. LOL

Will the BF game be a dual release(PS4 & Vita), or just PS4?

 
Friday's game must be garbage.  No advertising.  The most limited print game since Saturday Morning RPG.  Is it My Name is Mayo after all?  Or that Black Tiger game?  It has to be kind of embarrassing to not even advertise it.

 
Friday's game must be garbage. No advertising. The most limited print game since Saturday Morning RPG. Is it My Name is Mayo after all? Or that Black Tiger game? It has to be kind of embarrassing to not even advertise it.
I hope it's a Life of black tiger it was GOTY for me this year.

 
My dream games will always be Yakuza 5 and Scott Pilgrim. Neither are realistic, though.
Interesting fun-fact, the Scott Pilgrim vs. The World game was originally developed with some manner of Flash. Any experienced ActionScript 3.0 developer could see the various tell-tale signs when playing through the title. And that's just ONE reason why it would be difficult to do a re-release of it for modern consoles. Not only would you have to re-program much of the game in not-Flash, (since Flash and AS3 are a now-defunct development platform) but you would also have to negotiate the rights for the game, which would be it's own special nightmare. It's a game, based on a movie, based on a series of graphic novels. And none of those factors have been relevant in pop-culture for several years, so no one is going to be bending over backwards to financially support an effort like that.

I do share your lament over these challenges. Scott Pilgrim vs. The World was a great little title with some solid controls and fantastic pixel-art and animations. It's a travesty that it hasn't been ported to more platforms for modern audiences to play it. Having it left behind due to the decline in popularity of it's associated media is a real shame. (especially when most of that associated media is quite good in its own right, and holds up well today) Maybe we'll get lucky, and see an upswing in interest in the movie when one of its anniversaries rolls around. Reprogramming the title wouldn't be a quick-and-dirty port job, but the game is simple enough that it wouldn't be an insurmountable challenge either. And all of the art assets could be re-used as-is. If we could just get a little market interest it could happen.

Yakuza 5 is slightly more realistic, but still quite iffy. The Yakuza series has gotten quite a bit more popular in recent years, with a greater degree of exposure in the West. But it's also entirely possible that the publisher would just produce their own physical copy. They've released their own physical copies before, so it wouldn't be that much of a stretch.

 
Yakuza 5 is slightly more realistic, but still quite iffy. The Yakuza series has gotten quite a bit more popular in recent years, with a greater degree of exposure in the West. But it's also entirely possible that the publisher would just produce their own physical copy. They've released their own physical copies before, so it wouldn't be that much of a stretch.
Yakuza 5 is the game thag I want to get a physical release more than any other, but if you think Sega is going to go back do a physical print run of a PS3 game you're crazy. LRG or one of their competitors would be the only ones who I think would be able to pull off something like that and I just don't see it happening. I still hope though
 
Oh now I see why you are expecting backlash. its 7.99 on PSN. Hmmm...any reason for such a high mark up?
There's still a base cost that must be paid to produce cartridges, so even if a PSN game was $5, making it $15 would be a money losing endeavor. Which isn't really good for business.

 
There's still a base cost that must be paid to produce cartridges, so even if a PSN game was $5, making it $15 would be a money losing endeavor. Which isn't really good for business.
Yeah, but games like Crawl and Claire are/were $25 on ps4. Just wondering what makes some of the games $25 and some of them $30.

 
Oh now I see why you are expecting backlash. its 7.99 on PSN. Hmmm...any reason for such a high mark up?
The first game has mostly negative reviews on steam. I'm doubting the 2nd is much better, and has only 4 english Steam reviews in total. Got bundled 3 times as well. Probably why Doomstink expected people to complain. Looks bottom of the barrel to me. Not that it matters though, people will likely buy it and not open it or play it.

 
but if you think Sega is going to go back do a physical print run of a PS3 game you're crazy
Well, they just put out a re-make version of Yakuza 1 for the PS4. Rather than doing a straight port of the PS2 original, they simply took the content from that game and injected it into the engine that they had cooked up for Yakuza 0. (with the associated upgraded graphics from Yakuza 0 as well) And I think I had heard something about the possibility of Yakuza 2 also getting the same treatment if Yakuza Kiwami sells decently. (and I bought a copy, I even pre-ordered it)

So I wouldn't say it's impossible. What makes it improbable is that they would probably have to get through three more Yakuza game re-masters in order to get to Yakuza 5. (2, 3, and 4) And that IS a little bit of a stretch. At the same time, it is quite likely that the PS4 is going to be with us for a while, so there might actually be time enough for such a project. Also, these re-masters are a fairly cheap way for Sega to recoup the original development expense on the Yakuza series. And there are a lot of assets that can be recycled between the various titles. So yeah, I would say that it considerably more in the realm of possibility. We might just have to wait a while for it.

 
With the line about watching Twitter, if I set up alerts should that be good enough for Friday or should I be watching something else?

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Oh now I see why you are expecting backlash. its 7.99 on PSN. Hmmm...any reason for such a high mark up?
That lovely little ESRB rating on the cover. We've included a nice manual and five trading cards to make up for the discrepancy in price. This was a game where we would have had to cancel it due to the ratings fee vs the print run - marking it up helped us avoid that.

 
The first game has mostly negative reviews on steam. I'm doubting the 2nd is much better, and has only 4 english Steam reviews in total. Got bundled 3 times as well. Probably why Doomstink expected people to complain. Looks bottom of the barrel to me. Not that it matters though, people will likely buy it and not open it or play it.
If you look at the critical reviews of Super GunWorld 2 on Metacritic you can see that the developer clearly listened to and fixed the game based on feedback from the original game. It's markedly better and the review scores on PS4 reflect that.

 
Well, they just put out a re-make version of Yakuza 1 for the PS4. Rather than doing a straight port of the PS2 original, they simply took the content from that game and injected it into the engine that they had cooked up for Yakuza 0. (with the associated upgraded graphics from Yakuza 0 as well) And I think I had heard something about the possibility of Yakuza 2 also getting the same treatment if Yakuza Kiwami sells decently. (and I bought a copy, I even pre-ordered it)

So I wouldn't say it's impossible. What makes it improbable is that they would probably have to get through three more Yakuza game re-masters in order to get to Yakuza 5. (2, 3, and 4) And that IS a little bit of a stretch. At the same time, it is quite likely that the PS4 is going to be with us for a while, so there might actually be time enough for such a project. Also, these re-masters are a fairly cheap way for Sega to recoup the original development expense on the Yakuza series. And there are a lot of assets that can be recycled between the various titles. So yeah, I would say that it considerably more in the realm of possibility. We might just have to wait a while for it.
But a remake and a pressing of a PS3 game are two very different situations. Trust me I'd love nothing more for them to remake all of them in the Yakuza 0 or Yakuza 6 engine. Kiwami 2 will likely launch in the US late next year. Even if they were to remake all of the legacy games though I'd still want a pressing of the original ps3 Yakuza 5. I have all of the other Yakuza games physically. It'd just be nice to have a complete collection.

That said Sega did allow some company to do reprints of yakuza 1-4 recently. I know it's different but it hints they may be open to possibilities like this maybe?
 
If you look at the critical reviews of Super GunWorld 2 on Metacritic you can see that the developer clearly listened to and fixed the game based on feedback from the original game. It's markedly better and the review scores on PS4 reflect that.
The problem with metacritic in this case is there are so few reviews (since it's such an obscure indie game). Here's an excerpt from the lowest rated critic review:

"I can see the passion that was put behind GunWorld 2 and if you look back at the original, you can see how far the series has come. This matches up with that opening message from the dev at the beginning of the game but is it really enough? At the moment I’m going to have to just barely side with ‘no, it isn’t’."

Not saying the game isn't worth playing at all and it does seem like the dev made an effort to improve the game, but $30 worth? I doubt it. BTW, according to a recent forum post on Steam (Nov 19th), there are still broken achievements in the Steam version..

 
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The problem with metacritic in this case is there are so few reviews (since it's such an obscure indie game). Here's an excerpt from the lowest rated critic review:

"I can see the passion that was put behind GunWorld 2 and if you look back at the original, you can see how far the series has come. This matches up with that opening message from the dev at the beginning of the game but is it really enough? At the moment I’m going to have to just barely side with ‘no, it isn’t’."

Not saying the game isn't worth playing at all and it does seem like the dev made an effort to improve the game, but $30 worth? I doubt it. BTW, according to a recent forum post on Steam (Nov 19th), there are still broken achievements in the Steam version..
How is the Steam version even relevant here? There are no broken trophies on PS4.

In any case, I started this to help out small developers and to preserve obscure games. I'm happy to be putting this one out. I've played it a lot and found it to be an enjoyable game. You can tell it was built by a one or two man team (because it was) but I dig that.

 
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With the line about watching Twitter, if I set up alerts should that be good enough for Friday or should I be watching something else?

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You may be better off setting up web alerts in Chrome - IIRC there is a page monitor plug-in that will tell you the minute something goes live. Twitter will likely have enough of a delay where the really popular stuff will be gone by the time the Tweet alert comes up.

 
How is the Steam version even relevant here? There are no broken trophies on PS4.
Because if the dev half-assed the steam version, there may be broken features in the PS4 version? There's no way I'd buy it on PS4 just to find out lol. Hard to find much info on bugs, especially with an obscure indie port.

 
Looks like a NES platformer (Capcom).  I'll have to think about this one.. I don't want to spend another $30, but I also don't want to miss out.  You guys are killing me lol

 
You may be better off setting up web alerts in Chrome - IIRC there is a page monitor plug-in that will tell you the minute something goes live. Twitter will likely have enough of a delay where the really popular stuff will be gone by the time the Tweet alert comes up.
Thanks for the suggestion, found a mobile app and gonna try to get it set right.

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Looks like a NES platformer (Capcom). I'll have to think about this one.. I don't want to spend another $30, but I also don't want to miss out. You guys are killing me lol
LOL, I feel ya. I'm just glad it wasn't a Vita offering as well, as I may have had to jump in as well. I've played worse looking games over the years, and probably paid more for many of them as well. I still play vintage arcade games on a regular basis, so my interest in a game isn't anywhere near what most are around here seems to be. I'll play most games if there's something positive to be had from the experience.

 
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The problem with metacritic in this case is there are so few reviews (since it's such an obscure indie game). Here's an excerpt from the lowest rated critic review:

"I can see the passion that was put behind GunWorld 2 and if you look back at the original, you can see how far the series has come. This matches up with that opening message from the dev at the beginning of the game but is it really enough? At the moment I’m going to have to just barely side with ‘no, it isn’t’."

Not saying the game isn't worth playing at all and it does seem like the dev made an effort to improve the game, but $30 worth? I doubt it. BTW, according to a recent forum post on Steam (Nov 19th), there are still broken achievements in the Steam version..
Kinda hard to justify $35(with shipping) when i just bought Wolfenstein 2 and Evil Within 2 for $25 each, RE7, Injustice 2, Knack 2 for $20 each, Bioshock collection $15, Nioh for $16. Not to mention the myriad other games that are on sale this week.

Super Gunworld 2 actually looks ok and seems to have good mechanics. It'll still sell out quickly.

It does have a Platinum trophy if people were wondering.

 
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lol description on Super Gunworld 2 trailer: M7 Games presents the sequel that nobody asked for to the game that nobody liked.
And it's true, haha, people really didn't like the first game but the dev listened closely to feedback and built a vastly superior sequel. Not many people bothered playing it, which is a shame but understandable. I'm pretty happy to be helping it get out to a wider audience.
 
Kinda hard to justify $35(with shipping) when i just bought Wolfenstein 2 and Evil Within 2 for $25 each, RE7, Injustice 2, Knack 2 for $20 each, Bioshock collection $15, Nioh for $16. Not to mention the myriad other games that are on sale this week.

Super Gunworld 2 actually looks ok and seems to have good mechanics. It'll still sell out quickly.

It does have a Platinum trophy if people were wondering.
Correct usage of myriad and a logical explanation of why you aren't buying this game...I dig it.

 
Oh hell, chances of snagging oceanhorn are not looking good...
Honestly, that's a great question. Josh has said they are going for less releases, and higher quality titles. And while Oceanhorn is a well received mobile title, it's still just that. And a lot of fans didn't seem to happy about it being offered the first time, as not all reviews where great.

I always say fuck those guys, as just because someone doesn't like a game, doesn't mean others wont. While I applaud LRG for trying to trim the fat on to many releases, to maintain an overall good reputation(not just cash grabbing). I don't like that it seems to have been a reaction to complainers in regards to having to collect everything, and not wanting to buy what they see as lesser titles.

If the end goal is preserving titles long term, and helping indie developers financially, all games should never have to be AAA or high end titles as perceived by the masses just to get physical. So I would love to see Oceanhorn get a physical NS release, as it would do well, but I doubt it will happen due to the "noise" that happens here every day.

 
It's great that the guy who made it will get a copy for this shelf, but I don't see anything else positive about this release.   A $22 increase over the digital price, 5 different trading cards, shipping a month out, etc.. 

It feels like after several recent releases selling slow LRG needs an instant sell out to get people talking about them again.   No one outside of resellers and PS4 completionists are going to pay $30 + S&H for a physical copy of Super GunWorld 2.  

 
It's great that the guy who made it will get a copy for this shelf, but I don't see anything else positive about this release. A $22 increase over the digital price, 5 different trading cards, shipping a month out, etc..

It feels like after several recent releases selling slow LRG needs an instant sell out to get people talking about them again. No one outside of resellers and PS4 completionists are going to pay $30 + S&H for a physical copy of Super GunWorld 2.
And why is that a problem? Does it matter why anything sells, so long as it does? I sell hundreds of items a month, and the cost of some things are $1, and some are a few thousand. I'm as happy to sell the $1 items, as I am for the more expensive. It doesn't matter to me what the item is, or who is buying it, as that is their business.

I get paid, and they get something they want. Why would anyone see that as a problem? Some of you guys have a very twisted sense of reality, and should get out more. LRG is putting people to work in America, which isn't happening more and more around the country. So if they could expand, and put even more people to work, why not?

No matter what, LRG may only be around for a "limited" time, as once physical options go, so do they. So why not offer as much as you can, while you can? And yeah, that doesn't mean typical shovelware, but there are many great titles I would love to have, that I know many wouldn't like, but why would I care what they think?

 
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Honestly, that's a great question. Josh has said they are going for less releases, and higher quality titles. And while Oceanhorn is a well received mobile title, it's still just that. And a lot of fans didn't seem to happy about it being offered the first time, as not all reviews where great.

I always say fuck those guys, as just because someone doesn't like a game, doesn't mean others wont. While I applaud LRG for trying to trim the fat on to many releases, to maintain an overall good reputation(not just cash grabbing). I don't like that it seems to have been a reaction to complainers in regards to having to collect everything, and not wanting to buy what they see as lesser titles.

If the end goal is preserving titles long term, and helping indie developers financially, all games should never have to be AAA or high end titles as perceived by the masses just to get physical. So I would love to see Oceanhorn get a physical NS release, as it would do well, but I doubt it will happen due to the "noise" that happens here every day.
I would absolutely love an Oceanhorn physical release for Switch too!
 
Think I'm gonna jump on that physical copy of windjammers PS4. This will be my first time dealing with LRG.
Yeah, with it being a dual release, you shouldn't have any issues. Just make sure to set up your account before hand, and be signed in there, as well as Paypal when they go live. Windjammers is a great game, but not for everyone, so make sure your familiar with it before buying.

 
It's great that the guy who made it will get a copy for this shelf, but I don't see anything else positive about this release. A $22 increase over the digital price, 5 different trading cards, shipping a month out, etc..

It feels like after several recent releases selling slow LRG needs an instant sell out to get people talking about them again. No one outside of resellers and PS4 completionists are going to pay $30 + S&H for a physical copy of Super GunWorld 2.
I really don't get some of you guys. The guy who made it will get a copy for the shelf, nothing positive about the release, $22 increase over digital, shipping a month out.... and you predict an instant sell-out.

It is so odd that people seem to take offense to releases they don't want.

A few posts above this one and the price can't be justified because there are AAA releases with black Friday sales this week. Come on. If the criteria is that you can't ever pay more than the lowest price you'd pay for a huge major release, this is not the place for you.

 
Does it matter why anything sells, so long as it does?

So why not offer as much as you can, while you can?

......

And yeah, that doesn't mean typical shovelware
These statements contradict each other. If they should just release everything possible, why not Life of Black Tiger or My Name is Mayo? Why turn down any release at all? There's a fine balance to reach between quality and quantity and this year there's been at least a few that were questionable. There is a lot of value in curating your storefront and selling products that fit within a certain framework.

Adding 5 random standard/silver/gold/platinum/rare trading cards and printing 2,000 copies with a 2 copy order incentive shows the goal of this release is to have it sell out as fast as possible.

 
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Yeah, with it being a dual release, you shouldn't have any issues. Just make sure to set up your account before hand, and be signed in there, as well as Paypal when they go live. Windjammers is a great game, but not for everyone, so make sure your familiar with it before buying.
Oh I have a 4 slot MVS in my gameroom & several games. I'm well aware of what Windjammers is. I've been trying to get a cart with matching serials for a few years now, but the price is always too high for me. I even participated in the PS4 beta. Long time fan of the game. Yeah I set up my account this morning so I'm set.
 
I bought Gunworld 2 for the Xbox One about 6 months during a sale for a few bucks, along with Saturday Morning RPG :) .

I like it, it's a very difficult game, but seems much better than the original. Is it a classic? No, but it's one of those 7 out of 10 games that can grab you if you enjoy difficult side scrolling platformers/shooters.

 
These statements contradict each other. If they should just release everything possible, why not Life of Black Tiger or My Name is Mayo? Why turn down any release at all?
Maybe I'm in the minority here but if those games are popular enough to sell out then I don't see why they should turn them down. I love video games and still the majority of things that are released aren't of interest to me, but I'm still happy on other people's behalf that they get to buy something they enjoy. There is more than enough for everyone, no one is getting less because LRG are releasing more. Be happy for other people :)

Also I would actually love a release of those games, that's the kind of stuff that's always fun to play when friends are around imo. Just like with really bad movies.


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