[quote name='Jigen']The difference you see is in your head. The textures, models, LOD, particles... all are exactly the same across the platforms. I compared both versions in many places side by side (taking screenshots of both and flipping back and forth even!).
Quite to the contrary, it is your excessive investment in PC gaming that has deluded you into thinking the PC version is spectacular. BFBC2 is a horribly optimized port. It's not utterly broken like Saint's Row 2, but it is extremely poorly coded for how it should run.
I just think it's a shame I have to defend my extremely well informed opinion because others who haven't done the lengthy comparisons I have aren't willing to accept what I say.
I can't ask you to take my word for it, but it is extremely frustrating that so few see things as they really are.
The entire subject shouldn't have been brought up in this thread, but fanboys are everywhere and lack self control. Let this be an end to this off topic debate.[/QUOTE]
Excessive investment? Now you know how much I pay for my hardware, which, in turn, have given me delusions of grandeur. Riiiiiight...
Extremely well informed opinion....riiiiiiight...
For one, the Xbox 360 utilizes a customized API. You could say it is technically comparable to DX9.0c on a PC...with a few extra features like tessellation and memexport, which could be used for things like heightmaps, etc.
Now while the end results are great...hell, even fantastic...it will not compare (to those with a trained eye) to a game that utilizes the features of DX11 on PC. I won't even bother getting more technically into it...but anyone playing both side-by-side (360 vs PC using DX11) will definitely notice the difference. Anyone saying otherwise (like you) either do not know what they are saying or are simply lying for trolling purposes.
And as for saying BFBC2 on PC is highly unoptimized is complete nonsense. It can run on DX9, DX10, and DX11 machines. And runs very well. Were there bugs? Sure. But DICE has fixed virtually all of them. Not saying there were not some performance issues, like lag occurring in MP, but that was a netcode issue. But most of the time performance issues (as they are found in SP games) are due to user error to some, varying degree.
All PC games will encounter some users having some kind of performance issue...like the SLI/Crossfire issues with BFBC2. But that was more of a manufacturer issue, which AMD/ATI and Nvidia corrected with driver releases.
See what I'm doing? I'm using facts to back up my statement...so take notes.
If you want to bring up a game that WAS utterly broken on release date and resembled more a Beta than a Gold Master release, bring up Call of Duty: Black Ops. That game had more performance issues than any game released in recent memory. But at least Treyarch is making the effort and ironing them out as fast as they can. BTW, Black Ops also looks more superior on my PC than on my PS3 as well.
Back on-topic...loving Mafia 2. Thanks again fortunado for the heads-up on this deal!