MAG becomes PS3 GH $29.99

These are two great games, the only that sucks is that MAG is online only so one day it will be useless. I remember Phantasty Star for the Dreamcast is fun offline but amazing experience online.
 
[quote name='Monsta Mack']I'd still say the MAG numbers are very real, as it did get quite a bit of advertisement and sold pretty well from what I've seen. Brett has also asked me directly for numbers for sampling and I've given him shipment numbers when needed. Also keep in mind that article is several years old and he's made a few adjustments since then. But if you want to ask more of his adjustments ask him directly - I don't work for him but am able to offer him help when needed, I just grow tired of hearing the vgcharts numbers are fake or estimates when NPD does the same thing just that they have higher sampling rates then VGChartz.[/QUOTE]

There's a pretty big difference between a 65% sampling rate and a 2-3% sampling rate when it isn't random. You would also need to know the total population/market size to accurately project out the sample to the full market. NPD actually does a semi-random sample of the entire market (using their consumer tracking data) independently of getting 65% of the actual data. There is absolutely no comparison between the statistical validity of NPD data versus VGChartz data.

That said, the problem with VGChartz isn't that the number is fake. The problem is that if it was 600K or 1.2MM it would "feel" just as valid.
 
I wish it was already tomorrow, to be honest, this thread actually has me so psyched to give this game a proper go. I've also realized that since it's Tuesday, I bet a shipment of Move artwork editions are showing up at the stores, and hopefully put out. Since Move support convinced me to get it, that is the version I want, plus I started a Move only section on the shelf w/ the 3 titles I have..
 
I've been on the fence with MAG since it came out. I may have to finally buy it now just because of the Move controls. Keep me occupied till Socom 4 at least.
 
[quote name='token2k6']I wish it was already tomorrow, to be honest, this thread actually has me so psyched to give this game a proper go. I've also realized that since it's Tuesday, I bet a shipment of Move artwork editions are showing up at the stores, and hopefully put out. Since Move support convinced me to get it, that is the version I want, plus I started a Move only section on the shelf w/ the 3 titles I have..[/QUOTE]

So the new artwork has the little blue semicircle Move logo at the top, and... anything else?

As for the disc itself, is there anything different about it? Is the Move update (and the rest of the "MAG 2.0" stuff) a free download for those who already own MAG?
 
[quote name='gantt']Is the Move update (and the rest of the "MAG 2.0" stuff) a free download for those who already own MAG?[/QUOTE]Should be. They wouldn't want to split their player pool.
 
[quote name='erequena']Also, chat in MAG tends to focus on the actual game and strategy, not on the pounding of other family members and the sucking of roosters[/QUOTE]

This comment made me crack up. I actually have been dying to play this game because I played CoD MW and MW 2 each online for about a month and then get bored online whereas my brother comes home EVERYDAY still and plays it like clockwork...he comes to the dinner table to talk about MW2. That game is good, but gets boring just like every other FPS. MAG actually looks fresh and one of the reasons I liked Socom was because of the teamwork. Oh and that is also why I don't play Xbox Live. Everytime I've seen Xbox Live at my friend's house, 12 year old boys (that sound like girls) are squealing about what they're going to do to his mom...
 
I always wanted to get this game. Unfortunately between my PC/PS3 library, I just got too many damn shooters man :D

That and you just can't help but get worried about the life of a game intended to last long in a crowded genre.
 
[quote name='gantt']Is the Move update (and the rest of the "MAG 2.0" stuff) a free download for those who already own MAG?[/QUOTE]

The Move update and the "MAG 2.0" patch will be free. It will be released in a few weeks. The Move update may come out sooner, but I'm not sure if they'll split up the Move update or include it in the "MAG 2.0" patch.

The upcoming DLC (Escalation) with a new game mode, 3 new maps, and the ability for all 3 factions to battle it out on the same maps will cost money though. Escalation is basically 1 platoon from each PMC (32 players x 3) battling it out against each other. You have to capture 2 letters at the same time to open up the middle letter. Once that's opened up, you have to hold it to get your faction's bar to fill up. It's kind of like Sabotage + King of the Hill. It was very fun in the beta but can be very confusing at first. Then again, Acquisition and Domination are also very confusing... until you learn how to play the game.

Escalation will definitely be worth the purchase. However, the first DLC called Interdiction isn't. It's not fun and nobody plays it anymore. Waste of $10 for me and many other hardcore MAG players. *sigh*

BTW, to new MAG players: try to join a clan. This game is much, much more fun when you play with other players that know what they're doing and actually uses teamwork and communication. Plus, if you're new to the game, a clan will most likely be able to teach you how to play and/or you can watch they do and emulate them.

Go to forums.mag.com and to the Clan Recruitment and Discussion section to find a clan right for you. Many of them are hardcore clans that allow only good players in, but there are also a lot of mediocre clans that accept basically anyone with a mic and doesn't completely suck.
 
[quote name='Click']Go to forums.mag.com and to the Clan Recruitment and Discussion section to find a clan right for you. Many of them are hardcore clans that allow only good players in, but there are also a lot of mediocre clans that accept basically anyone with a mic and doesn't completely suck.[/QUOTE]
Thanks for the info. I heard that people used to playing solo, rambo type in MW2 will not survive in MAG....so the negative comments about MAG.

Btw, the latest Greatest Hits additions...

http://blog.us.playstation.com/2010/09/28/new-ps3-greatest-hits-titles-available-now-2/
 
MAG is awesome and anyone that hasn't played it or hasn't played it beyond the "I keep dying every 2 seconds" period does not need to comment on the game. This game is unlike ANY other shooter out there at the moment and you won't know if it's for you until you try it and give it a little time to grow. Its seriously underrated and people really need to stop spreading the negative word and let people try this out. The only problem this game has is the idea we may someday not have enough players and I'm tired of hearing people stear others away from a game they may fall in love with, which would of course help us out with the player issue at the same time.

If you really want the MAG experience you need to JOIN A CLAN. If you HAVE A MIC, you can find a clan. My clan curantly has over 100 members on each faction and most nights I see close to 20 people on my Valor faction.

Its only $30 and the game is even better than it was when we all payed $60 in January.
 
[quote name='SkankinRex']MAG is awesome and anyone that hasn't played it or hasn't played it beyond the "I keep dying every 2 seconds" period does not need to comment on the game. This game is unlike ANY other shooter out there at the moment and you won't know if it's for you until you try it and give it a little time to grow. Its seriously underrated and people really need to stop spreading the negative word and let people try this out. The only problem this game has is the idea we may someday not have enough players and I'm tired of hearing people stear others away from a game they may fall in love with, which would of course help us out with the player issue at the same time.

If you really want the MAG experience you need to JOIN A CLAN. If you HAVE A MIC, you can find a clan. My clan curantly has over 100 members on each faction and most nights I see close to 20 people on my Valor faction.

Its only $30 and the game is even better than it was when we all payed $60 in January.[/QUOTE]

While it's true that the most enjoyment comes from joining a/playing with a clan (specially when starting) there's a lot of enjoyment for solo-gamers as well. For example, while I'm on a clan I rarely play with them, I play solo most of the time, and have been doing it for 120+ hours and still play every week and enjoying it a lot. So If you can work as a team with your squad then you don't even need a clan.

Also, for new players there's a lot of ways to gain experience quickly so the hard-to survive first levels go by really fast now

Also, if you're not that good at shooting and killing you can play a support role, like medic or engineer (on the largest games), you can also be a defensive player, plating mines for infantry or vehicles, etc. There's something for everyone! (also, you can get it extra cheap on Gamefly right now)
 
[quote name='jpatern']Guess I'll give this game a shot since can get it on gamefly for 17.99 and free shipping.[/QUOTE]

Now that's a great deal!
 
[quote name='Monsta Mack']Thanks for the link I read through the Iron Man and Ben 10 fiasco. NPD has a higher sampling but they are still estimates and are not perfect, VGChartz has gotten better over the years and not perfect either. Hardware wise they are getting even better and are at or around 99%. The only two major readjustment I saw was Valkria Chronicles and Mass Effect 2. Also, some publishers will claim a title has "sold" 1+ million units but in reality those are shipped and get confused together.

I'd still say the MAG numbers are very real, as it did get quite a bit of advertisement and sold pretty well from what I've seen. Brett has also asked me directly for numbers for sampling and I've given him shipment numbers when needed. Also keep in mind that article is several years old and he's made a few adjustments since then. But if you want to ask more of his adjustments ask him directly - I don't work for him but am able to offer him help when needed, I just grow tired of hearing the vgcharts numbers are fake or estimates when NPD does the same thing just that they have higher sampling rates then VGChartz.[/QUOTE]

Personally I don't trust either but how can you say NPD is so accurate(directed to the guy saying NPD is so much better and not Monsta Mack) when they don't even use the biggest online retailer in their estimates. I only accept the actual games and systems shipped to stores from the publishers since those have to be accurate if the company is public like Sony, EA, Microsoft and Activision to name a few..
 
[quote name='jpatern']Guess I'll give this game a shot since can get it on gamefly for 17.99 and free shipping.[/QUOTE]

Sold! ($5 off coupon helps!)
 
Just picked it up for $12.01 off of Gamefly after my $5 coupon. Waiting is sometimes a good thing. Now I will have a new game to try the Move out on.
 
Only thing i want to know is if this game is noob friendly. I TOTALLY suck at shooters, so yeah. But from the gameplay i've seen, and if the game is in fact friendly towards an FPS noob, im more than willing to play it.
 
I would say so. Here's a good way for a "noob" to get into the game. As soon as possible allocate points into the medic kit. Make sure you also get the one for healing others and max the medic line out. Then basically heal people until you get the hang of everything.
 
[quote name='3rdbass']Personally I don't trust either but how can you say NPD is so accurate(directed to the guy saying NPD is so much better and not Monsta Mack) when they don't even use the biggest online retailer in their estimates. I only accept the actual games and systems shipped to stores from the publishers since those have to be accurate if the company is public like Sony, EA, Microsoft and Activision to name a few..[/QUOTE]

NPD got around 60% of the actual numbers and use that to estimate the rest. Shipped unit does not equal to unit sold.
 
[quote name='LakersForLife82481']Only thing i want to know is if this game is noob friendly. I TOTALLY suck at shooters, so yeah. But from the gameplay i've seen, and if the game is in fact friendly towards an FPS noob, im more than willing to play it.[/QUOTE]

I was an FPS noob when I bought this in January. Things are a little different now but it certainly worked for me then.

For any new players my advice is to buy a mic and use it. My clan will invite absolutely anyone to join as long as they are using a mic. There's a lot to learn that doesn't come in the documetation so playing and asking questions helps ease a lot of the frustrations and that's why we try to recruit new players and try to get them to stick around.

my PSN is Dude-Ranch- and I fight for Valor.
 
Greatest hits isnt a deal because GH is just its new lower MSRP. It will be a universal price drop.
 
[quote name='LakersForLife82481']Only thing i want to know is if this game is noob friendly. I TOTALLY suck at shooters, so yeah. But from the gameplay i've seen, and if the game is in fact friendly towards an FPS noob, im more than willing to play it.[/QUOTE]

I personally don't think MAG is newb-friendly because you'll constantly get owned by the good players until you're about level 30 or 40. However, if you join a decent clan, your experience might not be so frustrating.

Here is a small guide I wrote up to help out new players with what they should upgrade first:

http://www.neogaf.com/forum/showpost.php?p=23120796&postcount=6784
 
The mother of all patches is finally live!
PS Move support is included...

http://blog.mag.com/blog/2010/09/patch-alert-mag-2-0/

The big day is here!
There is so much new content in MAG 2.0 that telling you how important or huge this is for the game, its fans, and for us seems unnecessary. Take one look at the changes listed below and you’ll understand why we’re calling this MAG 2.0.
PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game!
A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it.
Patch v2.0
Available September 30, 2010 | 36MB (TPPS), 532MB (DLS)
Gameplay (General)

  • Character level cap has been increased from level 60 to level 70
  • Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details)
  • Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players
  • Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in
  • Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives
  • XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts
  • Players can now track all “sprinting” enemies on the mini-map without the need for equipment
  • All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values
  • Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques
  • Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point
  • The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers
Gameplay – (Economy)

  • Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies
  • All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu

Gameplay – Skills (Overall)

  • All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase
  • Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot”
  • Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu
  • Removed “Electronics, Explosives, Heavy, Personal Defense,” and “Support” meta-categories from the “Skills” menu
  • Each meta-category in the “Skills” menu now has multi-branching paths
  • The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,” and “Knives Expanded Reach” skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details)
  • Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat
  • Respec Points can no longer be “banked” and are capped at the amount needed for the next Respec
Gameplay – Skills (Assault)

  • Added the following skills to the “Assault” menu: “Assault Swap Speed” and “Rocket Launcher Reload Speed”
  • Added three upgrade tiers to the following “Assault” skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,” and “Rocket Launcher Reload Speed”
  • “Assault Reload Speed” skill has changed and now decreases the reload time for all assault rifles and machine guns
  • “Assault Rifle Improved Stability” skill has been renamed to “Assault Recoil Stability” and has been changed to reduce the recoil on all assault rifles and machine guns
  • “Assault Swap Speed” skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers
Gameplay – Skills (Marksman)

  • Added the following skills to the “Marksman” menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability” and “Marksman Swap Speed”
  • Added three upgrade tiers to the following “Marksman” skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,” and “Marksman Swap Speed”
  • New “Increased Scope Magnification” skill increases the level of zoom when using a scope on a sniper rifle
  • New “Marksman Fire Rate” skill increases the rate of fire for all sniper rifles
  • New “Marksman Recoil Stability” skill reduces the amount of recoil on sniper rifles
  • New “Marksman Swap Speed” skill decreases the amount of time it takes to swap sniper rifles
Gameplay – Skills (Close Quarters)

  • Added the following skills to the “Close Quarters” menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
  • Added three upgrade tiers to the following “Close Quarters” skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
  • “Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns
  • New “Close Quarters Fire Rate” skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns
  • New “Close Quarters Swap Speed” skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns
  • New “Improved Knife Damage” skill increases the amount of damage knife attacks do to enemy soldiers
  • “Knives Improved Swipe Speed” Skill has been renamed to Knife Frequency” skill, which decreases the time between knife attacks
Gameplay – Skills (Special Ops)

  • Added the following skills, all with three-tiered upgrades, to the “Special Ops” menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer” and “Improved Suppressors”
  • New “Extended Tracking Duration” skill increases the amount of time a detected enemy is tracked on the mini-map and CNI
  • New “Improved Acoustic Locator” skill increases the effective range of an equipped Acoustic Locator gear item
  • New “Improved Explosive Detector” skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them
  • New “Improved Motion Tracker” skill increases the range an equipped Motion Tracker gear item detects enemy movement
  • New “Improved Sensor Jammer” skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates
  • New “Improved Suppressors” skill increases the effectiveness of any suppressor when mounted on a weapon

Gameplay – Skills (Medical)

  • Added the following skills, all with three-tiered upgrades, to the “Medical” menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,” and “Resuscitation”
  • New “Heal Recharge Rate” skill reduces the time between medical kit and first aid kit applications
  • New “Improved Resupply Rate” skill reduces the time it takes to refill your gear and ammo at supply points
  • New “Medical Kit Heal Range” skill increases the range a medical kit can heal wounded teammates
  • New “Self Heal Speed” skill decreases the time it takes to apply a first aid kit or medical kit when self-healing

Gameplay – Skills (Engineering)

  • Added the following skills, all with three-tiered upgrades, to the “Engineering” menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,” and “Mine Deploy Speed”
  • New “Advanced Electronics” skill decreases the amount of time it takes to take control of battlefield electronics-based objectives
  • New “Improved Repair Kit Damage” skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets
  • New “Mine Deploy Speed” skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines

Gameplay – Skills (Athleticism)

  • Added the following skills to the “Athleticism” menu: “Increased Launcher Move Speed, Increased Move Speed,” and “Improved Sprint Speed”
  • Added three upgrade tiers to the following “Athleticism” skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,” and “Improved Sprint Speed”
  • New “Increased Launcher Move Speed” skill increases the top speed a soldier moves and aims while holding a rocket launcher
  • New “Increased Move Speed” skill increases the top speed a soldier moves normally
  • New “Improved Sprint Speed” skill increases the top speed a soldier moves while sprinting

Gameplay – Skills (Vehicles)

  • Added the following skills, all with three-tiered upgrades, to the “Vehicles” menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,” and “Vehicle Mine Resistance”
  • New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle
  • New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated
  • New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality
  • New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle
  • New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving
  • New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines
Gameplay – Skills (Resistances)

  • Added the following skills, all with three-tiered upgrades, to the “Resistances” menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,” and “Increased Health”
  • New “Extended Bleedout” skill increases the time a soldier can remain incapacitated before he bleeds out
  • New “Flashbang Resistance” skill decreases the duration a soldier is affected by flashbang grenades

Weapons

  • Increased base damage on most automatic weapons by an average of 15%
  • Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer
  • All suppressors now reduce shooting detection range by half of their old default value
  • Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing” damage bonuses
  • Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen
  • Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire” button
  • Explosive tuning: Anti-personnel Mines now have a “line of sight” check for detonation and have been given a more realistic damage cone
  • Explosive tuning: Increased “Anti-tank Mine” damage to vehicles by 50%
Gear and Apparel

  • Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted
  • Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players
  • The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3
  • Light/ Improved Light Armor base speed has been reduced by nearly 3%
  • Heavy/ Improved Heavy Armor base speed has been increased by nearly 3%
  • Light and Heavy Armor types have been given “bonus” modifiers when used in conjunction with “Speed” skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits
Interface

  • Added “Community News” page to better inform players in-game of all MAG-related events or promotions
  • Different grenade types now show specific in-game icons when thrown
  • Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP
  • Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page
Audio/ Visual

  • Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield
  • Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them
  • An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping
  • Improved presentation of the character “jump” animation
  • Updated various pieces of artwork with newer versions for better performance
  • Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly
  • Increased the Sensor Array’s animation time to match the duration of its usage
  • Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps
  • Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons
  • Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop
  • Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present
  • Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode
  • Improved visual appearance of the Ribbon awards
Technical

  • MAG now fully supports the PlayStation Move peripheral
  • Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed
  • “MVP” criteria no longer considers bonus XP modifiers in its equation
  • Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in
  • Fixed issue that would sometimes halt the patching process at 99% of the install period
  • Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient
  • Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not
  • Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total
  • Solved problem that sometimes caused incapacitated players to rotate and move around
  • Players are now prevented from spawning inside a helicopter that is headed out of the map
  • Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types
  • Made additional fixes for rare “game crash” scenarios
  • Various localization updates and changes
 
[quote name='Click']Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed [/QUOTE]

:shock:

"Medic, what the-"

"Oh, it's not what it looks like, sir! We were just spooning..."
 
[quote name='gantt']:shock:

"Medic, what the-"

"Oh, it's not what it looks like, sir! We were just spooning..."[/QUOTE]

Yeah, my clan showed a dev. (who's also in my clan) how it was done because he wanted to know so he could tell Zipper how to properly fix it. We laughed a lot when we figured it out and when we were showing him because it was extremely funny. You basically kill your teammate, prone on top of him, then revive him. You'll both float up in the air until a certain point, then eventually drop like a sack of rocks to your death... unless you float onto a solid platform. Some people abused this glitch but most people didn't. Glad it got fixed.
 
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