Mario Kart Wishlist

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I haven't seen much info about the new Mario Kart, some of you probably know a bit more and can shoot my wishes down.

Here are a few things I would like to see:

1) I wish they brought back the Feather. It had good tactical use for escaping shells and was also a good way to take some short cuts.

2) I wish red shells did not traverse the course themselves, but were regular heat seakers like they originally were. Red shells were never hard to use, but you originally at least had to make sure your shell would have a straight path.

3) I don't want boosting on skids anymore. Some people think it is a skill, while I just find it to be ridiculous and then misused.

4) I want skids to start with a hop, which was not the case in Double Dash, and I want that hop capable of jumping shells if timed perfectly, which is not the case in DS.

5) Battle mode support online.

6) Less chance of some of the uber-weapons, like the shell that is cheap and automatically hits the person in first place.

7) I wish you had the opportunity to put settings on races both online and offline...for example limiting what types of weapons will be available. Maybe you want a race with nothing but green shells, or races without specific weapons.

8) Every once in a while have a reason to slow down in a race, there are basically never times in Mario Kart where you don't have your thumb on the gas.
 
No snaking, 12-16 player online mode (both free for all and team races), allow you to use Miis to race, 16 new maps and 16 remakes (similar to Mario Kart DS), several new and several remade battle mode maps.
 
I agree with pretty much everything in the OP.

I'd like to see more variety if super attacks are kept in. But if i really have my choice, I'd want no character specific super attacks and just a much bigger assortment of attacks period.

I also really don't see a reason why there shouldn't be at least 30 drivers in this game to choose from.
 
I'm pretty sure the said battle mode would be online.

And as far as the levels, in the e3 trailer I noticed a few older tracks, not old old. But like from the Gamecube mario kart.
 
* Voice chat

* A bunch of remade tracks from the past games as bonus stages

* Every weapon in Mario Kart history, and some new ones.

* The ability to store a weapon like in Double Dash.
 
1. Lots of cups, tracks -- at least 7 cups with 4 cups per track. Retro cups would be a nice touch.

2. Minimum 8P online races

3. Minimum 4P local grand prix cups (i.e. CPU able to add in a minimum of 4 CPU racers to fill gaps in starters for cup races) and/or ability to stage local customizable cups for local 4P game (you pick tracks in user-made cup, CPU racers to fill gaps so you have 8 racers total in cup, weapons available, frequency of ? boxes, so on)

4. Better balance in weapons in GP races, better AI in general

5. Simplify kart/racer properties in terms of performance even more. It's nice to have lots of racers and karts to choose from, but don't make it so that people spend all day worrying about which kart/racer is "best." Let the gamer's skill decide performance and make the kart/racer choice mostly cosmetic. Also, allow more than one player to use the same racer. If everybody wants to be Yoshi, let 'em all be Yoshi and change the color of the karts to distinguish them.

6. LEAVE MINI-TURBOS ALONE*


*Mini-turbos have been in the game since MK64. Removing them will slow the game down even more and take a lot of the depth out of the gameplay, especially for gamers who enjoy time trialing and/or fun, competitive multi-player races.

Getting rid of mini-turbos would be similar to removing wavedashing or cancelling from SSBB. Chaining MTs is not a "glitch" or "cheat," it's a skill. If you don't like to race against skilled karters who can consistently chain mini-turbos, race against people of your own skill level.

MTs really only became a "problem" once MKDS was available and people could go online and get their egos bruised. Nobody was bitching about them in MK64 or MKDD when they were at home beating up on their little brother in DD or whupping their drunk roomates in MK64.
 
I know some people like the skid turbos, but I am entirely against them. It has nothing to do with not being able to do them, I can snake as well as most and use it on the DS when I'm up against someone else snaking...however, I do not find it nearly as fun. When playing DS, I always have to test the opponents for about half a lap to see if they are going to be boosting all over or not, if they aren't, then I won't and I enjoy the game much more. If they are, then I resign myself to having to do it.

I truly feel the "skill" detracts from the fun and I argue that it isn't a real skill. Sure, you have to learn it and spend a little bit of time perfecting it, but it was not that hard nor time consuming to do. Most people just never bother or even know it exists.
 
I say again, please have a option to use the wiifit pad.... I think it would be neat, at least a option to use it.
 
[quote name='sying']I say again, please have a option to use the wiifit pad.... I think it would be neat, at least a option to use it.[/QUOTE]

Like... how? Like a gas/brake pedals? Would that work... since you need the Wiimote inside the pad (meaning you'd have no Wiimote to steer)? Oh, never mind, looks connects separately from the Wiimote.

Besides the more tracks/items/racers, I'd like an option to control the game without that so called wheel. I'd also like better tracks... the ones in DD!! sucked. I'd also like more multiplayer modes and for them to make the stages better. The ones in MK64 were great but again, sucked in DD!! but improved in MKDS.

I'd also like to see an easy online match system but I know I'll have to put up with those shit codes because of all those predators out there trying to lure impressionable 20 year olds like me.:roll:
 
[quote name='javeryh']I just wish that it doesn't suck.[/quote]

everyone wishes you didnt suck. if u dont have something substantial to post then dont post.



all i ask is that during multiplayer you can turn off the damn blue shell.
 
i would like all 16 new tracks to be online. there were some orignal tracks on ds that sadly weren't online. we did the retro thing with that game. let's move on.

put moo moo farm to rest. i saw that in the conference and didn't understand why they would bring that track back.

get rid of snaking, but not boosts. there are many ways for a creative developer to do this.

i loved the game without jumping. perhaps only with the feather.

use the cursor for weapons. top gun style.
 
[quote name='nativetongue88']everyone wishes you didnt suck. if u dont have something substantial to post then dont post.



all i ask is that during multiplayer you can turn off the damn blue shell.[/quote]

You bitch at javeryh for making a pointless post, then post something that's already been posted.

You suck.
 
[quote name='dothog']6. LEAVE MINI-TURBOS ALONE*


*Mini-turbos have been in the game since MK64. Removing them will slow the game down even more and take a lot of the depth out of the gameplay, especially for gamers who enjoy time trialing and/or fun, competitive multi-player races.

Getting rid of mini-turbos would be similar to removing wavedashing or cancelling from SSBB. Chaining MTs is not a "glitch" or "cheat," it's a skill. If you don't like to race against skilled karters who can consistently chain mini-turbos, race against people of your own skill level.

MTs really only became a "problem" once MKDS was available and people could go online and get their egos bruised. Nobody was bitching about them in MK64 or MKDD when they were at home beating up on their little brother in DD or whupping their drunk roomates in MK64.[/QUOTE]

The racing has pretty much sucked starting with MK64 and the mini-boost has something to do with it. The series traded challenging turns for wide turns and wiggling the joystick back and forth, it's just lame IMO.

Another reason I hate the boosts and the stuff in Smash Bros that you mentioned is that it makes the games too damn "busy". I want well timed precise movements. I don't want to look like Edward Scissorhands trimming a hedge when I'm playing a game.
 
Snaking is pretty much the single reason I don't play MKDS online. I would prefer a setting to flip it on or off. Similar to the weapons thing, good idea.

Ditch the blue shell, it's lame. Bring back retro tracks, yessss.
 
[quote name='lordwow']Snaking is pretty much the single reason I don't play MKDS online. I would prefer a setting to flip it on or off. Similar to the weapons thing, good idea.
[/QUOTE]

And I never started playing MKDS online because I heard about snaking and it sounded extremely not fun :lol:.

Otherwise, it definitely needs a fun and diverse battle mode online. In some ways I think that is more fun multiplayer than the actual racing.

(the following it not directed at you lordwow)
And hey, rag on Nintendo and their friends codes all you want but my son and I have been playing Viva Pinata on the 360 and I can't even send him a fucking crate (a box sent over Xbox Live with a pinata in it) because he has a child's account (and there is no way to send directly to the other profiles on your 360 which is just asinine). So MS gimped that way more than the friends code system does, all in the name of stopping predators I suppose. Yes, you can also send a note with the pinata but I already approved adding myself to be on his friends list, so that ought to cover it :lol:.
 
What the hell is snaking?

my big wants:

- bring the hop back, DD sucked for not having it
- no character specific weapons. Every weapon should be fair game for everyone
- lots of tracks and lots of characters
 
[quote name='seanr1221']
* Use the Wii balance board for braking and accelerating.[/QUOTE]

Yikes, I'm not sure about that.
 
[quote name='Rocko']You bitch at javeryh for making a pointless post, then post something that's already been posted.

You suck.[/quote]
umm correct me if im wrong but this thread is for each person to point out what they like or dislike. two people can have the same opinion. plus i didnt even have the same opinion. the op stated he wanted to eliminate the blue shell totally. i said i wish they would provide an option to turn it on and off.

so therefore, you my dear friend rocko, are the one with the pointless post.
 
I'm not against snaking (and I was fairly compentent at it when MKDS first came out), but competing in a snaking race was actually not much fun. When all you are concentrating on his jamming the d-pad back and forth like a madman, the race itself almost seems secondary.

Like the other posters said, either make it an option for both offlline and online races, or make the mini-turbos have a recharge time so that constant spamming of them is not possible. That would also add a little strategy to the race as well if you had to decide the best time to break out a MT.
 
OMGZ! 100 tracks, 47 drivers, 3000 carz! The abilities to uz a wiifit pad as gass and breaks and another wiimote as a gear shifter! Plus know sn4k3s or blue shells or anything that makes me loses!!!



On a more serious note, I'd like to see new tracks (I'm fine without retro tracks but happy either way) and some new characters. R.O.B. was a great addition to DS.

Most important to me is a solid online experience. I don't do a whole lot of online gaming but I want something in this MK that's going to set it apart from the other 4 versions I own other than the ability to really steer...

I also don't see what DS connectivity would do. It's not like you're going to upload your custom Mario who's leveled up to 100 driver skill.
 
[quote name='nativetongue88']umm correct me if im wrong but this thread is for each person to point out what they like or dislike. two people can have the same opinion. plus i didnt even have the same opinion. the op stated he wanted to eliminate the blue shell totally. i said i wish they would provide an option to turn it on and off.

so therefore, you my dear friend rocko, are the one with the pointless post.[/quote]

tl;dr.
 
[quote name='thegame1921']OMGZ! 100 tracks, 47 drivers, 3000 carz! The abilities to uz a wiifit pad as gass and breaks and another wiimote as a gear shifter! Plus know sn4k3s or blue shells or anything that makes me loses!!!



On a more serious note, I'd like to see new tracks (I'm fine without retro tracks but happy either way) and some new characters. R.O.B. was a great addition to DS.

Most important to me is a solid online experience. I don't do a whole lot of online gaming but I want something in this MK that's going to set it apart from the other 4 versions I own other than the ability to really steer...

I also don't see what DS connectivity would do. It's not like you're going to upload your custom Mario who's leveled up to 100 driver skill.[/QUOTE]

:lol: Nice little sneak attacks at me there. DS connectivity could do a lot of different things. Upload custom emblems, or maybe even a 2 player mode where one person uses the DS to store/use weapons. Maybe the Wii version could put new tracks in the DS version.

This is a wishlist anyway, not what HAS to be in Mario Kart. Besides, my request are much more plausible then there being a solid online experience :lol: ;)
 
[quote name='seanr1221']:lol: Nice little sneak attacks at me there. [/quote]

I wasn't going after you personally, you're not the only one to suggest the wiifit pad. Just a general comment.

Also, I can see what you mean with your suggestions of DS connectivity but IMO those just kinda seem like pointless additives that would be there just to say "Hey, it connects to a DS!" But I'm sure a lot of people would love to have that ability.
 
[quote name='nativetongue88']umm correct me if im wrong but this thread is for each person to point out what they like or dislike. two people can have the same opinion. plus i didnt even have the same opinion. the op stated he wanted to eliminate the blue shell totally. i said i wish they would provide an option to turn it on and off.

so therefore, you my dear friend rocko, are the one with the pointless post.[/quote]

So then using your own logic why was it wrong for me to wish it doesn't suck even if everyone wishes it?
 
[quote name='javeryh']So then using your own logic why was it wrong for me to wish it doesn't suck even if everyone wishes it?[/quote]

because there is no way it is going to suck. come on its kart.
 
[quote name='lebowsky']I'm not against snaking (and I was fairly compentent at it when MKDS first came out), but competing in a snaking race was actually not much fun. When all you are concentrating on his jamming the d-pad back and forth like a madman, the race itself almost seems secondary.

Like the other posters said, either make it an option for both offlline and online races, or make the mini-turbos have a recharge time so that constant spamming of them is not possible. That would also add a little strategy to the race as well if you had to decide the best time to break out a MT.[/QUOTE]

recharge time! that would be perfect. i would hate for the boosts to go away. they are a big reason why the game is so fun. but snaking is too much.
 
[quote name='buttle']recharge time! that would be perfect. i would hate for the boosts to go away. they are a big reason why the game is so fun. but snaking is too much.[/QUOTE]
I think mini-turbos were made a touch too easy to do in MKDS. I really don't think they're a problem in earlier games, though I still contest that there's a "problem" here to begin with.

I think that if the MTs are somehow an amalgam of those in MK64 and MKDD, then that would work out just fine. If the MTs are taken out entirely (nooooo!), then they'd better damn well speed the game up, otherwise, based on the speed of other games in the series, it's going to play way too slow.

[quote name='javeryh']I just wish that it doesn't suck.[/QUOTE]
Nintendo has yet to make a huge misstep in the MK series, and so I think there's little risk of this game sucking. I know most people hate MKDD and call it gimmicky, but it's still a great karter with outstanding controls in spite of the dual racer thing and lame battle mode. MK64 was a great karter. MKDS was even better than MK64. In terms of variety in tracks/racers, I think MKDS was pitch perfect. The only flaw in that game, as I see it, was the play control (ease of MTs) and the controller itself, which was a wrist and thumb wrecker.

In addition, MK Wii is supposedly being built on the foundation laid by the MK Arcade GP 1 & 2 games. These games ran on the so-called Triforce engine, which was somehow derivative of the Gamecube (which I would think helps Wii development). The MK arcade games were both well received by the few who played them and reported on it.
http://en.wikipedia.org/wiki/Mario_Kart_Arcade
http://en.wikipedia.org/wiki/Mario_Kart_Arcade_GP_2

Given Nintendo's history with the series and the rumors about the arcade titles, I think MK Wii is a lock to be as good as any other game in the series.
 
[quote name='seanr1221']It would just be an option, not the only way to accelerate ;)[/QUOTE]

? Nothing personal, but it sounds retarded. IT's a balance board not a pedal driven system. Using it for steering would make more sense.

I would eliminate snaking which also is retarded. LIke others said the focus is then less on racing.

Drifting might be sweet to put back in there. I liked the dual-cart thing, but eh I just want a fun game. I guess I LIke to be surprised and am confident Nintendo will come up with some new tricks.

I do like the wider tracks better. They allow for more side to side racing and chaos imo.
 
Incorporating the balance board into any regular (non-WiiFit) game's controls is certainly worth looking into provided that it is an OPTIONAL form of control. If the only way to accelerate/brake/steer/fire weapons/whatever in MK Wii was through the Balance Board, Nintendo will have forced me to fulfill my threat of hunting down and sexually defiling Shigeru Miyamoto.
 
[quote name='dothog']Incorporating the balance board into any regular (non-WiiFit) game's controls is certainly worth looking into provided that it is an OPTIONAL form of control. If the only way to accelerate/brake/steer/fire weapons/whatever in MK Wii was through the Balance Board, Nintendo will have forced me to fulfill my threat of hunting down and sexually defiling Shigeru Miyamoto.[/QUOTE]

Some things aren't worth looking into and using the balance board to accelerate and brake is one of them imo. :)

I saw the balance board. YOu can lean left and right on it. I'm sure you can step on and off too. I think we can safely eliminate the balance board as a gas pedal based on what we saw of it at E3. If anyone think it's such a great idea then enlighten us as to how you would control acceleration/braking with it. :)


Also putting alot of medicore options into games also means less time devoted to other stuff. IT's not like hey here's a bunch of free options that took no resources to implement. They take time. There's no such thing as a free lunch. So trying to qualify things as 'as long as its an option it's ok' is a bit short sighted.
 
[quote name='dothog']In addition, MK Wii is supposedly being built on the foundation laid by the MK Arcade GP 1 & 2 games. These games ran on the so-called Triforce engine, which was somehow derivative of the Gamecube (which I would think helps Wii development). The MK arcade games were both well received by the few who played them and reported on it.[/quote]

An arcade at my local mall actually had one of the Mario Kart arcade games. It was two "karts" side-by-side. I played it once and although it seemed to play very differently from the console series (the control was definitely more like a traditional racer), it was very fun.

I think the machines are gone already.
 
[quote name='tiktok0']
3) I don't want boosting on skids anymore. Some people think it is a skill, while I just find it to be ridiculous and then misused.

5) Battle mode support online.
[/QUOTE]

Those are really the only 2 for me. Boosting is annoying, and even moreso online with the snaking assholes.

And battle mode is THE multiplayer draw for me, so no online battle mode in the DS game was a huge let down.
 
[quote name='dothog']Incorporating the balance board into any regular (non-WiiFit) game's controls is certainly worth looking into provided that it is an OPTIONAL form of control. [/QUOTE]

Any use of any peripheral in games not packaged with it have to be optional by design.

I have no interest in it personally. No desire to stand to play games, and even if you could use it has pedals while seated, it would still be lame in Mario Kart.

As noted in the OP, you just hold down the gas all the time, so even real pedals are pretty pointless in MK games.
 
a couple other things i thought of.
it would be cool if the blue shells were easier to dodge. i personally like the blue shell, though sometimes it flies too often.

i would love to have more options for the weapons. an all green shell race would be awsome.

and i'd like the side attacks brought back from double dash. that was my favorite thing to do while being the weapons guy.
 
[quote name='tiktok0']
1) I wish they brought back the Feather. It had good tactical use for escaping shells and was also a good way to take some short cuts.[/quote]

This is the first thing that came to mind when I saw this thread. I've been hoping to see the return of the feather since the original, it was my favorite item pick-up.

Reducing the frequency of blue shells and requiring more skill to make effective use of red shells would also be nice.
 
[quote name='dmaul1114']As noted in the OP, you just hold down the gas all the time, so even real pedals are pretty pointless in MK games.[/QUOTE]

Just playing devil's advocate, but would that make the 'A' button pretty pointless in MK games?
 
My Wishlist:

1. Mii character integration
2. Custom carts (color, symbols, etc.)
3. Jumping included
4. Nerf snaking (ie limit to 3 combinations)
5. Manual transmission
6. New tracks with much smaller lanes, more difficult, changes in elevation, active events...
7. More characters!
8. Item customization (think SSBM)
9. Larger battle mode focus (more arenas, bm specific weapons, etc.)
10. 8 player online w/bots to fill remaining

-Dr. Ugly
 
[quote name='theflicker']Just playing devil's advocate, but would that make the 'A' button pretty pointless in MK games?[/QUOTE]

I guess. :D

But my point is that pedals only add to the experience in games where you have to realistically brake and accelerate.

I'd rather hold A down all the time than press as gas pedal down continuously.
 
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