[quote name='The Crotch']
That brings us to Excite Truck style controls for Mario Kart. At worst, they "added nothing to the game" and "looked stupid" (So does pretty much anything pertaining to videogames - you ever watch yourself play Mario Kart?). At
ing worst, they were no worse than normal. And yet we've got so much fear. The sky is falling!
[/QUOTE]
To be fair, I also said the excite truck controls "worked fine when you got used to them."
That just means the were ok. I found them inferior to analog controls, or especially to playing with a wheel and pedals as far as having precise control in a racing game.
I'm not afraid of change at all...otherwise I wouldn't have bought a Wii or DS, nor would I be enjoying games on both.
But it has to be a change for the better. Just like Touch Controls suck for platformer type games (see Yoshi's Touch and Go, and even the popular Kirby's Canvas Curse IMO) motion controls are going to be inferior to standard controls in some games.
And IMO, tilting the Wiimote to steer in a racing game is inferior as it's not as precisce as an analog sick, has no auto recenter ability, as well as just not being fun as there's not tactile feedback that you get from a real wheel or even an analog stick (which again has some resistance and recenters).
Other games the motion controls are superior, like Zelda where they added a lot of immersion, and Metroid where they add immersion and do a better job with aiming than the right analog stick.
Change is great, and motion controls can be a great form of change. But that doesn't mean I'm always going to think they make an improvement in every game/genre. And that's not being afraid of change, it's just wanting to have the most fun with my games.