"It's (as if) the best title from six years in the future fell through a time warp."
That was me, reviewing the original Metroid Prime on its release in the fall of 2002. The funny thing is, playing Metroid Prime 3: Corruption almost six years later, it often does feel like the same game.
If you were on board Samus Aran's Hunter-Class Gunship for the critically acclaimed first outing and its sequel, you will be ready for the third and final act in the trilogy because, at least from a design standpoint, there haven't been too many major changes. The heroine still explores exotic alien terrain and fights fearsome alien creatures, and the re-traversal backbone that has powered Metroid projects since the NES classic that started it all remains completely and thankfully intact. So if you've never liked these titles, Corruption probably isn't going to make you a believer, even with its enhanced graphics and spectacular new controls.
Yet Corruption's focus on refined FPS mechanics and general sense of familiarity keep it from being as special as the other Prime titles. Just like Resident Evil 4 would have felt different--and arguably worse--had its controls been stripped down to a simple FPS scheme, Corruption loses some of its sense of wonder and strangeness on the Wii. Rather than being a true action adventure, it's hard to lose the sense that it's merely an FPS with trimmings. Its core control scheme is a revelation, but the resulting tempo adjustment and streamlining is missing some of the careful pacing that made Metroid Prime and Metroid Prime 2 so superb.