[quote name='jer7583']I think sony is the one most in trouble. From my experience in retail, people are tiring of their franchises and they don't see the PS3 as doing anything new except better graphics.[/QUOTE]
The same argument could be made of the 360 at this point in time (PGR3 or DOA4, anyone?).
There has been tons of hype for the 360 among online users, and tons of hype for the revolution amongst our more hardcore gamers, but very few have been excited for the PS3, beyond gawking at the graphics.
It all depends on who you ask / talk to. IMO, the most exciting thing the 360 has going for it right now is the XBL Arcade; without this, there's little to sustain current interest.
Full Auto is pegged for a mid-February release date, but as with any achedule, dates are tentative.
Nintendo will always have its share of supporters. From a developer perspective, however, there's a distinction between expressing interest in a platform and actually developing for it, something that third-party outfits remain on the fence with.
I really think the PS3 is going to be just like it says, a sequel to the Playstation 2, with very little new to offer. More metal gear, more EA, more jak/ratchet/sly, more killzone, more tony hawk, more crappy online, more technical problems, more bullshit. IMHO.
It's a two-way street with sequels, regardless of platform. Until developers are willing to take more risks on new IPs and consumers venture more into original material, we'll continue seeing sequels because of the lower risk and greater likelihood of profit associated with them. Both Insomniac and Naught Dog have stated that they're working on new IPs for the PS3, so Jak and Ratchet sequels may be on hold for the PS3 (for now).
How is the situation any different on the 360 when two of the more anticipated titles on the 360 are sequels (
Oblivion in March and
Halo sometime in 2007)? Last I checked, EA and Activision (publisher of
Tony Hawk) were multi-platform and not PS3-centric.
If you don't like the PlayStation (or Sony, for that matter), you're entitled to your opinion, but don't blame either solely for the ills of the gaming industry; Nintendo, Microsoft and almost every third-party developer are just as culpable for their contribution to the stagnation of innovation.