[quote name='eldad9']Yes, it really sucks. They're much worse than Namco, splitting 30 games or so across FIVE releases. It's evidently enough to make a person swear uncontrollably and wish that more people in the world got raped.
Grow up. A company's selling a product. You can choose to buy it, or not. That's all there is to it.
And about steel talons and S.T.U.N. runner - who knows? maybe it turned out they were much harder to emulate on these consoles than originally thought.
I haven't seen any of you whiners write an emulator for even a 2D title, even on the much easier to program PC architecture. You have absolutely no idea how much work goes into it. It's not like the publisher called a few of your friends, asked them what your favorite midway games were, and decided to remove those.
Would you rather buy this title to find these two games are so glitchy they're unplayable?[/quote]
You're talking about some very old arcade hardware. STUN Runner is all off the shelf 1989 hardware that is extremely well documented:
http://emustatus.rainemu.com/games/stunrun.htm
Steel Talons was done on a later generation of this same hardware.
http://www.system16.com/atari/hrdw_harddrivin.html
Unlike a homebrew emulation project the people coding for Midway have access to all the proprietary data and can use off the shelf licensable emu code bases for the major processors. Their primary task is to create the virtual wiring that joins it all together.
The funny thing is that these games are so trivial by today's standards that it would be vastly easier to write them as native applications than go through all the work of emulating the original hardware that used dozens of discrete chips costing thousands of dollars to do the same job as a modern $5 chip. The fact is that these games were already reproduced pretty well on home computers that themselves are so far behind the capacity of current game systems that an Xbox can easily run an Amiga 68020 emulator to run the Amiga versions of these games. (Many modded Xboxen are doing exactly that already.)
Part of the fun of these packages is the exactness of the reproduction, thus making emulation preferable to native versions. As well, this can be much more cost effective if you have a lot of games that run on the same emulated hardware. This would raise the question of whether they wanted to put all of the titles using the Hard Drivin' hardware in a separate product but the continuing inclusion of Hard Drivin' itself makes that questionable.
There is either an IP issue over the rights to these two titles or they simply decided to hold them back as part of a planned third package of arcade classics. If this third package were to focus on the rise of 3D then they'd damn well better include I, Robot in there.