Mirror's Edge...Thoughts?

Fumajime

CAG Veteran
I'm personally really excited about the game. It looks incredible and the premise of the story isn't too bad either. The combat and platforming looks like it could be tons of fun, or extremely frustrating. It's all so heavily dependent on whether or not the controls work! What does everyone else think, I wonder?
 
This is among my most anticipated games of the year. I like the type of games where you see where you have to go but figure out how to get there .. ie portal, prince of persia, bionic commando challenge rooms. Plus the graphics look amazing and the story sounds interesting.
 
I don't think it will be good. It won't be as fluid as they show in the trailers. It will probably be a bit disorienting as well.

The game reminds me of Breakdown on the Xbox.
 
I am wondering how good it will be when I do not know the level inside out, and I do not know where my next jump is going to be. I could see myself becoming very frustrated after falling repeatedly and having to restart the level over & over. That fluidity seen in the video happens because who ever is playing it knows exactly where every single jump is.
 
I'm not feeling it at all. The promo videos I've seen do not instill any kind of confidence for a good number of reasons.

Primarily some terrible AI: three agents within ten feet of a runner can't hit her?.

Horrendous animation problems: strafing two feet to the right, BUT still seeing arms pumping forward as if it were required.

Logitics problems with moves: seeing that the slide mechanic doesn't seem based on momentum/intertia, but instead is like something out of a Megaman game, where you hit a button for slide and magically move forward no matter what you were doing previously.

I liked the first promo video a lot better when there wasn't this hilarious overdone conspiracy-theory-we-undermine-the-government motif, when the Secret Service didn't show up, and when the whole thing looked more fluid.

Maybe they'll fix all of these things before release. I dunno.
 
I know they added a reticule in the center of the screen that isn't seen any of the videos prior to Aug. 19th/20th or sometime close to that.

I like the idea behind the Runner's vision; it's nice that they left the colored hints behind to lead you on your way, and I'm happy that they didn't put anything too flashy to point you on your way.

@Strell: I didn't notice a lot of what you weren't feeling, but I can agree with you on the shooting. First time I saw them add in the authorities, I kept wondering why she hadn't fallen over dead from bullet wounds yet.

I really really want this game to be good.....but I understand how horribly horribly wrong it could go. :lol:
 
As much as I enjoyed the game, Assassin's Creed has shifted me from a "I can't wait for this game!" to a more cautious optimism. I really want Mirror's Edge to succeed, but I won't hesitate to cancel my preorder if I start to see some bad previews come in.
 
Very interesting, and a great innovative game. However, everytime I watch a video, I get a headache and dizzy and therefore doubt I will be able to play it.
 
[quote name='H.Cornerstone']Very interesting, and a great innovative game. However, everytime I watch a video, I get a headache and dizzy and therefore doubt I will be able to play it.[/quote]

bingo! play a super fast fps game [like unreal tournament] and swirl the camera like crazy because that is how the camera will look like when you play the game. if you get a headache, don't bother buying this game.

when she falls and rolls, the camera rolls because it's from the person's perspective. but for the user, it's very disorienting. because of these ideas, it simply would not work.
 
They've implemented a reticule in the center of the screen that you won't see during earlier trailers, but I've never been one to get disoriented from games so I guess I won't have to worry too much about that.
 
[quote name='ananag112']I don't think it will be good. It won't be as fluid as they show in the trailers. It will probably be a bit disorienting as well.

The game reminds me of Breakdown on the Xbox.[/QUOTE]

I agree... this game looks cool but I can see it being really frustrating to play and control. Or it'll be too easy to control and all the climbing/jumping will be pretty much without effort.
 
[quote name='Vinny']I agree... this game looks cool but I can see it being really frustrating to play and control.[/quote]

I'm not too worried about the controls, but watching the gameplay videos certainly makes it seem that its a big trial-and-error.

Here's a new(er) gameplay vid:

http://www.gametrailers.com/player/usermovies/255878.html

The developers make it easy, but watching that video in particular makes me think that you'll have to play the levels several times in order to find the various movement routes.

I've also not seen any gunplay from Faith's end. The developers have said that it is difficult to play through the full game without using a gun, yet I've never seen it happen in any of the gameplay videos.
 
I figure it's one of those games where it's kinda like "fuck! I HATE THIS GAME! I DON'T KNOW WHERE TO GO!" Then give it a few hours it's like "OH SHIT! THAT'S HOW I WAS SUPPOSED TO DO IT! MAN! THIS GAME IS AWESOME!" So...I'll probably get it, looks like it'll be fun and I'm always a sucker for games with wall running and platforming kinda elements.
 
This is one of the few holiday releases I'm looking forward to. Just the idea of a free running game is exciting, and the videos have been pretty sweet so far. The color coding for obstacles is a neat game mechanic. I'm ready to scale some walls and run fast!

I also preordered at GS (which I haven't done in forever) to get the messenger bag, which is an awesome bonus.
 
[quote name='Mr. Anderson']This is one of the few holiday releases I'm looking forward to. Just the idea of a free running game is exciting, and the videos have been pretty sweet so far. The color coding for obstacles is a neat game mechanic. I'm ready to scale some walls and run fast!

I also preordered at GS (which I haven't done in forever) to get the messenger bag, which is an awesome bonus.[/quote]

read only if you can take the critque

so they made the game easier?! i thought they made it for the "hardcore"?! this contradicts the "hardcore" philosophy. so this would basically dumb down the game. awe well, i guess the hardcore is more casual then they thought.
 
[quote name='pochaccoheaven']read only if you can take the critque

so they made the game easier?! i thought they made it for the "hardcore"?! this contradicts the "hardcore" philosophy. so this would basically dumb down the game. awe well, i guess the hardcore is more casual then they thought.
[/quote]

I kinda disagree here. I like the idea behind runner vision and can't wait to see how they explain it, but what really hooks me about it is that they're basically big arrows pointing where to go, but without being too flashy/irritating.

I could see the game being incredibly frustrating if they didn't have the color directions. GTA comes to mind when I think of free roam (I know ME isn't really free roaming since they point out where to go and you pretty much go only there) and in that game, you have your screen displays and stuff to tell you where to go. That stuff not being in ME, the color thing works out kind of well with their plans to have almost no display at all. Otherwise it would be, "Lemme jump here....climb over that....scale this....roll under there..-FAITH WHAT'S TAKING SO LONG-"

Long story short, I kinda like the color direction idea they have here. It works with the lack of screen display besides the reticule.
 
[quote name='pochaccoheaven']read only if you can take the critque

so they made the game easier?! i thought they made it for the "hardcore"?! this contradicts the "hardcore" philosophy. so this would basically dumb down the game. awe well, i guess the hardcore is more casual then they thought.
[/quote]There's a difference between making a game "dumbed down" and making it playable. Never having any direction in a game requiring these kinds of maneuvers would be silly.

This really has potential to be the next Portal in terms of mind-bending gameplay and puzzles. I hope it's as fun to play as its concepts imply.
 
I've watched a few trailers but I'm just not really excited about this game at all. As long as it gets decent reviews I'm sure I'll pick it up someday, but after a few price drops.
 
This game makes me think so much about portal, and I think it can be just as good. What makes me feel that this game is like portal is that, you're trying to get from point A to point B. In portal you do this with the gun that they give you making portals, here you use the environment and your physical abilities. Of course, there's hints tainted red in the environment which tell you which way to go, however its up to the developer to make the later levels challenging. I think that the action is really a secondary function. Game also reminds me of Maken X, without swords of course.
 
[quote name='daroga']There's a difference between making a game "dumbed down" and making it playable. Never having any direction in a game requiring these kinds of maneuvers would be silly.

This really has potential to be the next Portal in terms of mind-bending gameplay and puzzles. I hope it's as fun to play as its concepts imply.[/quote]

only look if you can take a hit
the game is playable without the highlights but it would have been hard. a little too hard for the "hardcore". ea even says that there is an option to turn off the highlights, but i'm more then sure most of you [the "hardcore"] will have it on in your first play through. so that would mean the game has been dumb downed at default to make it more easier, more casual.
 
[quote name='pochaccoheaven']only look if you can take a hit
the game is playable without the highlights but it would have been hard. a little too hard for the "hardcore". ea even says that there is an option to turn off the highlights, but i'm more then sure most of you [the "hardcore"] will have it on in your first play through. so that would mean the game has been dumb downed at default to make it more easier, more casual.
[/quote]Like I said, I think "dumbed down" isn't quite the right term. Assuming that you're not just mindlessly pressing X to get through the game, it seems pretty on par with every other game ever made to have a normal level and then a higher difficulty. Once you've been through the game once, you undoubtedly have a better idea for the types of things you're looking for to run up or grab on to, etc.

Perhaps "linearized" is the term you're looking for. This is, of course, assuming that with the highlights on there's still some sort of execution, order, or path-finding skill required. If not, then it basically takes a game based around figuring out where to go and telling you where to go... like a FAQ for Picross or something. In which case, yes, that would be dumbing it down.
 
[quote name='daroga']Like I said, I think "dumbed down" isn't quite the right term. Assuming that you're not just mindlessly pressing X to get through the game, it seems pretty on par with every other game ever made to have a normal level and then a higher difficulty. Once you've been through the game once, you undoubtedly have a better idea for the types of things you're looking for to run up or grab on to, etc.

Perhaps "linearized" is the term you're looking for. This is, of course, assuming that with the highlights on there's still some sort of execution, order, or path-finding skill required. If not, then it basically takes a game based around figuring out where to go and telling you where to go... like a FAQ for Picross or something. In which case, yes, that would be dumbing it down.[/quote]

don't look unless you can take a beating
my arguement, it's dumb down

the highlights are basically a hint system. are they not?! it indicates where the player should go next and so on to solve the puzzle or whatever the objective is. the fact that they will be defaulted on automatically unless the user turns it off only proves that the game is dumbed down. the purpose of the game is for you to figure it out on your own. the fact that it's told to you only means that you're too stupid to figure it out on your own or too dumb to want to try and retry the stage. with the highlights on, the only thing you're doing in the game is pushing buttons, timing things, and so on. maybe that's the definition of "hardcore", to simply push buttons and perform mindless operations while everything is being told to them.

prince of persia sands of time series was great [especially part 2] because there were platforming but no hints. you would risk taking jumps here and there and figuring out rather it was an actual place to go or not. but with this game, it simply just tells you that you can jump here, there, etc....
 
[quote name='thelonepig']As much as I enjoyed the game, Assassin's Creed has shifted me from a "I can't wait for this game!" to a more cautious optimism. I really want Mirror's Edge to succeed, but I won't hesitate to cancel my preorder if I start to see some bad previews come in.[/quote]

110% This.
 
[quote name='pochaccoheaven']don't look unless you can take a beating
my arguement, it's dumb down

the highlights are basically a hint system. are they not?! it indicates where the player should go next and so on to solve the puzzle or whatever the objective is. the fact that they will be defaulted on automatically unless the user turns it off only proves that the game is dumbed down. the purpose of the game is for you to figure it out on your own. the fact that it's told to you only means that you're too stupid to figure it out on your own or too dumb to want to try and retry the stage. with the highlights on, the only thing you're doing in the game is pushing buttons, timing things, and so on. maybe that's the definition of "hardcore", to simply push buttons and perform mindless operations while everything is being told to them.

prince of persia sands of time series was great [especially part 2] because there were platforming but no hints. you would risk taking jumps here and there and figuring out rather it was an actual place to go or not. but with this game, it simply just tells you that you can jump here, there, etc....
[/quote]



Don't look unless you can take an ass-forking.

Shut up, man.
With PoP, it works because even when your next course of action isn't blindingly obvious (Hey, another series of pillars that I can grab on to - I wonder if I should grab on?) and the path isn't totally linear (which happened quite a bit), there's little consequence to fucking up. Come into a room. Run. Jump. Fall... rewind, run slightly differently, jump and move on. Without that, you have to slow down. Which is totally fine... if you're playing Metroid Prime. But from what I gather, much of the fun of Mirror's Edge comes from the speed at which you're moving. Hell, without proper momentum, getting across a lot of things just isn't possible. Having to stop and reorient yourself every time you pass an obstacle just ain't how you're supposed to do it, no matter how realistic it might be.
 
From what I've seen of the videos I'm very excited about this game, but I can also see how they could easily fuck it up. The most obvious is how they will handle the control system. Jumping from one ledge to another, or swinging on bars should be easy and fluid, but not so that you just have to press one button and it'll automatically jump to the next platform.

I also do hope that they make the game more open, challenging and varied than it looks in the trailers. There should be alternate routes, secret passageways, dead ends, etc.

The highlighting of the routes worries me a bit though, and I hope they offer an option to disable this. From the video on pg 1 it sounded like there was someone talking you through your route. It would be much more enjoyable and challenging (for me) if I could turn off the highlighting feature, and just let the man's directions direct you.

-_-
 
You can. From what I gather, even if you leave it on, it won't always show you the best route, and will even start to disappear later on.
 
The Crotch, remember. Being enabled to play the game = dumbed down.

Thing should just be a screen of source code and let you envision it all. Raw & Rad all at the same time.
 
Who said anything about screens?

Anyways, this game looks pretty interesting to me. However, I hope that they can make the game "feel" smooth, if anyone knows what I mean. Running and jumping in first person is cool, I just don't want to feel like a robot while doing it.
 
[quote name='The Crotch']A turned off screen, at that.[/quote]Hardcore.

I do hope ME is cool. And I hope there's a demo for it to give it a spin.
 
[quote name='The Crotch']A turned off screen, at that.[/quote]

You kids have it easy. I remember back in my day we played games with 4 LEDs and 7 color coded wires.

-_-
 
[quote name='The Crotch']Don't look unless you can take an ass-forking.

Shut up, man.
With PoP, it works because even when your next course of action isn't blindingly obvious (Hey, another series of pillars that I can grab on to - I wonder if I should grab on?) and the path isn't totally linear (which happened quite a bit), there's little consequence to fucking up. Come into a room. Run. Jump. Fall... rewind, run slightly differently, jump and move on. Without that, you have to slow down. Which is totally fine... if you're playing Metroid Prime. But from what I gather, much of the fun of Mirror's Edge comes from the speed at which you're moving. Hell, without proper momentum, getting across a lot of things just isn't possible. Having to stop and reorient yourself every time you pass an obstacle just ain't how you're supposed to do it, no matter how realistic it might be.
[/QUOTE]


Don't look unless you can take a fapping.
fap fap fap
 
[quote name='rainking187']Don't look unless you can take a fapping.
fap fap fap
[/QUOTE]

OH GOD MY EYE

THE DOCTOR SAID I WASN'T SUPPOSED TO GET FAPJUICE IN IT
 
serious question: do you think this game would be better on pc or the 360? i prefer 3d shooters on the pc, but since you don't actually shoot (that much), would controls be easier on the 360?
 
[quote name='psychofish']serious question: do you think this game would be better on pc or the 360? i prefer 3d shooters on the pc, but since you don't actually shoot (that much), would controls be easier on the 360?[/quote]
Probably would be easier unless you use a hook up a joystick. It's better to have 360 degrees of range of motion than simply four directions.
 
[quote name='Predator21281']Probably would be easier unless you use a hook up a joystick. It's better to have 360 degrees of range of motion than simply four directions.[/quote]

well, that's the thing, on a PC I'm used to the WASD movement and mouse aiming. never did get the knack for it on a joystick.
 
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